Having made five shooters already, we at PomPom Games were rather conflicted. We had just agreed to spin a cheerful little number for PlayStation Mobile. We know how to make a decent shooter. I’m sure Sony were expecting us to do a shooter. And to be honest, I wanted to make a shooter. But my partner (Miles Visman) was like totally meh about it.
So, after 45 seconds of intense prototyping, Rebel was born – a game where you blow up loads of stuff without firing a single bullet. In a world where your enemies are just the right combination of stupid and armed… one can only enjoy oneself, right?
Here’s the basic idea. You are a nameless rebel prisoner. Using intricate gameplay mechanics (press “play”) you escape from your concrete prison.
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Tis a joyous time. Summer is here. The birds are singing. The Bees are buzzing. Flowers flowering. However… we don’t care about that nonsense. Oh no. What we say is: Draw your curtains. Turn on your PS3. Grab a pair of super friction thumb protectors… and a spare joypad… or four. Make sure you have $8 in your PlayStation Store wallet come June 21st and prepare yourself for one of the most ridiculously intense shoot-em-ups ever… or at least since PomPom made their last PlayStation game.
But first, a dash of history. Last year PomPom made Alien Zombie Death on PSP minis. Heralded as “pacy, mean-spirited, and delightful” by EDGE magazine, it was a simple, extremely focused platform shooter. We loved making it. Anybody with the required skill set loved playing it. Those who didn’t clearly play too much backgammon.
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