Okay wow, the day has finally arrived: the Long Mover’s tail has been polished and waxed, the Giant Babirusa’s tusks sharpened, and the Popnuts buffed to a high gloss: it’s Hohokum laaaaaunch day! You can purchase today on PlayStation Store, and Hohokum supports cross buy for PS4, PS3, and PS Vita.
This year we’re taking the experience to Moscone West in San Francisco, CA, December 5-6. Tickets still available!
Hey folks! We’re back with another behind-the-scenes look at Hohokum, and to share that Hohokum will be available on August 12th, 2014 for PS4, PS3, and PS Vita. This one is focused on the roots of the game’s design. A question we’ve been asked a lot is “How did you come up with this game?” The answer isn’t straightforward, but hopefully this video will help to illustrate something of the process, as well as reveal some of our inspirations and design goals.
Hey folks! We’re back on PlayStation.Blog this week to unveil a new trailer for Fun Fair and chat with two of the musicians from Ghostly International who we’re collaborating with on the Hohokum soundtrack — super exciting stuff!
We’re really excited to unveil a new place in Hohokum today — the Guano Factory — with a new teaser trailer made by Scott Benson, and backed by one of our favorite Matthew Dear songs: Temptation. Matthew Dear is a founding artist of Ghostly International, and is also a DJ, dance-music producer, and an experimental pop artist. The Temptation track is off his latest album, Beams — a suite of weird, wild, and optimistic rhythm-driven pop. The perfect type of music for Hohokum.
Frobisher Says! is a collaboration between the independent developer Honeyslug, and the artist and designer Richard Hogg. Frobisher was a strange little man we met a few years back. At first, he seemed to be the imaginary friend of an artist pal of ours, Roger Kelly. But it turns out he’s real! And the next thing we knew we were making a game for him! Frobisher is a rather demanding person — and while not actually cruel, his demands tend toward the mischievous… and you really don’t want to get on the wrong side of him!
So the PlayStation team approached us to ask if we were interested in creating something for PS Vita that would demonstrate its unique features. We’d recently been to a PS Vita demonstration day at their offices, where the hardware was revealed to developers — and found the whole thing quite bewildering! PS Vita has motion controls, front and rear cameras, front and rear touch, a microphone, face detection and Augmented Reality powers, as well as all the traditional controls from a DualShock controller.
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