Everyone at Plastic is incredibly excited today. We’re releasing Bound — a unique platformer in which you play as a contemporary dancer. The game, however, is not just about dance. It also delivers a serious story in a modern, experimental way that’s only possible in games.
Experience the finale of the Zombies Origins saga September 6, first on PS4.
Hello, PlayStation fans! This is Michał “bonzaj” Staniszewski from Plastic, a small team with demoscene roots. In the past we brought you Linger In Shadows and Datura on PS3. We haven’t got rid of our experimenting habits, and this time we are going to deliver something to you that is quite unique in visual style, narrative storytelling, and also mechanics.
It’s been a while since we launched Datura exclusively on PSN, and lately I’ve been wondering if anyone had deciphered the true meaning of the game. In many interviews with the press, I’ve said that Datura is open for interpretation and that it depicts visions of what happens after you die.
This was true, but I never spoke about the deeper layer of interpretation that connects the scenes. Every madness has its explanation, and Datura is no exception. Reading through the reviews I found that many people got lost in the forest and the fog that surrounds it. Overwhelmed by the decisions and their consequences, it became difficult to recognize the small details that we scattered throughout the storyline. On the surface, Datura can seem random but there is a connection that ties it all together.
Hello, I’m Michal from Team Plastic and we are really happy to bring you Datura, which we can confirm today is coming to PSN on May 8th. Datura is a spicy mixture between an old-school adventure and a modern interactive experience. The game has a couple of interpretation levels, so it’s up to you to experience it on your own and share your thoughts afterward with others.
From a technical standpoint, Datura brings you a novel gaming mechanics based on the PlayStation Move motion controller. We created a virtual hand that you can operate and touch nearly everything in the game. If you don’t have a motion controller, you can still play with a DualShock 3 controller. For an even greater experience, Datura also fully supports stereoscopic 3D.
Hi everyone! I’m Michal Staniszewski from Team Plastic (Plastic Studios) – yep, the same creators of Linger in Shadows. Two years ago, we were asked to closely investigate possibilities of the PlayStation Move motion controller, which was still deep in its prototype phase. Today, we are proud to present you with Datura, which uses the controller in a quite innovative way.
Finding yourself in a mysterious forest, you will navigate your way through the game by controlling your character’s hand using Playstation Move technology. From here, you are immersed into the game’s unique experimental narrative and original way of interaction, which enables you to experience the world not only visually, but also empirically — an illusion that you can actually touch trees, faces, and other objects.
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