Long time, everyone! This is Takahashi. Finally, the updated 1.1 version is ready (available now on PSN). Honestly, debugging it was hard for multiplayer as it was a hotbed for bugs. So, if you run into a bug or two, please laugh that off. Since there are more silly updates aside from multiplay, I hope […]
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Last time I talked about the multiplayer update for Noby Noby Boy. Here, let me show you a bit more footage for the update. I’d like to share a little bit more about Multiplayer. In Single player, the game allows BOY to eat another BOY as well as people and animals, etc. In Multiplayer though, […]
Just wanted to let you know I’m going to talk a lot about Noby Noby Boy during my panel at GDC. I’d like to proclaim with confidence that I’ll be there on the 26th. Please come and enjoy my stories about the game! However, since I have been busy working on the update, I haven’t […]
Last month, Girl reached the moon. I was filled with emotion when that happened because I was wondering if a lot of people were playing the game. And I am truly grateful for all those who have. Thank you all very much. Some of our own staff was also touched more than they had expected. […]
I have to say it’s kind of scary that the game has released. You may find it fun or you may be disappointed. I hope you enjoy it, and I’m ready for any of your comments. Anyway, has anyone looked at the Pac-Man and Noby Noby Boy commemorative banner that released today on the PlayStation […]
I recently bought Flower on the PS Store and it’s a lot of fun. It’s the most interesting game I have ever played on the PS3. I love it. Come to think of it, Noby Noby Boy will be released on Feb 19th, tomorrow! Well, my apologies for the delay to those who have waited […]
Paragon is now free for all to play. GLHF!
It may sound strange that I, creator of this game, have had a hard time trying to describe the type of game Noby Noby Boy (releasing on PSN this Thursday, February 19) is. Since the beginning of its development, I still haven’t been able to give a clear answer when asked, but allow me to […]
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