Gravity Rush was based on the inspiration I received from the artwork I saw in a magazine when I was a teenager. When I joined the industry, I thought that someday I would want to create a game with a world setting as vivid as that piece of art.
It’s been awhile since Japanese videogames have carried the clout that they used to in our industry. When I began my career, I was striving to find a way to break through.
This year we’re taking the experience to Moscone West in San Francisco, CA, December 5-6. Tickets still available!
Would you be willing to answer a few brief questions about PlayStation.Blog?