Everything from the PS4 version of Volume is now portable sized. That’s all 100 levels of the stealth action campaign, along with all curated Staff Picks and uploaded levels from the community. The game’s level editor is also packed in there with the ability to design, upload, and play your own or someone else’s levels on the go.
Follow us on Snapchat for live event coverage, unboxings, behind-the-scenes and more.
Hi, Mike Bithell here. It’s been two months since the launch of Volume on PlayStation and — thanks to your overwhelming support of the game — I’m happy to announce an expansion for Volume coming first to PlayStation VR at launch — Volume: Coda.
Volume is ready for PS4, and here’s your first look at the game’s launch trailer. Many of you may recognize the actor in the live-action sequences as Charlie McDonnell from YouTube (Charlieiscoollike). He also does a fantastic job voicing Rob Locksley in the game.
The pressure is on: we’re wrapping up Volume for launch on PS4 and PS Vita in late summer. An official launch date announcement is coming at E3 (shhh, secrets!), but I wanted to show readers here at PlayStation.Blog Volume’s level editor. It’s a huge experiment for me as an independent creator, and for all of us as a small team.
Thomas Was Alone is a game about friendship and jumping. As you can see from the images and videos no doubt littered amongst this post, it is also very much about rectangles. If you’ve got PlayStation Plus and you’re in the US, you’ll get 20% off the game for a limited time, because of the Spring Fever sale. Which is awesome. Daffodils rock.
Which is, if we’re honest, ridiculous. I made a game about rectangles and friendship in my free time. I was lucky enough to find some incredible collaborators who made my script sound good, and my environments sound far more awesome than their humble rectangular graphics.
Would you be willing to answer a few brief questions about PlayStation.Blog?