If you’re a die-hard Persona fan, there’s a good chance you have every game in the series—Persona, Persona 2: Innocent Sin, Persona 3 Portable, and the recent Persona 4 Golden—playable on PS Vita… except one. Persona 2 was split into two games — Innocent Sin and Eternal Punishment — the former of which came out on PSP in 2011 and the latter having had no American release.
An Uncharted puzzle adventure, free for iOS and Android. Link your PSN account to earn multiplayer rewards.
A lot of unusual things go on here at ATLUS, and as a publisher known for delivering great JRPG content, Demon’s Souls represented something unique even for us: runaway mainstream success. In the years since its release, Demon’s Souls went far above and beyond our usual humble offerings, partly because it’s such a special game. It’s a Japanese-developed RPG, made by From Software, but it has a distinctly Western look and feel in the weight of its movements and the ruthlessness of its enemies and environments. It’s a single-player title, but it has a strong online component unlike anything that came before it, where you can summon other players as friendly ghosts to give you a hand, or be invaded by hostile marauders without warning. Its unsparing difficulty seemed to mark it as destined to be appreciated only by a select few, yet it’s been universally lauded (and awarded Game of the Year by a few, including GameSpot) and remains our highest-selling title ever.
Like the president of the Hair Club for Men who’s also a member, I’m not just part of the Shin Megami Tensei: Persona localization team, I’m also a fan. I was there in 1996 as the original game was released on PlayStation to an audience of RPG fans who needed something to play until Final […]
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