Visit: EU PlayStation.Blog
Hey there, Playstation fans. Lots of excitement in the air these days as this year’s E3 is shaping up to be one of the most exciting yet. Not only did we get our first real look at the PlayStation 4 – I’m pre-ordering it already, myself – but Vita got its share of E3 love, too. KickBeat, for one, is playable in the Sony booth!
Hello PS.Bloggites, today we’re giving you something a little different! We are pleased to welcome ourselves — Jeff Green, Community Manager for PopCap Games and Neil Sorens, Zen Studios’ Creative Director — to the show, as we dynamically tag-team this entry. We wanted to share with you a little bit about how Zen and PopCap worked together to create the Plants vs. Zombies Pinball table, releasing today right alongside Zen Pinball 2 for PlayStation 3 and PS Vita. Enough of us rambling though; take a look at the trailer.
Jeff: The first thing you need to know about this Plants vs. Zombies table is that it is built out of authentic Plants vs. Zombies bits and pieces. We handed Zen Studios original game assets including art, sounds, objects, zombies, flowers, plants, defenses – ok, you get it – in a beautiful package of digital goodness. Zen took these and went to work designing another brilliant pinball table. We asked Crazy Dave for some wisdom to send along to Zen: “MMMMMM PINBALL”.
Hello, PlayStation fans! I’m very excited to tell you about our new game: KickBeat. It’s a music game; it just doesn’t look like one. Check it out, and then after the jump I’ll tell you about how it works and some of the development history.
Music games have a long tradition of innovation. From the peripheral-based games like Guitar Hero and Dance Dance Revolution to controller-based ones like Frequency and Patapon, these games allow us to experience music in new and often unexpected ways.
KickBeat follows in the tradition of this type of music game. Although its beat-matching mechanic is not complex and will be familiar to fans of the music game genre, KickBeat does a couple things that make it different from anything else you’ve played…and with publishers afraid to do anything except sequels to dance games, what better time than now to give the genre a kick in the pants?
Would you be willing to answer a few brief questions about PlayStation.Blog?