Author Archive

Shadow of the Beast on PS4 Includes the Amiga Original

Posted by on May 04, 2016

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Hi there, PlayStation fans! We’re delighted to share an element of our game that means a lot to us. This time we want to tell you about the heritage of Shadow of the Beast and the ways we honor it.

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Ratchet & Clank Movie Theme

Pre-order the Ratchet & Clank movie on PS Store and get a free PlayStation theme.

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Exploring the Vicious Combat in Shadow of the Beast

Posted by on Apr 21, 2016

Hi everyone, I’m so grateful to have the chance to write this blog post, as I get to talk about a subject close to my heart — gameplay!

I recently got a chance to sit down with James Hawkins, XDev executive producer at Sony, and record us playing a bit of the game as we discuss some of the gameplay design.

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Shadow of the Beast Launching May 17th on PS4

Posted by on Mar 30, 2016

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We’ve finally reached a critical point in development and we’re excited to share some good news with our beloved PlayStation fans — Shadow of the Beast will launch in North America on May 17, 2016!

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Shadow of the Beast Update, New Trailer From Paris Games Week

Posted by on Oct 29, 2015

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It’s been a great week for gaming news! Lots of wonderful announcements from Paris Games Week, and so many things to look forward to. We’re once again humbled that Sony asked for our game, Shadow of the Beast, to be in attendance amongst such illustrious company.

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Shadow of the Beast: An E3 Retrospective

Posted by on Jun 26, 2015

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We’ve had a roller-coaster of a time since our last update to you all. PlayStation invited us to Los Angeles to present Shadow of the Beast as part of the line-up of games coming to PS4 at one of the biggest gaming events on the planet, E3! For us, this was a huge honor — particularly with the game still being pre-alpha; but we were both delighted and excited to have another opportunity to showcase the gameplay.

As a studio we’ve been working hard planning out the other levels for the game, being careful to try and stick to our brief that every level needs to feel different to every other one. We’re still building out these environments, but we wanted to take the opportunity to share some new screenshots — both from the “Arid” level that we showed at E3 and a sneaky early-peek at how some of the other levels are shaping up.

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Shadow of the Beast on PS4: Beauty and Brutality

Posted by on Apr 16, 2015

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Hi PlayStation.Blog readers, it’s been a while since our last update on Shadow Of The Beast — our long silence has been because we’ve been working hard to turn the concept we showed last time into a reality. And, though we haven’t quite finished that journey yet, we wanted to take this chance to share with you some early shots from the game.

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Out Now! Severed on PS Vita

Plus members save 10% on the new first-person dungeon crawler from Drinkbox Studios (of Guacamelee glory). Through 5/10.

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Puzziball Rolls to PlayStation Mobile

Posted by on Nov 27, 2012

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Hello again, PlayStation Blog readers! Heavy Spectrum here. It’s exciting to be talking to you all again so soon! After Bullion Blitz we’ve been working hard to get the second of our debut titles to the PlayStation Mobile store, and tomorrow you’ll be able to check it out!

The game is Puzziball, and like our previous game Bullion Blitz, it came about from a desire to create something tactile and engaging. This time however, we focused on sliding your fingers and how that could translate into a game which “felt” like a physical object.

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