While MonkeyPaw Games continues to deliver import experiences from Japan, we also have plenty of classic PlayStation titles in our library to satisfy nostalgic needs of even the most dedicated PlayStation fan. This coming Tuesday, June 19th, we’ll be releasing the platforming-adventure classic Tomba! on the PSN. It will mark the first time that our pink-haired hero will be available digitally. It will be available for exclusive download in the PSone Classics section.
Created by Tokuro Fujiwara, the same mastermind that brought us the memorable Ghosts & Goblins and Mega Man, the fresh mix of platforming and sub-quest based adventures make Tomba! one of the most ingenious and versatile PlayStation titles in the Store.
The story follows Tomba, a wild jungle boy who needs to get his lucky golden bracelet back from demon pigs that have overrun his land.
The show begins at 10am Pacific Time this Saturday, December 3. Watch here for a chance to unlock rewards!
MonkeyPaw Games strives to bring you excellent content from Japan. Today we’re announcing the anticipated digital download release of Class of Heroes II on the PlayStation Network. The digital release, playable on PSP and PS Vita, will give users a chance to play the game with a beautifully localized adaptation, care of our partners at GAIJINWORKS. The game is set to debut this fall.
The game is a charming take on the Wizardry-style dungeon crawl games with a twist – all the party members are drawn from a pool of newly-enrolled students at a Sword and Sorcery School. It features 10 classes to choose from: Novice, Fighter, Swordsman, Ranger, Monk, Ninja, Sorcerer, Puppeteer, Idol, and one Mystery Class. Once the party is created, quests are offered and the party can choose their adventure path, unlocking ever more distant and dangerous areas to conquer as they grow in power and confidence.
It’s been 29 years since BurgerTime hit arcades, but there’s still there’s a legion of fans waiting for a modern revival of one of the tastiest puzzle games ever. BurgerTime World Tour isn’t just BurgerTime with HD graphics; it’s a maturation of the arcade classic with evolved elements and platform features that make for a whole new game. BurgerTime World Tour has been re-built from the ground up on a rotating cylindrical 3D world upon which you build your burgers from top to bottom.
Follow famed burger chef Peter Pepper as he traverses four different culinary destinations (New York, Paris, Mexico, and Tokyo) and creates giant burgers while dodging zany condiments and frenetic foods like Frank Furter, the splenetic sausage or Sonny, the indelible edible egg. Peter Pepper will have his way with these ingredients as he drops burger pieces onto them to include them in the burger (bonus points and custom burgers!), flips them off the screen with a tornado spatula attack, or engulfs them with flames from the new hot sauce powerup, just to name a few. With over 50 levels, BurgerTime World Tour’s a meaty package.
When talk turns to classic strategy RPGs, most players immediately think of Tactics Ogre, Fire Emblem or Final Fantasy Tactics. These games could hold one’s interest for hours upon hours. Battles would be so intense and challenging that players needed to constantly find ways – no matter how small – to eke out an advantage that could be the difference between sweet victory or shameful defeat. Tomorrow, MonkeyPaw Games will revive the now-rare Vanguard Bandits on PSN and with it, resurrect the glory days of classic strategy RPGs.
Originally published as Epica Stella by Human Entertainment in Japan, Vanguard Bandits was released by legendary publisher Working Designs in North America. The PSone game was loaded with content: 60 different missions, three branching storylines, crazy plot twists and dialogue on the Ruin Branch, five endings and path-crossing narratives. Vanguard Bandits kept gamers glued to their screens for marathon gameplay sessions.
The game is played from an isometric camera view similar to most games within the SRPG genre. But the 3D battle animations were fresh additions to an already robust adventure. Every attack or defense action brings up a dramatic close-up of the fight, each complete with energizing music and charismatic dialogue. Working Designs included fan-friendly options, such as being able to bypass these sequences and speeding up the overall battle for players that like speed runs.
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