Sep
26
Geon Emotions: Questions Answered
Posted by Karl Stewart // Director of Marketing, Eidos Interactive
In answer to the various comments regarding “Geon” PSN (in no particular order):
The game took so long to port because it wasn’t a port. We spent time redesigning and coding key elements of the game in response to feedback we got after launching the XBLA version so that the PSN version has a much better [...]
Tagged //geon emotions, psn
Filed: PlayStation Games, PlayStation Network



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