Introducing SUPERHYPERCUBE — a first-person puzzler developed by KOKOROMI and published by POLYTRON, coming exclusively to Project Morpheus at launch!
Follow us on Snapchat for live event coverage, unboxings, behind-the-scenes and more.
With Spelunky finally making its glorious PS4 debut last month – hopefully you were able to grab it free in PlayStation Plus while it lasted! – there are more explorers than ever plumbing the depths of the jungle, battling incensed shopkeepers, and dying in an endless cavalcade of unexpected and hilarious ways.
With just weeks until PS4’s launch in North America, we check in on NBA 2K14’s next-generation court, learn how to help children’s hospitals with Extra Life, share new game releases for November 15th and more!
Hello, fellow Spelunkers! Depending on how much Spelunky you’ve played thus far – available now on PS Vita and PS3, Cross-Buy / Cross-Save / Cross-Play for $14.99 – you probably fall somewhere between thinking it’s a neat but masochistic experience, to a brilliantly crafted work of evil genius and one of the best things you’ve played in years.
Bad news first: there isn’t a new Blogcast going up today. Good news: it’s because we’re doing it LIVE, BABY! This very weekend at PAX – specifically, at 12:30pm on Saturday 8/31, in the Pegasus Theater. It’s our very first live episode, and we figure we may as well make it as terrifying as possible by doing it in front of a room full of strangers. So please, come be one of those strangers!
Hello indie game fans! I’m part of our Developer Relations team that has been working hard to bring a whole mess of rad indie games to our platforms; you may have seen some of our work last week at Gamescom where we announced games like Rogue Legacy and N++ coming to PS4, or the eight indie titles we had on stage at our E3 press conference back in June.
Salutations! I know it’s been a while since we last spoke, but the Pub Fund group at SCEA has been hard at work on bringing interesting, exclusive content to PSN. Okabu, Papo & Yo, and more clandestine projects are still on the horizon, but today I’m here to drop the launch details for Eufloria – a very different, very special sort of strategy game.
It’s tough to distill the concept down to a couple of sentences without doing the experience a huge injustice, but this excellent trailer (above) should give you an idea of the mood and visual direction.
Now take that ethereal aesthetic, and the tingling that you’re feeling in your temples, and fold a layer of smartly accessible strategy elements over it. You’ll be exploring, conquering and colonizing enemy asteroids without the need for messy tech trees or arcane controls.
Howdy! Nick Suttner here. Whether you remember me from my time at 1UP.com and EGM, 55th place at the 1989 World Beard and Moustache Championships, or simply find yourself wondering who in blazes is wasting their precious intro paragraph, it matters not.
The important part is that myself and a group of other SCEA folk are busy ramping up our Pub Fund program, helping independent developers to bring their games to PSN without the restraints of a traditional publisher. There are no specific criteria, outside of selecting games that we think are interesting and that we’re dying to play ourselves: Joe Danger, Hoard, Explodemon! and Tales From Space: About a Blob are recent examples that came to fruition with the aid of our program.
And that brings us to Eufloria, which we’re thrilled to announce as our next Pub Fund title! Omni Systems are hard at work wrapping up a gorgeous new PS3 iteration of their ambient real-time strategy game, scheduled to hit the PlayStation Store in the latter half of June for $9.99.
Would you be willing to answer a few brief questions about PlayStation.Blog?