We’d like to thank everyone in the Bloodborne community for their continued feedback and support. We’re humbled by your dedication.
We are amazed and very grateful for the way in which the community has embraced Bloodborne. As you may have seen, we’ve just announced that Bloodborne has now sold through over one million copies worldwide. Thank you to everyone who has supported the project!
Hello everyone. Thank you so much for your interest in Bloodborne during launch. We wanted to share some tips and guidance for the multiplayer experience for those that are encountering issues or have lingering questions. If you’re sensitive to spoiler content, please be advised that the below does contain material related to the story.
The wait is over: Bloodborne is now available in North America. Please find below a special message from game director Hidetaka Miyazaki:
Hello, PlayStation fans! We’re just a few days away from the launch of Bloodborne, and the team at Japan Studio and From Software couldn’t be more excited about the fans finally getting to experience this game for yourselves. To tide you over these last few days, I’m here to share some brand new information about some of the game’s customization and leveling, as well as the 90-second extended cut of our TV commercial.
Today as part of IGN First we revealed our brand new story trailer for Bloodborne, the PS4-exclusive Action RPG from developers FromSoftware and SCE Japan Studio. This trailer introduces some of the characters you’ll meet along the way as you venture into the depths of the cursed city of Yharnam, and hints at some of the dark secrets waiting to be uncovered by brave hunters.
The new Chalice Dungeon feature takes players into the depths of ancient underground ruins located beneath the city of Yharnam. By using holy chalices, players can enter these dungeons and explore the vast structures and multiple levels. However, every time a portal is opened up, the structure of the dungeon itself changes.
This video showcases a new area in the game, culminating with a confrontation with the mysterious and fearsome hunter Gascoigne. It also demonstrates some of the expanded scope of multiplayer interactivity fans can expect.
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