<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>PlayStation.Blog &#187; Paul Edwards</title>
	<atom:link href="http://blog.us.playstation.com/author/pedwards/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
	<lastBuildDate>Sat, 25 May 2013 05:23:04 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>PlayStation All-Stars: Sweet Tooth Strategy Video</title>
		<link>http://blog.us.playstation.com/2012/08/09/playstation-all-stars-sweet-tooth-strategy-video/</link>
		<comments>http://blog.us.playstation.com/2012/08/09/playstation-all-stars-sweet-tooth-strategy-video/#comments</comments>
		<pubDate>Thu, 09 Aug 2012 15:01:23 +0000</pubDate>
		<dc:creator>Paul Edwards</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[playstation all stars battle royale]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[superbot entertainment]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=81750</guid>
		<description><![CDATA[Hey! It’s Paul Edwards, Lead Combat Designer at SuperBot. I'm here to shed some light on Sweet Tooth’s character design, as we continue our <a href="http://us.playstation.com/games-and-media/games/playstation-all-stars-battle-royale-ps3.html?CMP=soc_us__ac_sm_05_21_12">PlayStation All-Stars Battle Royale</a> character series.

Sweet Tooth has always been closely associated with vehicular combat, rather than hand-to-hand fighting, so when shaping his playstyle we had to rely on his distinct personality and image. Fortunately, we had direct input from the talented <a href="http://us.playstation.com/games-and-media/games/twisted-metal-ps3.html?CMP=soc_us__gm_sm_05_21_12">Twisted Metal</a> team (including the man himself, Twisted Metal creator/game director David Jaffe), and we were able to get a great deal of constructive feedback from them through rigorous playtesting. We also had early access to the newest iteration of Twisted Metal when it was being developed -- we drew inspiration for his level 2 super from the new “Nuke Mode” that was introduced in the game. Sweet Tooth has always had this sort of campy B-movie feel to him, which led us to thinking we should have him use the PS3 controller as a weapon in his super.]]></description>
				<content:encoded><![CDATA[<p><iframe width="640" height="480" src="http://www.youtube.com/embed/-Z_W-PejZA4" frameborder="0" allowfullscreen></iframe></p>
<p>Hey! It’s Paul Edwards, Lead Combat Designer at SuperBot. I&#8217;m here to shed some light on Sweet Tooth’s character design, as we continue our <a href="http://us.playstation.com/games-and-media/games/playstation-all-stars-battle-royale-ps3.html?CMP=soc_us__ac_sm_05_21_12">PlayStation All-Stars Battle Royale</a> character series.</p>
<p>Sweet Tooth has always been closely associated with vehicular combat, rather than hand-to-hand fighting, so when shaping his playstyle we had to rely on his distinct personality and image. Fortunately, we had direct input from the talented <a href="http://us.playstation.com/games-and-media/games/twisted-metal-ps3.html?CMP=soc_us__gm_sm_05_21_12">Twisted Metal</a> team (including the man himself, Twisted Metal creator/game director David Jaffe), and we were able to get a great deal of constructive feedback from them through rigorous playtesting. We also had early access to the newest iteration of Twisted Metal when it was being developed &#8212; we drew inspiration for his level 2 super from the new “Nuke Mode” that was introduced in the game.</p>
<p>Sweet Tooth has always had this sort of campy B-movie feel to him, which led us to thinking we should have him use the PS3 controller as a weapon in his super. We played around with a few ideas for his level 3, and even considered allowing players to drive around in his signature ice-cream truck. We ultimately felt that Sweet-Bot &#8212; another piece from the newest Twisted Metal game &#8212; would be the best fit for his ultimate attack.</p>
<p>Sweet Tooth is a huge bruiser &#8212; he&#8217;s all about big, powerful attacks that often make his opponents go flying. He initially had a large degree of combo ability using his melee attacks, but we decided that didn’t really fit with his physique or playstyle. Instead, he likes to pick his battles, come through with a quick burst of power, then move on to the next opportunity (which isn’t very different from his style in Twisted Metal). Moves like the chainsaw, flame breath, and molotov cocktail really fit his character. We took the mines from Twisted Metal and included them in his arsenal as well. We considered giving him the classic freeze missile too, but opted to make it a usable item instead.</p>
<p>Check out his attacks and more in today&#8217;s PlayStation All-Stars Battle Royale strategy video!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/08/09/playstation-all-stars-sweet-tooth-strategy-video/feed/</wfw:commentRss>
		<slash:comments>73</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/08/LEAD_sweettooth.jpg</thumbnail_url>
<rating>4.02</rating><author_title>Lead Combat Designer, SuperBot Entertainment</author_title>
<comment_count>73</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>PlayStation All-Stars: Kratos and Radec Strategy Videos</title>
		<link>http://blog.us.playstation.com/2012/08/07/playstation-all-stars-kratos-and-radec-strategy-videos/</link>
		<comments>http://blog.us.playstation.com/2012/08/07/playstation-all-stars-kratos-and-radec-strategy-videos/#comments</comments>
		<pubDate>Tue, 07 Aug 2012 15:02:33 +0000</pubDate>
		<dc:creator>Paul Edwards</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[playstation all stars battle royale]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=81485</guid>
		<description><![CDATA[Hi everyone! I’m responsible for bringing everyone’s favorite Spartan warrior, Kratos from <a href="http://www.godofwar.com/teaser/">God of War</a>, into our world of ultimate crossover fighting with <a href="http://us.playstation.com/games-and-media/games/playstation-all-stars-battle-royale-ps3.html">PlayStation All-Stars Battle Royale</a>. <a href="http://blog.us.playstation.com/tag/superbot-entertainment/">SuperBot Entertainment</a> was incubated within Sony Santa Monica Studio, and their feedback and involvement ensured Kratos’ transition from his game to ours was smooth. One of the biggest challenges was taking this immensely powerful god-killing character from a single-player game and try to balance that design within a multiplayer fighting game.

To get you a better feel for Kratos’ combat strategies ahead of the <a href="http://blog.us.playstation.com/2012/08/02/playstation-all-stars-battle-royale-public-beta-this-fall/">public beta</a> later this fall, we’ve enlisted SuperBot’s Game Director <a href="http://blog.us.playstation.com/author/okendall/">Omar Kendall</a> and PlayStation.Blog’s <a href="http://blog.us.playstation.com/author/sshuman/">Sid Shuman</a> to give you a breakdown of Kratos! 
]]></description>
				<content:encoded><![CDATA[<p>Hi everyone! I’m responsible for bringing everyone’s favorite Spartan warrior, Kratos from <a href="http://www.godofwar.com/teaser/">God of War</a>, into our world of ultimate crossover fighting with <a href="http://us.playstation.com/games-and-media/games/playstation-all-stars-battle-royale-ps3.html">PlayStation All-Stars Battle Royale</a>. <a href="http://blog.us.playstation.com/tag/superbot-entertainment/">SuperBot Entertainment</a> was incubated within Sony Santa Monica Studio, and their feedback and involvement ensured Kratos’ transition from his game to ours was smooth. One of the biggest challenges was taking this immensely powerful god-killing character from a single-player game and try to balance that design within a multiplayer fighting game.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/tEV534KfUTw" frameborder="0" allowfullscreen></iframe></p>
<p>To get you a better feel for Kratos’ combat strategies ahead of the <a href="http://blog.us.playstation.com/2012/08/02/playstation-all-stars-battle-royale-public-beta-this-fall/">public beta</a> later this fall, we’ve enlisted SuperBot’s Game Director <a href="http://blog.us.playstation.com/author/okendall/">Omar Kendall</a> and PlayStation.Blog’s <a href="http://blog.us.playstation.com/author/sshuman/">Sid Shuman</a> to give you a breakdown of Kratos! </p>
<p>We wanted to pay proper homage to Kratos, so the approach we took was to have his playstyle reflect some of the most iconic weapons in God of War, such as the Blades of Chaos and Apollo’s Bow. And we wanted his Supers to revolve around his ultimate weapon, the Blade of Olympus, and even have him grow in size to pay homage to his initial transformation into the God of War. As a result, Kratos is primarily a short-to-midrange fighter that has high combo potential. We knew Kratos would be a very popular character to play as by a wide arrange of different players, so we wanted him to be a simple character to pick up for beginners while having a lot of depth for more advanced players to explore.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/WdbuwouisSs" frameborder="0" allowfullscreen></iframe></p>
<p>But that’s not all! Colonel Radec from <a href="http://blog.us.playstation.com/tag/killzone/">Killzone 2</a> is an iconic PlayStation villain who will also feature in PlayStation All-Stars as a playable character thanks to the efforts of Senior Combat Designer Edward Ma who was responsible for Radec’s character design in our game. </p>
<p>Radec was one of the first six characters we created, and he’s focused on long-range combat. We’re big fans of the Killzone series and wanted to include as many of the signature weapons as we could in PlayStation All-Stars. In Killzone 2, Radec wields unique Helghast tools such as his cloaking technology and combat knife, so we made sure to incorporate those abilities in his PlayStation All-Stars appearance. In our new video above, Omar breaks down key Radec strategies so players can get a head start on the competition!</p>
<p>We designed Radec’s gameplay around the idea that he is this character who controls certain spaces very well; namely, the entire horizontal space in front of him as well as the diagonal spaces in front of him. His VC32 Sniper Rifle (Forward + Triangle) and his VC21 Boltgun (Neutral + Circle) are two of his main weapons for controlling space far out in front of him. Opponents who try to close in to avoid these projectiles will either block them (free AP for Radec!) or jump over/roll through them. That&#8217;s where Radec&#8217;s other moves come in handy.  Moves such as the TR-X Teslite Grenade (Forward + Circle) and the Grenade Drop (Down + Square) create an obstacle course for incoming opponents to fight through when thrown out preemptively. Being strongest at far range, he&#8217;s definitely weakest at close range when compared to most of the cast, so his limited melee attacks are meant to push opponents back out if they manage to close in on his position.</p>
<p>Stay tuned! We&#8217;ll have more PlayStation All-Stars Battle Royale strategy videos to share soon. Which character are you most excited to play as? Let us know in the comments!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/08/07/playstation-all-stars-kratos-and-radec-strategy-videos/feed/</wfw:commentRss>
		<slash:comments>51</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/08/7729662980_bcc9a5fde4_o.jpg</thumbnail_url>
<rating>3.94</rating><author_title>Lead Combat Designer, SuperBot Entertainment</author_title>
<comment_count>51</comment_count>
<comment_replies_count>3</comment_replies_count>	</item>
	</channel>
</rss>