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The Dark Below: Destiny’s First Expansion Hits 12/9

Lorenzo Grajales's Avatar + Posted by Lorenzo Grajales on Oct 29, 2014

destinynew

Bungie just announced that Destiny‘s first expansion, The Dark Below, is coming out on December 9th. We caught up with Eric Osborne, Bungie’s Community and Marketing Relations Manager, to ask him a few questions about what we can expect to see.

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Hands on with Aliens: Colonial Marines, on PS3 February 12th

Lorenzo Grajales's Avatar + Posted by Lorenzo Grajales on Feb 01, 2013

Aliens

Imagine that an all-knowing time traveller landed in 1986 in order to whisper the mysteries of 2013 to the startled mid-80s masses. Flying cars, powerful cell phones… a videogame sequel to Aliens? Now, 27 years after the theatrical release of James Cameron’s blockbuster, Gearbox Software is making the dream come true on PS3 this February 12th.

Aliens: Colonial Marines is the sequel to Aliens that we always wanted but never got. You are a Colonial Marine sent to LV-426 to find out what happened to Ellen Ripley. If you’ve seen Aliens, you know that things with Ripley didn’t turn out so well, and you, with no idea what to expect, will find yourself entering hell, somewhere far, far away from planet Earth.

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Another Slice of Metal Gear Rising: Revengeance

Lorenzo Grajales's Avatar + Posted by Lorenzo Grajales on Dec 12, 2012

Revengeance

By now, we’re all familiar with the long, twisted story of Metal Gear Rising: Revengeance. First announced in 2009 as “Metal Gear Solid: Rising,” its production was ultimately handed over to Platinum Games, the studio behind legendary action epics such as Bayonetta and Vanquish.

Recently we attended the Metal Gear Rising: Revengeance Boot Camp, where members of the press were able to go hands-on with a nearly complete version of the final game. I won’t talk much about the story, but it’s worth noting that a several years have passed since MGS4, the Patriots no longer exist, cyborg technology is within reach of all who can pay for it, and Raiden belongs to a corporation protecting a very “important” someone in Africa.

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Platinum Games Talks Metal Gear Rising: Revengeance

Lorenzo Grajales's Avatar + Posted by Lorenzo Grajales on Sep 28, 2012

Metal Gear Rising Revengeance

During this year’s Tokyo Game Show, we got hands-on time with the latest Metal Gear Rising: Revengeance playable demo and spoke with three members of Platinum Games (Kenji Saito, Yuji Korekado, and Atsushi Inaba). Our conversation touched on Revengeance’s long, twisted development process, a new philosophy towards boss encounters, gameplay mechanics, and much more. Read on for our full interview and be sure to watch the new Tokyo Game Show trailer below.

PlayStation.Blog: Revengeance enables you to slice anything in the environment using Blade Mode. Was it technically challenging to create a game where players could cut anything? How did you fine tune the mechanic to make it work for the game?

Platinum Games: First of all, from a technical standpoint there were difficulties but that wasn´t the hardest part.

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Hideo Kojima Reflects on 25 Years of Metal Gear

Lorenzo Grajales's Avatar + Posted by Lorenzo Grajales on Jul 23, 2012

Metal Gear?!

One of the worst ways to realize you’re getting old is when something you hold dear reaches a certain age. That being said, Metal Gear celebrates its 25th anniversary this month.

The Metal Gear series, although not originally created for PlayStation consoles, began to reach its current level of popularity in 1998 when Metal Gear Solid was released on the original PlayStation.

We met with Hideo Kojima to talk about his thoughts on the series’ landmark games, and to discuss what’s in store for the future’s franchise.

Metal Gear — 1987 (MSX2)

Hideo Kojima: This is the year I began working in the video game industry, as a game designer and planner. I was very young — among the first generation in the industry in Japan.

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A Quick Slice with Metal Gear Rising: Revengeance

Lorenzo Grajales's Avatar + Posted by Lorenzo Grajales on Jun 15, 2012

meta gear rising: revengeance

Leading into the release of Metal Gear Solid 4: Guns of the Patriots, Kojima Productions tantalized MGS fans with an iconic trailer that depicted a cybernetically augmented Raiden (a la Gray Fox) slicing and dicing hordes of foes using a razor-sharp sword and acrobatic flips. MGS4’s Raiden was a refreshing departure from his whiny, abrasive turn in MGS2: Sons of Liberty, and before long series fans fantasized about controlling him in a dedicated adventure. Luckily, that fantasy will become reality thanks to Kojima Productions and Platinum Games.

Metal Gear Rising: Revengeance takes place nine years after the fall of the Patriots in MGS4. We played a demo at E3 2012 and tested Blade Mode, which you probably saw in the game’s trailer. Blade Mode is very simple: you activate it using L2, which triggers slow-mo and a zoomed-in camera view while Raiden gets into slashing position. You control the sword with the right analog stick: Everything in the path of the sword will be severed, whether it’s a structure, the body of an unfortunate combatant, a vehicle…even a girl’s dress (ooh-la-la!)

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First Look: Pro Evolution Soccer 2013 for PS3

Lorenzo Grajales's Avatar + Posted by Lorenzo Grajales on May 31, 2012

Pro Evolution Soccer 2013

A few weeks ago, we traveled to Sao Paulo, Brazil to meet with our fellow PlayStation bloggers in Brazil and to attend the debut of Pro Evolution Soccer 2013. This was the first time we had an opportunity to play the game, and some members of the development team were there to answer our questions. A few games later, here’s what we learned:

This year, the PES team has lots of new people onboard who are sure to inject new life into this soccer simulation game, which already has millions of fans around the world.

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Wrap Your Head Around PixelJunk 4am With This GDC Demonstration

Lorenzo Grajales's Avatar + Posted by Lorenzo Grajales on Mar 09, 2012

From the moment we got our first glimpse of PixelJunk 4am, we knew it was like nothing we’d ever seen before. Q-Games always strives to deliver distinctive games with one-of-a-kind experiences. With PixelJunk 4am, they chose to bring this concept to a whole new level. Watch the video to see a live performance and learn more about how the game works.

But what exactly is PixelJunk 4am? A game? An instrument? To answer this question, we turned to Rowan Parker, who explained it from the floor of a launch party held during the 2012 Game Developers Conference where DJ Baiyon “played” for the lucky attendees.

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