Soul Sacrifice launches exclusively for PlayStation Vita on April 30th… that’s just weeks away! Many of you have been asking about the demo coming to North America and we’re finally able to address your questions. First, though, watch our new interview with legendary designer Keiji Inafune below.
Soul Sacrifice is, as its name suggests, a game that asks the player to make an ultimate decision. It happens every time you defeat an enemy, actually — a choice to either save the enemy’s soul, or sacrifice it for your own gain. How you customize your character in this regard is crucial, since you’re going to go up against some very large enemies. That scale, and the importance of making the player truly feel it, is at the heart of this piece from composer Wataru Hokoyama.
Because there are gigantic, powerful enemies, it’s important to build your character’s stats and levels. Your decision of saving or sacrificing will affect what type of character you want to build.
When you defeat an enemy, it will be in critical condition. You can approach it and decide to either Save it or Sacrifice it, each with differing consequences.
Back in December, we released a sneak-peek of the Skywalker Sound soundtrack recording video for Soul Sacrifice. As mentioned, the game’s soundtrack is composed by Yasunori Mitsuda and Wataru Hokoyama, two of the most recognized composers in the industry. Today. I’m excited to share a video introducing one of the scores Mitsuda-san composed.
Mitsuda-san was kind enough to provide us the following accompanying message.
“This was the very first battle music I composed, and I focused on making sure it fit the fighting theme of Soul Sacrifice.
It’s been a while since our last Soul Sacrifice blog post, so with Gamescom taking place this week I thought I’d take a moment to share some new game details. In our debut post, we talked about the reality-blended experience and the concept of sacrificing in Soul Sacrifice. Now, I’m going to provide a deeper insight into the game.
In the world of Soul Sacrifice, monsters are what have become of humans who succumbed to darkness, using magic according to their desire. The mission of a sorcerer is to exterminate these monsters. Now, you may be wondering what sort of monsters you will come across and how they succumbed to this fate. Let’s take a look at the back story of one of these monsters — “Griffon.”
Hello PlayStation Blog readers! First, I wanted to thank everyone for reading my last post announcing Soul Sacrifice. We have received a lot of positive feedback from fans and I can’t wait to share more information about this game with you all!
As we all know, E3 starts today and I’m very excited! But if you couldn’t make it out to the Los Angeles Convention Center for the show, don’t worry!
Here is the brand new trailer the team has specifically created for E3.
Hello everyone! I’ve got some great news. A few weeks ago, Soul Sacrifice for PS Vita was announced in Japan and I’m sure many of you are wondering about the status of a North American release. I’m happy to announce that Soul Sacrifice is coming to North America! The legendary Keiji Inafune of Comcept is leading this project with MarvelousAQL, with Yasunori Mitsuda and Wataru Hokoyama working on the music and soundtrack. The theme of this game is “reality blended experience.” You may wonder what that means, exactly. In celebration of the announcement in North America, Inafune-san has kindly sent us a description along with his comments.
Hi everyone! Gravity Rush launches exclusively on PS Vita on June 12 — not long from now! Today, we’ll be giving you a sneak peek at what’s to come with a new demo which will be available later today on PlayStation Store.
The Gravity Rush demo introduces you to our protagonist, Kat, as she awakens with no memory in the mysterious city of Hekseville. You’ll get a chance to help Kat discover new powers while testing out the game’s unique gravity mechanics which utilize PS Vita’s motion sensors. Then you can explore a bit of the Gravity Rush’s vibrant open world environment and try your hand at defending Kat and the city of Hekseville from an array of attacking Nevi enemies.
Be sure to check out the Gravity Rush demo on PSN later today! Also, don’t forget that the full game will be available in stores and on PSN for just $39.99 on June 12.
The day we’ve all been waiting for has finally arrived! The much anticipated remastered versions of ICO and Shadow of the Colossus are available today on a single Blu-ray disc. I have always been a big fan of Ueda-san and his work, and I was excited when I first heard about the project. It has been an honor to work on this collection, and I am just as excited as you all to play these new versions at home.
The game has been brought to new life with these enhancements and exclusive content: