Vlambeer has been around for almost three years. It’s sort of a weird realization for the two of us that the past three years of our lives — practically every moment after we decided to run a games company full time — has been dedicated to making the games people know us for. It’s been an amazing run that’s taken us from extreme highs to emotional lows, and introduced us to so many amazing people – whether they’re developers or industry or fans.
LUFTRAUSERS is a short game. To be precise, it takes about thirty seconds. We’re not talking in terms of hours you need to complete the campaign, although you technically could beat it within two minutes. We’re not even talking about how many hours you’ll be playing the game in total. What we’re talking about is the amount of time a single round of LUFTRAUSERS is going to take you.
We’ll be honest with you – the reason this game is going to hit PS3 and PS Vita is because we loved working with Sony when we made Super Crate Box. We think both platforms are great and we obviously want you to be able to play our games – but we don’t like dealing with people that treat us as some sort of commercial asset only. We want to work with people that love games as much as we love working on them.
It’s been a while since Super Crate Box originally debuted as a PC download and put the two of us here at Vlambeer in the worldwide spotlight for arcade games. Today, Super Crate Box is available on Mac, Steam and iOS. With the launch of Playstation Mobile, it’ll be available for PlayStation Vita and other PlayStation Certified Devices, too.
For the uninitiated, Super Crate Box is an action-arcade game in which you control a little guy tasked with collecting as many crates as possible while fending off enemies and avoiding your impending death. Every crate you pick up randomly changes your method of attack, so you’d better be ready for anything.
When Sony reached out to us a few months ago to have Super Crate Box launch with PSM, we sent a request to friends and fellow coders to help us out developing it within the limited time we had left to launch.