Happy Holidays, PlayStation Bloggers! (Or are readers considered to be “bloggies”?)
We just hit a major milestone on Journey, and are super excited to take a brief break – when we return it will be pedal to the medal to finish it up and get it out to you! Thanks to everyone who has been so supportive over the last THREE YEARS (our longest project yet!). Your support really does make all the difference, and I can’t say “thank you” enough on behalf of everyone at thatgamecompany.
Because 2011 was such a long and intense year for us, we had a bit of a mellow party to just relax, hang out, and eat some good food.
Hey, PlayStation Bloggers! I wanted to share this highlight reel from the panel Jenova Chen and myself were on last week at Comic-Con (it was the first time attending for both of us!). We had a great time interacting with new and old fans, as we also had a playable demo in the main exhibit hall at the Sony PlayStation booth. We gave away a bunch of Journey t-shirts as well, so if you are one of those people, please show us a photo of you wearing it on our Facebook page – we love when our players represent! And if you weren’t able to get a shirt at the show, follow us on Facebook for more chances to win one.
Hello hello hello! This is Kellee Santiago, and I am honored to fulfill thatgamecompany‘s final wish for 2010 – to show you more Journey. Most of you probably watched Jenova and I on SPIKE’s special pre-VGA show last night – well, I have more for you. Below is our very first trailer to showcase some [...]
Since popping our heads out of the sand to announce Journey at E3 this year, we have been deep in the throes of development. But now I’m peeking up again to see if any of you might be interested in giving us feedback on the game here in Los Angeles! As you might already know, [...]
+ Posted by Kellee Santiago
We are really excited to officially announce our current thatgamecompany project, Journey. The inspiration for Journey came from Jenova Chen’s feeling that in the modern world where man has so much power, we have lost an integral aspect of the human experience – awe towards the unknown. And we can see this in our video [...]
Hi, it’s Kellee Santiago again from thatgamecompany. This last weekend was…whoa, just totally surreal. Jenova, composer Vincent Diamante, and I met up at the event, where we got together with fellow indie nominees, Hemisphere Games (Osmos) and Twisted Pixel (‘Splosion Man) so that we could brave the great unknown of the red carpet together. Which [...]
Hello PlayStation blogees! We here at thatgamecompany are so stoked that this week “Flower” will be out of our hands and into yours. A lot of people ask us what it’s been like to work with Sony, so you may have heard us answer this before – working with Sony is a treat. They truly [...]
Hi! I am really happy to finally let the internets know the official launch date for Flower. Hooray for releasing games (It’s really my favorite part)! Flower is a tough game to describe. We like to think of it as a video game version of a poem; an exploration into the tension between urban bustle [...]