When I joined Evo nine years ago, the first concept I worked on was for a racing game that was all about racing with friends. It combined the best cars (and they would have to be real ones), on the most breathtaking roads in the world, with gameplay that was totally focused on team-based racing.
I loved the job from day one.
The game was all about utter car passion. It was about connecting people who are as in love with car culture as we are, and creating a universe for these impassioned racers to all play together. We created web design concepts that showed how you could connect with people and access your club when you were away from the living room, and we created prototypes of the most immersive, detailed vehicle interiors and exteriors possible.
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Our first video diary was all about Festival mode. The most ambitious aspect of MotorStorm Apocalypse, ‘Wreckreation’ mode, needs two more video diaries to fully explain… and today we’re unveiling the first! Dive deeper into in the suite of diverse multiplayer and solo game modes, and learn more about the flexible, rewarding and entertaining game-play […]
Yesterday I paid one of my irregular visits to our research technicians in the building they share with our embedded testers and sound engineers. Once again they blew my mind with their staggering glimpses of tomorrow’s world. Videos of Sony prototypes such as the head-mounted display and the volumetric display cylinder show how exciting the […]
We teamed up with the guys in the video production department at Studio Liverpool to produce three video diaries focusing on the two main modes in the upcoming MotorStorm Apocalypse. Both modes have been present in every MotorStorm game, but we’re trying to do a lot more with them this time round. This one is […]
On the recent trip to New York we unveiled the new MotorStorm Apocalypse track Skyline and we’d like to share a video, as well as bring you details revealed at the event. First up, the video of Skyline starring my favourite new vehicle, the Superbike. Here’s a recap of the new info we shared: Player […]
It’s been a while since we’ve shown anything new from MotorStorm Apocalypse, we were planning on keeping pretty quiet while we work like maniacs to get the game finished. But when I was asked to skip over to New York for one last reveal of 2010, I couldn’t resist showing just one more track, and […]
More than two years ago we decided where the MotorStorm festival should head next, and I’ve been itching to talk about it ever since. Now, as part of the global announcement, and with E3 just around the corner, it’s so exciting to finally be able to share some information about the MotorStorm Apocalypse. Here are […]
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