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Ibb & Obb Updated, Enhanced Features and Performance

Richard Boeser's Avatar + Posted by Richard Boeser on Sep 20, 2013

LEAD_ibb and obb

It’s been about a month since we launched Ibb & Obb, our two-player, cooperative puzzle platformer. Since the launch, we’ve been working on a patch to fix some bugs that players found, but also to add some features based on the feedback we got. The most requested feature was to have indicators showing where players are when they fly off screen. Those are now in, along with d-pad support for those of you who prefer that to the analog stick. Also, we managed to improve general performance quite a bit — now everything runs at 60 FPS in full HD, with anti aliasing on.

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Ibb & Obb Tag-Team PSN Today

Richard Boeser's Avatar + Posted by Richard Boeser on Aug 06, 2013

In October, we introduced you to ibb & obb. Today it launches exclusively on PSN as part of PlayStation Store PLAY.

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Ibb and Obb: Development Prototypes Document the Game’s Evolution

Richard Boeser's Avatar + Posted by Richard Boeser on Mar 28, 2013

We’re almost there. ibb and obb is nearing completion and we hope to release the game on PSN this May.

Getting to this point has been quite an adventure. Currently there are between four and ten people working on the project, but around seven years ago this all started with my graduation project and I could only dream of where it is right now.

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Introducing ibb and obb: Turning PSN Upside Down Next Spring

Richard Boeser's Avatar + Posted by Richard Boeser on Oct 08, 2012

ibb and obb is a cooperative puzzle-platformer with a gravity twist that will launch on PSN next spring. In the earliest stages of development, the game was called Brothers. Looking back at that now, it means a lot more than I thought it did. My fondest memories of games are those that I played together with my brother or close friends. It has always surprised me how few games are really designed around two-player interaction.

With ibb and obb we’ve tried to do just that. The gameplay revolves around a world with two directions of gravity, but even more so it’s about the interaction between the players. All elements in the game are designed for two, ranging from the way you solve puzzles to handling enemies. For example, when one player takes out an enemy the other tries to be ready on the other side of the split to fetch the reward.

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