Hello! Well, we have finished making Hohokum. I still can’t quite believe it. I feel tired and emotional. In a good way though. Working on Hohokum has been fun right up until the end, and we are very happy with the finished game. I hope you will be too.
Streaming now on Spotify: The latest track from Suicide Squad The Album and more.
For me, this past month has mostly been about all those final tweaks to the art. Making sure I’m happy with absolutely everything in the game. Some might call this “polish,” but polish implies a smoothness and shyness that somehow doesn’t seem right for my work on Hohokum. Today I was re-drawing some wonky hotdog-trees. They’re still pretty wonky but now it’s the right kind of wonky.
At last, we can reveal the Fun Fair to the world! It’s the level we’ve worked on the longest, and its roots can be traced all the way back to the first prototype of the game we showed back in 2011. Back then, it was a no-fun fair. It was a place of danger, a beautiful and colorful city, but one that was under attack from a mysterious enemy. Bombs rained down on the town and its peaceful citizens. Your job was to collect these hapless denizens and ferry them to an awaiting boat.
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