Our goal has always been to make the player a participant in our games. The worlds of Rapture and Columbia are dripping with detail and story. Combat is full of player-driven options. We don’t want you to observe Booker DeWitt as he fights his way through BioShock Infinite. We want you to be him.
Slash your way through demon hordes or journey across forgotten ruins with Lords of the Fallen, Journey & more.
So, you wanna buy a nice collector’s edition? I can get it for you retail.
Thanks, I’m here all week. The veal is on special.
Imagine you get to work with Robb Waters, the concept artist who visualized the cover of System Shock. The Trickster in Thief. Man-Bot in Freedom Force. BioShock’s Little Sisters. Sander Cohen. And BioShock Infinite’s Songbird.
Now imagine you can get him to personally conceive and oversee the production of the coolest statue in the world.
Then imagine we put that huge sucker in a period-style box, with custom artwork by Robb and Irrational concept artist Jorge Lacera. And that box went in the collector’s edition box, so you could leave that guy unpunched in his original packaging while you tear happily into the rest of the goodies.
Okay, we’ve teased you for long enough. We showed you a teaser on PlayStation’s E3 stage. We leaked out dribs and drabs of content over the past few weeks. Yeah, we’re S.O.Bs. But we’re S.O.Bs with an expiration date! And today’s that date.
Here it is, a video of the full demonstration that we showed to the press at E3, all fifteen minutes of it. We’d love to know what you think at our forums at www.irrationalgames.com.
Let me dish out some home truths here. The BioShock universe hasn’t always treated the PlayStation community super well. The first game came out on PS3 over a year after launch on other platforms. To Sony fans, that probably read as, “Hey, what are we? Chopped liver?”
Irrational Games came to the press conference to say Sony fans are not chopped liver. How’s them for bold words? They’re fans who have embraced innovation. Who champion cool, weird stuff like Flower and LittleBigPlanet. Who seek out content from all over the globe.
But I’m also here to back our commitment up with action. Like Move integration. Like a new game set in the BioShock universe on PS Vita. Like a free copy of BioShock 1 with each copy of BioShock Infinite on PS3 to ensure that everyone in the PlayStation world gets a chance to see how the whole BioShock magilla began.
Would you be willing to answer a few brief questions about PlayStation.Blog?