The roll-out of The Art of Journey up to this point has been simply amazing! Today though, we’re here to announce the release of the Art of Journey and its availability from Amazon for fans both in the US, and in countries around the world.
We are so excited about the book and all of its special features that we wanted to share one of them with you today by giving away some of the exciting technology that is included in The Art of Journey. Our talented friends at daqri have out done themselves and put together a truly unique experience for the Art of Journey. The daqri team has developed an app that you can download for iOS here or for Android here and use it to enhance the book in a way we’ve never seen done.
We are just a few weeks away from launch and I’m here to unveil the Trophies that you can look forward to collecting during your Journey. In a few short weeks, you will be able to earn all 14 trophies, a few of which fans of thatgamecompany games will be sure to recognize. Be warned: the Trophy list below could contain spoilers!
As we venture closer to the game’s release on March 13th, we’ll be bringing more news and updates, as well as sharing the insights thatgamecompany had in creation this one-of-a-kind interactive experience. We hope you are as excited about the upcoming release as we are, and I look forward to seeing you online!
Coming out of E3 a few weeks ago, we at thatgamecompany couldn’t be more excited about the reception our latest game, Journey, received from both the press and general showgoers. Journey is our third exclusive game with SCEA’s Santa Monica Studio for PS3 and PSN, and we’re trying something new, something that we hope changes the way people think about online gaming.
As you may have heard, in Journey, players take on the role of travelers headed to a mysterious mountain in the distance. But unlike our previous two games, flow and Flower, Journey is presents our vision of what an online adventure can be. As you explore Journey, you may cross paths with other travelers. You can to join and play with up to one other player at a time.
Hi everyone! I just wanted to take a moment to thank everyone who spun their creative gears and submitted entries to the Flower fan art contest. We here at the Santa Monica Studio and the team at thatgamecompany really enjoyed seeing all the great pieces you submitted. TGC has chosen the five best pieces, which […]
When Jenova Chen and thatgamecompany came to us here in the Santa Monica Studio with the idea for Flower, it was fueled by his appreciation for nature’s beauty, his experiences of coming from China to California, and how the contrasting cities, landscapes, and coastline touched his emotions and creativity. Seeing his passion for the subject, […]
Hello Everyone, I wanted to start off by taking a moment to thank everyone for their contributions to the Flower “Experience” contest we kicked off three weeks ago. During that time, a lot of really great stories were submitted, and we even had a few that raised some eyebrows, but were entertaining to read nonetheless. […]
Hello, PS Blog readers. If you follow the blog much, you already know that Flower had its 1-year anniversary a few months ago, and we just released a Flower dynamic theme, plus the soundtrack from the game, to help commemorate it. Flower is widely recognized by fans and critics alike for being a game unlike […]
Hey, everyone. I’m excited to be back to talk more about the Flower soundtrack originally teased on February 12, the one-year anniversary of the game’s release. The soundtrack will be coming out this Thursday on PSN, and features eight tracks from the game and over an hour’s worth of music, all for $2.99. So be […]
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