Hey everyone! Matt Thorson here, lead developer of TowerFall Ascension. TowerFall has found an amazing community of players on PS4, so we’re super excited to show you our next project. Allow me to introduce Celeste, a single-player platformer about climbing a mountain!
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Hey folks! I’m back to talk about one last, very exciting TowerFall announcement: on December 15th we’re launching the long-awaited PS Vita and PS TV versions of TowerFall Ascension and the Dark World Expansion!
Since launching TowerFall, we’ve had countless requests for new levels, characters, power-ups, and modes. A lot of your suggestions have been really valuable, and after I recovered from the game’s launch back in March, I began forming new ideas of my own. Slowly but surely, our plans for an expansion took shape. I’m excited to announce that the Dark World Expansion will hit PS4 in early 2015.
Today’s the day! TowerFall Ascension is finally launching on PS4. TowerFall is an archery platformer featuring intense local multiplayer battles and a dynamic solo — or co-op — Quest mode. Grab your friends and pack onto your couch for a night of close calls, surprise victories, and hilarious missteps.
TowerFall Ascension is finally nearing release on PS4. I’ve been getting tons of tweets and emails imploring me for a release date, and I’m super excited to announce that the game will be available on PlayStation Store March 11th in North America. We’re still ironing out the details for Europe, but it shouldn’t be far behind.
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For the uninitiated, TowerFall is a local multiplayer combat game about using archery to destroy your friends. It’s fast-paced, intense, and strategic, with nuanced controls, one-hit kills, and limited ammo. It’s very simple to learn and almost anyone can play, but if you spend more time with it you’ll find many layers of hidden depth waiting to be discovered.
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