Uncharted 4: A Thief’s End is almost done. The game’s launch is right around the corner — April 26th, 2016! Up until now we’ve dropped small hints about Nate’s final adventure. It’s time to finally pull the curtain back and give you the official Story Trailer. But before jumping into it, a warning:
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Naughty Dog is an incredible place to create. Since our inception, embedded in the DNA of our studio culture is a desire to create character-driven games, combining story with ground-breaking mechanics to evoke emotional connections with complex characters and captivate the player with powerful gameplay.
We’re proud to continue this strong month by releasing our first ever, single-player downloadable story campaign, The Last of Us: Left Behind. Unless you’re on a media blackout, check out the launch trailer for Left Behind.
So today is September 26th, 2013. That’s a special date for us. It’s the day the Cordyceps outbreak hit critical mass in the world of The Last of Us. We at Naughty Dog are celebrating by sharing some crazy tweets in regards to the outbreak.
We kicked off the television campaign for The Last of Us on Sunday, with our first official TV spot on the season finale of AMC’s The Walking Dead. We’d like to share with you the red band story trailer that TV spot called out. Take a look at some new gameplay from The Last of Us.
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With the June 14th release of The Last of Us rapidly approaching, we’re excited to announce that the first official television spot for the game will air on the season finale of AMC’s The Walking Dead this Sunday, March 31st at 9:00pm Pacific Time and Eastern Time.
The Last of Us is an ambitious project. In many ways it may be Naughty Dog’s most ambitious project to date – brand new universe and cast of characters, brand new tech, brand new genre, not to mention it’s easily the longest campaign Naughty Dog has ever made.
As we entered the final phase of development for The Last of Us, we came to realize just how massive Joel and Ellie’s journey is. But instead of cutting corners or compromising our vision, we came to the tough decision that the game deserved a few extra weeks to ensure every detail of The Last of Us was up to Naughty Dog’s internal high standards.
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