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	<title>PlayStation.Blog &#187; Michael Michael</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>PlayStation Mobile: Rebel Shoots ‘em Up Sans Guns</title>
		<link>http://blog.us.playstation.com/2012/10/12/playstation-mobile-rebel-shoots-em-up-sans-guns/</link>
		<comments>http://blog.us.playstation.com/2012/10/12/playstation-mobile-rebel-shoots-em-up-sans-guns/#comments</comments>
		<pubDate>Fri, 12 Oct 2012 15:00:05 +0000</pubDate>
		<dc:creator>Michael Michael</dc:creator>
				<category><![CDATA[PlayStation Mobile]]></category>
		<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation mobile]]></post_tag>
		<post_tag><![CDATA[pompom games]]></post_tag>
		<post_tag><![CDATA[rebel]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=87366</guid>
		<description><![CDATA[Having made five shooters already, we at <a href="http://pompomgames.com/">PomPom Games were rather conflicted. We had just agreed to spin a cheerful little number for <a href="http://blog.us.playstation.com/tag/playstation-mobile/">PlayStation Mobile</a>. We know how to make a decent shooter. I’m sure Sony were expecting us to do a shooter. And to be honest, I wanted to make a shooter. But my partner (Miles Visman) was like totally meh about it.

So, after 45 seconds of intense prototyping, Rebel was born - a game where you blow up loads of stuff without firing a single bullet. In a world where your enemies are just the right combination of stupid and armed... one can only enjoy oneself, right?

Here’s the basic idea. You are a nameless rebel prisoner. Using intricate gameplay mechanics (press “play”) you escape from your concrete prison.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/8078307097/" title="REBEL_01 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8328/8078307097_bf1e3cb2fe_z.jpg" width="640" height="363" alt="REBEL_01"></a></p>
<p>Having made five shooters already, we at <a href="http://pompomgames.com/">PomPom Games were rather conflicted. We had just agreed to spin a cheerful little number for <a href="http://blog.us.playstation.com/tag/playstation-mobile/">PlayStation Mobile</a>. We know how to make a decent shooter. I’m sure Sony were expecting us to do a shooter. And to be honest, I wanted to make a shooter. But my partner (Miles Visman) was like totally meh about it.</p>
<p>So, after 45 seconds of intense prototyping, Rebel was born &#8211; a game where you blow up loads of stuff without firing a single bullet. In a world where your enemies are just the right combination of stupid and armed&#8230; one can only enjoy oneself, right?</p>
<p>Here’s the basic idea. You are a nameless rebel prisoner. Using intricate gameplay mechanics (press “play”) you escape from your concrete prison. You find yourself unarmed and stranded on an island with nowhere to go, while enemies drop in from all directions. Luckily for you then, the enemy have a shoot-on-sight policy&#8230; with little regard for friendly fire. Use this to your advantage as you dodge and weave around the level drawing fire and using it to gleefully have them kill their own kind.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/8078298936/" title="REBEL_02 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8331/8078298936_808fa21a8d_z.jpg" width="640" height="363" alt="REBEL_02"></a></p>
<p>I know &#8212; we could end it right there and that would be awesome. But there&#8217;s more! Stupid enemies are also stupidly rich. With all the driving and shooting and bombing, they tend to be a bit clumsy with their belongings. Look out for gems, which can be collected and added to your stash. Use the stash between games to buy special power ups you can take with you next time you escape from their pathetic jail (which you’d think they would fix after you’ve escaped 17 times, no?).</p>
<p>There are other islands to unlock, and different game modes too. But they all cost gems. So if you don’t have enough, escape again and go get some.</p>
<p>So, that’s Rebel. We can’t promise you the most elaborate adventure&#8230; but you’ll certainly have a laugh along the way! It’s available now from PlayStation Mobile, priced at $1.99. I’ll answer questions below, should you have any!</p>
]]></content:encoded>
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		<slash:comments>29</slash:comments>
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<rating>4.04</rating><author_title>Art &amp; Design - PomPom Games</author_title>
<comment_count>29</comment_count>
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		<title>Alien Zombie Mega Death Hits PS3 on June 21st</title>
		<link>http://blog.us.playstation.com/2011/06/20/alien-zombie-mega-death-hits-ps3-on-june-21st/</link>
		<comments>http://blog.us.playstation.com/2011/06/20/alien-zombie-mega-death-hits-ps3-on-june-21st/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 16:00:36 +0000</pubDate>
		<dc:creator>Michael Michael</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[alien zombie mega death]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[pompom]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=53245</guid>
		<description><![CDATA[Tis a joyous time. Summer is here. The birds are singing. The Bees are buzzing. Flowers flowering. However... we don’t care about that nonsense. Oh no. What we say is: Draw your curtains. Turn on your <a href="http://us.playstation.com/ps3/">PS3</a>. Grab a pair of super friction thumb protectors... and a spare joypad... or four. Make sure you have $8 in your <a href="http://us.playstation.com/psn/playstation-store/index.htm">PlayStation Store</a> wallet come June 21st and prepare yourself for one of the most ridiculously intense shoot-em-ups ever... or at least since <a href="http://pompomgames.com/">PomPom</a> made their last <a href="http://us.playstation.com/">PlayStation</a> game.

But first, a dash of history. Last year PomPom made <a href="http://blog.eu.playstation.com/2010/01/06/alien-zombie-death-on-psn-this-week/">Alien Zombie Death</a> on <a href="http://us.playstation.com/psp/">PSP</a> minis. Heralded as “pacy, mean-spirited, and delightful” by <a href="http://www.next-gen.biz/">EDGE magazine</a>, it was a simple, extremely focused platform shooter. We loved making it. Anybody with the required skill set loved playing it. Those who didn’t clearly play too much backgammon.]]></description>
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<p>Tis a joyous time. Summer is here. The birds are singing. The Bees are buzzing. Flowers flowering. However&#8230; we don’t care about that nonsense. Oh no. What we say is: Draw your curtains. Turn on your <a href="http://us.playstation.com/ps3/">PS3</a>. Grab a pair of super friction thumb protectors&#8230; and a spare joypad&#8230; or four. Make sure you have $8 in your <a href="http://us.playstation.com/psn/playstation-store/index.htm">PlayStation Store</a> wallet come June 21st and prepare yourself for one of the most ridiculously intense shoot-em-ups ever&#8230; or at least since <a href="http://pompomgames.com/">PomPom</a> made their last <a href="http://us.playstation.com/">PlayStation</a> game.</p>
<p>But first, a dash of history. Last year PomPom made <a href="http://blog.eu.playstation.com/2010/01/06/alien-zombie-death-on-psn-this-week/">Alien Zombie Death</a> on <a href="http://us.playstation.com/psp/">PSP</a> minis. Heralded as “pacy, mean-spirited, and delightful” by <a href="http://www.next-gen.biz/">EDGE magazine</a>, it was a simple, extremely focused platform shooter. We loved making it. Anybody with the required skill set loved playing it. Those who didn’t clearly play too much backgammon.</p>
<p>Now, on <a href="http://blog.us.playstation.com/category/ps3/">PS3</a>, we have the official sequel to <a href="http://pompomgames.com/alienzombiedeath.htm">Alien Zombie Death</a>! We’ve taken the original game, pulled out a big jar of MEGA, and gratuitously poured it all over. The result? <a href="http://pompomgames.com/alienzombiemegadeath.htm">Alien Zombie Mega Death</a>!</p>
<p><a href="http://www.flickr.com/photos/playstationblog/5851762394/" title="Alien Zombie Mega Death for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5188/5851762394_5c45111497_z.jpg" width="640" height="360" alt="Alien Zombie Mega Death for PS3 (PSN)"></a></p>
<p>List of loveliness:</p>
<ul>
<li>Levels? &#8230; 70 of them!</li>
<li>It’s a platform game, with a lot of shooting and explode-y stuff&#8230; and we mean, A LOT!</li>
<li>Multiplayer? &#8230; Oh yes!</li>
<li>Game types? &#8230; Survival levels. One-shot levels. Decoy pods. Jetpacks. Bomb disposal. Space baby rescue.</li>
<li>Beasties? &#8230; A whole menagerie of cute yet ugly little blighters to feed with laser death!</li>
<li>Fancy a new space suit? Plain white doesn’t do it for you? We have a catalogue of snazzy threads available as well as some fancy suits tucked away, waiting to be unlocked.</li>
<li>A medal award system with over 280 unique medals to earn spread over all the levels.</li>
<li>Weapon power-ups, for those sticky moments.</li>
<li>Online leaderboards.</li>
<li>Guaranteed thumb blisters.</li>
<li>All wrapped up in our Super PomTech Mega X Engine of Doom.</li>
</ul>
<p>And finally, It’s made by proper, salt of the earth, independent game developers. In other words, just two dudes sitting in dark caves somewhere in the UK. All by ourselves. No help from no one&#8230; apart from a sound engineer we keep locked in the shed.</p>
<p>Buy it! Its cheap! It’s mad! It’ll make your fingers fall off.</p>
<p>Peace.</p>
]]></content:encoded>
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		<slash:comments>39</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2011/06/5851762260_81fcf88242_z.jpg</thumbnail_url>
<rating>3.87</rating><author_title>Art &amp; Design - PomPom Games</author_title>
<comment_count>39</comment_count>
<comment_replies_count>8</comment_replies_count>	</item>
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