We’ve had a roller-coaster of a time since our last update to you all. PlayStation invited us to Los Angeles to present Shadow of the Beast as part of the line-up of games coming to PS4 at one of the biggest gaming events on the planet, E3! For us, this was a huge honor — particularly with the game still being pre-alpha; but we were both delighted and excited to have another opportunity to showcase the gameplay.
As a studio we’ve been working hard planning out the other levels for the game, being careful to try and stick to our brief that every level needs to feel different to every other one. We’re still building out these environments, but we wanted to take the opportunity to share some new screenshots — both from the “Arid” level that we showed at E3 and a sneaky early-peek at how some of the other levels are shaping up.
Hi PlayStation.Blog readers, it’s been a while since our last update on Shadow Of The Beast — our long silence has been because we’ve been working hard to turn the concept we showed last time into a reality. And, though we haven’t quite finished that journey yet, we wanted to take this chance to share with you some early shots from the game.
Hello again, PlayStation Blog readers! Heavy Spectrum here. It’s exciting to be talking to you all again so soon! After Bullion Blitz we’ve been working hard to get the second of our debut titles to the PlayStation Mobile store, and tomorrow you’ll be able to check it out!
The game is Puzziball, and like our previous game Bullion Blitz, it came about from a desire to create something tactile and engaging. This time however, we focused on sliding your fingers and how that could translate into a game which “felt” like a physical object.
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