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	<title>PlayStation.Blog &#187; Randall Lowe</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>The Art of Journey Comes to Life</title>
		<link>http://blog.us.playstation.com/2012/10/15/the-art-of-journey-comes-to-life/</link>
		<comments>http://blog.us.playstation.com/2012/10/15/the-art-of-journey-comes-to-life/#comments</comments>
		<pubDate>Mon, 15 Oct 2012 21:26:12 +0000</pubDate>
		<dc:creator>Randall Lowe</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[journey]]></post_tag>
		<post_tag><![CDATA[playstation game]]></post_tag>
		<post_tag><![CDATA[thatgamecompany]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=87632</guid>
		<description><![CDATA[The roll-out of <a href="http://blog.us.playstation.com/2012/08/27/the-art-of-journey-releases-in-september/">The Art of Journey</a> up to this point has been simply amazing! Today though, we're here to announce the release of the Art of Journey and its availability from <a href="http://www.amazon.com/The-Art-Journey-Matthew-Nava/dp/0985902213/ref=sr_1_1?ie=UTF8&#038;qid=1350335467&#038;sr=8-1&#038;keywords=the+art+of+journey">Amazon</a> for fans both in the US, and in countries <a href="http://shop.bluecanvas.com/merchandise/art-of-journey">around the world</a>.


We are so excited about the book and all of its special features that we wanted to share one of them with you today by giving away some of the exciting technology that is included in The Art of Journey. Our talented friends at <a href="http://site.daqri.com/">daqri</a> have out done themselves and put together a truly unique experience for the Art of Journey. The daqri team has developed an app that you can download for iOS <a href="http://itunes.apple.com/us/app/journey-ar-viewer/id556727588?mt=8">here</a> or for Android <a href="https://play.google.com/store/apps/details?id=com.daqri.journey">here</a> and use it to enhance the book in a way we've never seen done. ]]></description>
				<content:encoded><![CDATA[<p>The roll-out of <a href="http://blog.us.playstation.com/2012/08/27/the-art-of-journey-releases-in-september/">The Art of Journey</a> up to this point has been simply amazing! Today though, we&#8217;re here to announce the release of the Art of Journey and its availability from <a href="http://www.amazon.com/The-Art-Journey-Matthew-Nava/dp/0985902213/ref=sr_1_1?ie=UTF8&#038;qid=1350335467&#038;sr=8-1&#038;keywords=the+art+of+journey">Amazon</a> for fans both in the US, and in countries <a href="http://shop.bluecanvas.com/merchandise/art-of-journey">around the world</a>.</p>
<p>We are so excited about the book and all of its special features that we wanted to share one of them with you today by giving away some of the exciting technology that is included in The Art of Journey. Our talented friends at <a href="http://site.daqri.com/">Daqri</a> have out done themselves and put together a truly unique experience for the Art of Journey. The Daqri team has developed an app that you can download for iOS <a href="http://itunes.apple.com/us/app/journey-ar-viewer/id556727588?mt=8">here</a> or for Android <a href="https://play.google.com/store/apps/details?id=com.daqri.journey">here</a> and use it to enhance the book in a way we&#8217;ve never seen done. </p>
<p>The images literally come to life with scenes taken from some of your favorite moments in Journey! Check it out!</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/TWXasuJhWUw" frameborder="0" allowfullscreen></iframe></p>
<p>We&#8217;ve posted one of the images  used for the 4D experience at <a href="http://theartofjourney.com/the-book/">www.TheArtOfJourney.com</a>, labeled page 57, so you can try it on your own smart phone or tablet. There are several more 4D experiences in the book that you can play with once you have your own copy!</p>
<p>It works directly off your monitor if you don&#8217;t have access to a printer, but it works best when printed out in color so you can move it around however you like and show all your friends. Just launch the &#8220;Journey AR Viewer&#8221; app on your smart device, and point the camera at the image, and that&#8217;s it!</p>
<p>So be sure to <a href="http://shop.bluecanvas.com/merchandise/art-of-journey ">order the book</a> right away! And don&#8217;t forget that you can also now pre-order the Journey Soundtrack by Austin Wintory on CD <a href="http://www.amazon.com/Journey-Official-Soundtrack-Austin-Wintory/dp/B008DCOVP2/ref=sr_1_1_title_0_main?s=music&#038;ie=UTF8&#038;qid=1348703243&#038;sr=1-1&#038;keywords=journey+soundtrack">here!</a></p>
<p>One final note: We wanted to say thanks to everyone who showed up at the book&#8217;s launch event hosted by Bluecanvas during the LA Art Walk! That night was really special for all of us, and we&#8217;re glad you could be a part of it. Also, For those lucky individuals that pre-ordered signed copies of the book, know that your books are on their way! We&#8217;re very excited to finally get to pull the curtains back on this spectacular book and release it to all the fans.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/10/15/the-art-of-journey-comes-to-life/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/08/LEAD_Journey-art.jpg</thumbnail_url>
<rating>4.27</rating><author_title>Associate Producer, SCEA Santa Monica Studio for Flower</author_title>
<comment_count>24</comment_count>
<comment_replies_count>1</comment_replies_count>	</item>
		<item>
		<title>Journey: The Trophies</title>
		<link>http://blog.us.playstation.com/2012/02/27/journey-the-trophies/</link>
		<comments>http://blog.us.playstation.com/2012/02/27/journey-the-trophies/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 15:01:17 +0000</pubDate>
		<dc:creator>Randall Lowe</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[journey]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[thatgamecompany]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=70553</guid>
		<description><![CDATA[We are just a few weeks away from launch and I'm here to unveil the Trophies that you can look forward to collecting during your <a href="http://blog.us.playstation.com/tag/journey/">Journey</a>. In a few short weeks, you will be able to earn all 14 trophies, a few of which fans of <a href="http://blog.us.playstation.com/tag/thatgamecompany/">thatgamecompany</a> games will be sure to recognize. Be warned: the Trophy list below could contain spoilers!

As we venture closer to the <a href="http://blog.us.playstation.com/2012/02/16/journey-takes-its-first-steps-this-march/">game’s release on March 13th</a>, we'll be bringing more news and updates, as well as sharing the insights <a href="http://www.thatgamecompany.com/">thatgamecompany</a> had in creation this one-of-a-kind interactive experience.  We hope you are as excited about the upcoming release as we are, and I look forward to seeing you online!
]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/6934511221/" title="Character_Closeup_Sandy_Scarf by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7069/6934511221_5206d1021c_z.jpg" width="640" height="360" alt="Character_Closeup_Sandy_Scarf"></a></p>
<p>We are just a few weeks away from launch and I&#8217;m here to unveil the Trophies that you can look forward to collecting during your <a href="http://blog.us.playstation.com/tag/journey/">Journey</a>. In a few short weeks, you will be able to earn all 14 trophies, a few of which fans of <a href="http://blog.us.playstation.com/tag/thatgamecompany/">thatgamecompany</a> games will be sure to recognize. Be warned: the Trophy list below could contain spoilers!</p>
<p>As we venture closer to the <a href="http://blog.us.playstation.com/2012/02/16/journey-takes-its-first-steps-this-march/">game’s release on March 13th</a>, we&#8217;ll be bringing more news and updates, as well as sharing the insights <a href="http://www.thatgamecompany.com/">thatgamecompany</a> had in creation this one-of-a-kind interactive experience.  We hope you are as excited about the upcoming release as we are, and I look forward to seeing you online!</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6788397530/" title="Graveyard_1P_Shout by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7055/6788397530_0699ba9b30_z.jpg" width="640" height="360" alt="Graveyard_1P_Shout"></a></p>
<blockquote><h4>Journey: The Trophies</h4>
<p><strong>Threshold</strong>: Cross the broken bridge without completely rebuilding it.<br />
<strong>Mirage</strong>: Find the hidden desert flower.<br />
<strong>Explore</strong>: Discover all cloth creatures in the desert.<br />
<strong>Adventure</strong>: Pass through 15 gates while surfing through the sunken city.<br />
<strong>Trials</strong>: Sneak through the underground passage without tearing your scarf.<br />
<strong>Ancestors</strong>: Find a mysterious creature hidden in the temple.<br />
<strong>History</strong>: Uncover all 10 ancient glyphs.<br />
<strong>Crossing</strong>: Reach the summit with a companion and return to the beginning.<br />
<strong>Rebirth</strong>: Finish the game and return to the beginning.<br />
<strong>Companion</strong>: Finish the game with the same partner for the majority of the journey and return to the beginning.<br />
<strong>Reflection</strong>: Sit and meditate with another player for more than 20 seconds<br />
<strong>Wonder</strong>: Meet 10 or more unique travelers.<br />
<strong>Return</strong>: Start the journey again after a week long break.<br />
<strong>Transcendence</strong>: Collect all unique glowing symbols across one or more journeys.</p></blockquote>
]]></content:encoded>
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		<slash:comments>42</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/02/6934511249_b4e4b0218f_o.jpg</thumbnail_url>
<rating>4.45</rating><author_title>Associate Producer, SCEA Santa Monica Studio for Flower</author_title>
<comment_count>42</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Journey’s First Steps Post-E3</title>
		<link>http://blog.us.playstation.com/2011/06/27/journey%e2%80%99s-first-steps-post-e3/</link>
		<comments>http://blog.us.playstation.com/2011/06/27/journey%e2%80%99s-first-steps-post-e3/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 14:00:04 +0000</pubDate>
		<dc:creator>Randall Lowe</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[e311]]></post_tag>
		<post_tag><![CDATA[journey]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[thatgamecompany]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=53693</guid>
		<description><![CDATA[Coming out of <a href="http://blog.us.playstation.com/tag/e311/">E3</a> a few weeks ago, we at <a href="http://thatgamecompany.com/">thatgamecompany</a> couldn't be more excited about the reception our latest game, <a href="http://blog.us.playstation.com/tag/journey/">Journey</a>, received from both the press and general showgoers. Journey is our third exclusive game with SCEA's <a href="http://www.worldwidestudios.net/santamonica">Santa Monica Studio</a> for <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> and <a href="http://blog.us.playstation.com/category/psn/">PSN</a>, and we're trying something new, something that we hope changes the way people think about online gaming.

As you may have heard, in <a href="http://us.playstation.com/games-and-media/games/journey-ps3.html">Journey</a>, players take on the role of travelers headed to a mysterious mountain in the distance. But unlike our previous two games, <a href="http://blog.us.playstation.com/tag/flow/">flow</a> and <a href="http://blog.us.playstation.com/tag/flower/">Flower</a>, Journey is presents our vision of what an online adventure can be.  As you explore Journey, you may cross paths with other travelers.  You can to join and play with up to one other player at a time.]]></description>
				<content:encoded><![CDATA[<p><a title="Journey for PS3 (PSN) by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5867597193/"><img src="http://farm4.static.flickr.com/3001/5867597193_dcc3dba3c9_z.jpg" alt="Journey for PS3 (PSN)" width="640" height="360" /></a></p>
<p>Coming out of <a href="http://blog.us.playstation.com/tag/e311/">E3</a> a few weeks ago, we at <a href="http://thatgamecompany.com/">thatgamecompany</a> couldn&#8217;t be more excited about the reception our latest game, <a href="http://blog.us.playstation.com/tag/journey/">Journey</a>, received from both the press and general showgoers. Journey is our third exclusive game with SCEA&#8217;s <a href="http://www.worldwidestudios.net/santamonica">Santa Monica Studio</a> for <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> and <a href="http://blog.us.playstation.com/category/psn/">PSN</a>, and we&#8217;re trying something new, something that we hope changes the way people think about online gaming.</p>
<p>As you may have heard, in <a href="http://us.playstation.com/games-and-media/games/journey-ps3.html">Journey</a>, players take on the role of travelers headed to a mysterious mountain in the distance. But unlike our previous two games, <a href="http://blog.us.playstation.com/tag/flow/">flow</a> and <a href="http://blog.us.playstation.com/tag/flower/">Flower</a>, Journey presents our vision of what an online adventure can be.  As you explore Journey, you may cross paths with other travelers.  You can join and play with up to one other player at a time.</p>
<p>But what makes Journey different is that there are no online lobbies, no matchmaking, no PSN IDs, and no chat. You are the character, limited to the ways of communication of the character itself. Will you choose to travel together – or go your own way? What secrets lie in the mysterious, sand-covered ruins of this world?</p>
<p class="center"><a title="Journey for PS3 (PSN) by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5868153298/"><img src="http://farm6.static.flickr.com/5316/5868153298_52fd2053e0.jpg" alt="Journey for PS3 (PSN)" width="310" height="174" /></a><a title="Journey by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5248621386/"><img src="http://farm6.static.flickr.com/5210/5248621386_fee8385f8d.jpg" alt="Journey" width="310" height="174" /></a></p>
<p>We had a great time at <a href="http://www.e3expo.com/">E3</a> talking to all of the press that stopped by the Sony booth. And we couldn&#8217;t be more proud after <a href="http://thatgamecompany.com/games/journey/">Journey</a> took home some great awards like PlayStation: The Official Magazine’s Most Valuable Game award, Machinima’s Best Downloadable Game award and Examiner’s Living Art award, as well as Best PS3 game nominations from IGN, G4TV and GameSpy, as well as a Best Original Game nomination from the E3 Game Critics.</p>
<p><a title="Nominations by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5868123430/"><img src="http://farm4.static.flickr.com/3061/5868123430_4bac0ddbb3_z.jpg" alt="Nominations" width="640" height="478" /></a></p>
<p>To test Journey&#8217;s innovative and unusual multiplayer functionality, we are conducting a small, invite-only beta that will run tomorrow, June 28 and will run through July 12. If you were one of the very earliest adopters of <a href="http://us.playstation.com/games-and-media/games/flower-ps3.html">Flower</a>, and you are a <a href="http://us.playstation.com/psn/playstation-plus/">PS Plus</a> subscriber as well, watch your XMB inbox for your invitation and entry into the beta. Additionally, we&#8217;ve been able to free up a limited number of additional spots for the beta.  Please check thatgamecompany&#8217;s <a href="https://www.facebook.com/thatgamecompany">Facebook page</a>, here on the PlayStation Blog, or our media partners and their sites for code give-aways.</p>
<p>We will be inviting players to join our weekly play sessions in order to help test our network code and all of the technical stuff running in the background of the game. You will also be able to provide feedback to the team on your experience.  These sessions will take place on Tuesdays from 6 PM to 10 PM PST.</p>
<p>Thanks, and keep watching the blog, and our <a href="https://www.facebook.com/thatgamecompany">Facebook page</a>, for the latest on Journey.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/06/27/journey%e2%80%99s-first-steps-post-e3/feed/</wfw:commentRss>
		<slash:comments>77</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2011/06/5868152916_2c71e3464e_z.jpg</thumbnail_url>
<rating>4.78</rating><author_title>Associate Producer, SCEA Santa Monica Studio for Flower</author_title>
<comment_count>77</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Flower Power: Art Contest Winners, New Demo</title>
		<link>http://blog.us.playstation.com/2010/08/06/flower-power-art-contest-winners-new-demo/</link>
		<comments>http://blog.us.playstation.com/2010/08/06/flower-power-art-contest-winners-new-demo/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 14:03:14 +0000</pubDate>
		<dc:creator>Randall Lowe</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[contests]]></post_tag>
		<post_tag><![CDATA[demo]]></post_tag>
		<post_tag><![CDATA[flower]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[thatgamecompany]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=33869</guid>
		<description><![CDATA[Hi everyone! I just wanted to take a moment to thank everyone who spun their creative gears and submitted entries to the Flower fan art contest. We here at the Santa Monica Studio and the team at thatgamecompany really enjoyed seeing all the great pieces you submitted. TGC has chosen the five best pieces, which [...]]]></description>
				<content:encoded><![CDATA[<p>Hi everyone! I just wanted to take a moment to thank everyone who spun their creative gears and submitted entries to the <a href="http://blog.us.playstation.com/2010/05/12/new-flower-contest-artists-wanted/">Flower fan art contest</a>. We here at the <a href="http://blog.us.playstation.com/tag/santa-monica-studios/">Santa Monica Studio</a> and the team at thatgamecompany really enjoyed seeing all the great pieces you submitted. <a href="http://thatgamecompany.com/">TGC</a> has chosen the five best pieces, which you can check out below. Nice work everyone, and congratulations to the winners! The winners will be receiving their $20 <a href="http://us.playstation.com/psn/index.htm">PSN</a> cards soon.</p>
<p><strong>Chris B.</strong><br />
Great contrasting colors! The sky gives off a very cool feeling, and I dig the moon in the background.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/4866115534/" title="Flower Fan Art - Chris B by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4075/4866115534_882080d751.jpg" width="500" height="319" alt="Flower Fan Art - Chris B" /></a></p>
<p><strong>Edward L.</strong><br />
Very clean and elegant! It captures a lot of iconic elements in a single piece.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/4865498401/" title="Flower Fan Art - Edward L by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4136/4865498401_9b515a11cd.jpg" width="500" height="281" alt="Flower Fan Art - Edward L" /></a></p>
<p><strong>Katherine M.</strong><br />
This looks like it was a ton of work! The piece has a great mood to it, and really shows the flowing nature of the game.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/4865497861/" title="Flower Fan Art - Katherine M by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4073/4865497861_ded9cb87dd.jpg" width="500" height="281" alt="Flower Fan Art - Katherine M" /></a></p>
<p><strong>Lydia H.</strong><br />
Great close-up work and detail, there is a lot of great tonal range within the pink. Really an outstanding job with this piece.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/4866115726/" title="Flower Fan Art - Lydia H by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4081/4866115726_e2c5e2f979.jpg" width="500" height="281" alt="Flower Fan Art - Lydia H" /></a></p>
<p><strong>Wilmaris S.</strong><br />
A true fan &#8212; takes a picture WITH the painting. Great job capturing the freedom that the wind gives the petals and the sway of the grass.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/4866115924/" title="Flower Fan Art - Wilmaris S by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4097/4866115924_a204c3f0ba.jpg" width="500" height="281" alt="Flower Fan Art - Wilmaris S" /></a></p>
<p>Oh yeah, there&#8217;s also this other REALLY cool tid-bit of news. The <a href="http://blog.us.playstation.com/tag/flower/">Flower</a> demo was released on <a href="http://blog.us.playstation.com/category/psn-playstation-games/">PSN</a> last week! <a href="http://blog.us.playstation.com/tag/thatgamecompany/">TGC</a> put in the time and effort to really bring a nice demo to you few hold-outs who have yet to get this award-winning game! So don&#8217;t wait any further, rush over to the <a href="http://us.playstation.com/psn/playstation-store/index.htm">PlayStation Store</a> and pick-up the Flower Demo to see what everyone is talking about. The other great thing is, since this is a trial, all you have to do is purchase the unlock key at the end of the demo, and the whole game is yours for just $9.99!</p>
<p>So thanks again to everyone who contributed , we really appreciate the effort, and congratulations to TGC&#8217;s five top picks!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2010/08/06/flower-power-art-contest-winners-new-demo/feed/</wfw:commentRss>
		<slash:comments>36</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.51</rating><author_title>Associate Producer, SCEA Santa Monica Studio for Flower</author_title>
<comment_count>36</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>New Flower Contest: Artists Wanted!</title>
		<link>http://blog.us.playstation.com/2010/05/12/new-flower-contest-artists-wanted/</link>
		<comments>http://blog.us.playstation.com/2010/05/12/new-flower-contest-artists-wanted/#comments</comments>
		<pubDate>Wed, 12 May 2010 18:01:10 +0000</pubDate>
		<dc:creator>Randall Lowe</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[contests]]></post_tag>
		<post_tag><![CDATA[flower]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[thatgamecompany]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=29287</guid>
		<description><![CDATA[When Jenova Chen and thatgamecompany came to us here in the Santa Monica Studio with the idea for Flower, it was fueled by his appreciation for nature&#8217;s beauty, his experiences of coming from China to California, and how the contrasting cities, landscapes, and coastline touched his emotions and creativity. Seeing his passion for the subject, [...]]]></description>
				<content:encoded><![CDATA[<p>When <a href="http://www.jenovachen.com/">Jenova Chen</a> and <a href="http://thatgamecompany.com/">thatgamecompany</a> came to us here in the <a href="http://blog.us.playstation.com/tag/santa-monica-studios/">Santa Monica Studio</a> with the idea for <a href="http://blog.us.playstation.com/tag/flower/">Flower</a>, it was fueled by his appreciation for nature&#8217;s beauty, his experiences of coming from China to California, and how the contrasting cities, landscapes, and coastline touched his emotions and creativity. Seeing his passion for the subject, we did everything we could to make sure he and the rest of TGC had what they needed to deliver the most compelling experience possible, and the end result is the <a href="http://blog.us.playstation.com/2009/12/15/flower-wins-vgas-best-independent-game-a-huge-thank-you-from-thatgamecompany/">award-winning game</a> Flower. With <a href="http://blog.us.playstation.com/2010/05/07/announcing-the-flower-essay-contest-winners/">our last contest</a>, it was clear that Flower touched many of you in ways we could not have imagined. </p>
<p>Now, for this second contest, we want to see how <a href="http://us.playstation.com/games-and-media/games/flower-ps3.html">Flower</a> impacted you. Create a piece of art that was either inspired by Flower, or has to do with the emotions and/or nature that you think Flower depicts. </p>
<p>You can flex your skills in Photoshop, Illustrator, 3D software, or any other imaging software. You can even make something physical, like a painting, mixed media, or sculpture, and snap a photo of it as your submission. This is your opportunity to be a part of the Flower community. If you didn&#8217;t have a story to submit in the previous contest, then take this chance to participate. Express yourself in a way that reflects thatgamecompany&#8217;s expression through Flower.</p>
<p>The only requirements are that the submission be 1920 pixels wide by 1080 pixels tall, that it be your original creation, and that it be related to Flower as described above.</p>
<p>To help inspire you, check out some of the amazing concept art <a href="http://blog.us.playstation.com/2010/03/18/make-believe-thatgamecompany/">thatgamecompany</a> created in the development of the game.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4601769144/" title="Flower art by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4032/4601769144_6665b35215.jpg" width="500" height="250" alt="Flower art" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4601155285/" title="Flower art by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3383/4601155285_fe8258254b.jpg" width="500" height="250" alt="Flower art" /></a></p>
<p>You have plenty of time to be creative and enter your submission because this contest will run from today, May 12th through May 26th, 2010. Thatgamecompany will judge the submissions and choose five winners, each of who will receive a $20 PSN card.</p>
<p>The official rules are below. We can&#8217;t wait to see what creations you all come up with. Good luck!</p>
<p>The following promotion is intended for viewing in the 50 United States and the District of Columbia only and will be construed and evaluated according to United States law.  Do not enter this contest if you are not a legal resident of, and located in, the 50 United States or the District of Columbia at the time of entry.<br />
<span id="more-29287"></span><br />
<strong>OFFICIAL RULES &#038; RELEASE</strong><br />
<strong>Flower Fan Art Contest</strong></p>
<p class="center"><strong>NO PURCHASE NECESSARY TO ENTER OR WIN</strong></p>
<p class="center"><strong>Void outside the 50 United States and District of Columbia and where prohibited.</strong></p>
<p><strong> 1.           Eligibility.</strong>  The Flower Fan Art Contest (“Promotion”) is open to only legal residents of the 50 United States and the District of Columbia, who are at least 13 or older at the time of entry.  Employees of the Sponsor and its parent, subsidiaries and affiliated companies and their immediate families are not eligible to participate in this Promotion.</p>
<p><strong>2.            Sponsor.</strong>  Sony Computer Entertainment America LLC, 919 E. Hillsdale Blvd, Foster City, CA 94404 (“Sponsor”).</p>
<p><strong>3.            Timing.  </strong>The Promotion begins on May 12, 2010 at 9:00 a.m. Pacific Standard Time (“PST”) and ends on May 26, 2010 at 6:00 p.m. PST (the “Promotion Period”).</p>
<p><strong>4.            How to Enter.  </strong>To enter send an email with your name, date of birth and email address along with a digital image as an attachment to <a href="mailto:myflowerart@thatgamecompany.com">myflowerart@thatgamecompany.com</a> (hereinafter the “Submission”).  Entrant must have played the game Flower.  The concept of the digital image should be “inspired by the game Flower”.</p>
<p><strong>5.            Entry Conditions and Release. </strong>Limit one entry per person for the duration of the Promotion Period.  Subsequent entries will be disqualified.   The Submission must be a digital image which is the original and unpublished creation of the Entrant. Entrant must be the sole owner of the work.  The Submission must be a digital image (jpg, png, or bmp format) at 1920 x 1080 resolution.  The image can be digitally created with 3D software, painted using imaging or painting software, or created with physical media and then photographed and scanned to fit the 1920 x 1080 resolution requirement.  Entrant waives any claims against Sponsor, and its affiliates concerning his/her rights in the Submission submitted under this Agreement.  Sponsor reserves the right to reject any entries that it deems, in its sole discretion, to be inappropriate including, but not limited to, foul language, gratuitous depiction of violence or sexual behavior, positive depictions of alcohol or tobacco or any other illegal activity.  Entry cannot defame or invade the rights or privacy of any person, living or deceased, or otherwise infringe upon any third party personal or proprietary rights.  Sponsor is not responsible for technical, hardware or software failures, malfunctions, lost or unavailable network connections or failed, incomplete, garbled or delayed computer transmissions or unforeseen schedule changes that may limit an Entrant’s ability to participate in the Promotion, even if caused by Sponsor’s negligence. Sponsor has the sole and absolute discretion to modify, cancel or suspend this Promotion should virus, bugs, unauthorized human intervention or other causes beyond Sponsor’s control affect the administration, security or proper play of the Promotion or Sponsor otherwise becomes incapable of running the Promotion as planned. Sponsor is not responsible for changes to Entrant’s contact information. Sponsor has the sole and absolute discretion to disqualify Entrants who violate these Official Rules, tamper with the operation of the Promotion or engage in any conduct that is detrimental or unfair to Sponsor, the Promotion or any other Entrant.</p>
<p><strong>6.            Winner Selection.  </strong>Winners will be selected from all eligible entries received during the Promotion Period.  Sponsor’s decisions will be final and binding. Winners will be notified by email no later than May 31, 2010.  Return of any prize/prize notification as undeliverable will result in disqualification and an alternate winner will be selected based on the stated Judging Criteria.  Chosen winners must respond to the prize notification within seventy two (72) hours from when Sponsor sent notification.  In the event that a winner does not respond to Sponsor’s notification within the specified time, a new winning entry will be chosen from the remaining entries based on the stated Judging Criteria.  Alternate winners will be contacted via email and will have 48 hours to respond from when Sponsor sent the notification, this process will continue until all prize notifications have been responded to.  Winners will be announced on or around June 3, 2010. </p>
<p><strong>7.            Judging Criteria.</strong>  All Submissions received will be judged based 90% on creativity and quality and 10% on its relevance to Flower by a panel of judges composed of members of the thatgamecompany development team and SCEA’s Marketing and Product Development staff.</p>
<p><strong>8.            Prizes.  </strong>Five (5) First Prize winners will each receive a PlayStation®Network card worth $20.00 for a combined total of ARV $100.00.  Prize fulfillment is based on availability. Sponsor has the sole and absolute discretion to substitute a prize of equal or greater value if a prize is unavailable. If a prize is returned to Sponsor as undeliverable, Sponsor has the sole and absolute discretion to disqualify a winning Entrant and select an alternate winner based on the stated Judging Criteria. Prizes are non-transferable, and Sponsor need not substitute a prize based on winner’s request. Please allow 6-8 weeks for delivery of the prize. </p>
<p><strong>9.            Release and Grant of Rights. </strong> Entrants are solely responsible for their Submission and the consequences of posting or publishing it.  In connection with the Submission, Entrant affirms, represents, and warrants that: (i) Entrant owns or has the necessary licenses, rights, consents and permissions to use the Submission in the manner contemplated by the Sponsor; and (ii) Entrant has the written consent, release and permission of each and every identifiable individual person in the Submission to use the name of those persons to enable inclusion and use of the Submission in the manner contemplated by the Sponsor.  By submitting the Submission to Sponsor, Entrant hereby grants to Sponsor a perpetual, fully paid, irrevocable, non-exclusive license to reproduce, prepare derivative works of, distribute, display, transmit, and permit others to use and perform throughout the universe the Submission, his/her likeness and performance and every identifiable individual person’s likeness and performance in the Submission in any media.  Entrant hereby releases Sponsor and its parent and sister companies, and their officers, directors, employees and agents from any and all claims, demands, actions or causes of action of any kind, nature or description, which you or any of your successors, or, assigns, may now, or at any time, have or claim to have any reason of, arising out of, relating to or in any way connected with the rights granted above. </p>
<p><strong>10.       General Conditions and Releases. </strong> Potential winners are subject to Sponsor’s verification. Sponsor’s decisions are final and binding in all matters related to the Promotion. Potential winners must comply with the Official Rules’ terms and conditions, and receipt of prizes is contingent upon fulfilling all requirements. Sponsor is under no obligation to use the winning submission in any media.  Winners agree to the use of their name and/or likenesses for purposes of advertising, trade, or promotion without further compensation, unless prohibited by law.  Additionally, winner agrees to release Sponsor and their respective parents, subsidiaries, agencies, divisions, and affiliates from any and all liability, for loss, harm, damage, injury, cost or expense whatsoever including without limitation, property damage, personal injury and/or death which may occur in connection with, preparation for, travel to, or participation in the Promotion, or possession, acceptance and/or use or misuse of prize or participation in any Promotion-related activity and claims based on publicity rights, copyright/trademark infringement, defamation or invasion of privacy and merchandise delivery.</p>
<p><strong>11.         Odds of Winning.  </strong>Odds of winning are determined by the number of eligible entries received.</p>
<p><strong>12.        Publicity.  </strong>By  accepting a prize, a winning Entrant agrees to the use of his or her name and likeness for purposes of advertising, trade or promotion without further compensation, unless prohibited by  law, and agrees, if required, to sign and return a notarized Affidavit of Eligibility and Release of Liability (the “Affidavit”) within a period that Sponsor specifies. </p>
<p><strong>13.         Promotion Results. </strong>To obtain a winners’ list by mail, send a stamped, self-addressed envelope to “Flower Fan Art Contest”, Attn: Sony Computer Entertainment America Marketing, 919 E. Hillsdale Blvd. 2nd Floor, Foster City, CA 94404. Sponsor will send requested winners’ lists within 4-6 weeks after it awards prizes. Requests for the winner’s list must be received by June 30, 2010.</p>
<p><strong>14.         Collection of Information.  </strong>The information necessary to operate the Promotion was collected by Sponsor at the time of entry, and without limiting Sponsor’s rights under its privacy policies with regards to its use of the information, will be used to contact you specifically for operation of the Promotion. Information collected in connection with the Promotion will otherwise be collected in accordance with Sponsor’s privacy policy, available at  http://www.us.playstation.com/Support/PrivacyPolicy. By agreeing to these Official Rules, you are also agreeing to the terms of Sponsor’s privacy policy.</p>
<p><strong>15.         Restrictions. </strong> Void where prohibited or restricted by law.</p>
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		<slash:comments>25</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.17</rating><author_title>Associate Producer, SCEA Santa Monica Studio for Flower</author_title>
<comment_count>25</comment_count>
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		<item>
		<title>Announcing the Flower Essay Contest Winners</title>
		<link>http://blog.us.playstation.com/2010/05/07/announcing-the-flower-essay-contest-winners/</link>
		<comments>http://blog.us.playstation.com/2010/05/07/announcing-the-flower-essay-contest-winners/#comments</comments>
		<pubDate>Fri, 07 May 2010 20:06:55 +0000</pubDate>
		<dc:creator>Randall Lowe</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[contests]]></post_tag>
		<post_tag><![CDATA[flower]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[thatgamecompany]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=29026</guid>
		<description><![CDATA[Hello Everyone, I wanted to start off by taking a moment to thank everyone for their contributions to the Flower &#8220;Experience&#8221; contest we kicked off three weeks ago. During that time, a lot of really great stories were submitted, and we even had a few that raised some eyebrows, but were entertaining to read nonetheless. [...]]]></description>
				<content:encoded><![CDATA[<p>Hello Everyone,</p>
<p>I wanted to start off by taking a moment to thank everyone for their contributions to the <a href="http://blog.us.playstation.com/2010/04/15/stop-and-smell-the-flowers-tell-us-your-flower-story/">Flower &#8220;Experience&#8221; contest</a> we kicked off three weeks ago. During that time, a lot of really great stories were submitted, and we even had a few that raised some eyebrows, but were entertaining to read nonetheless.  Here in the <a href="http://blog.us.playstation.com/tag/santa-monica-studios/">Santa Monica Studio</a>, we have enjoyed seeing the amount of support the community has shown for Flower, and we are also very proud and happy to continue supporting the community by providing things like the <a href="http://blog.us.playstation.com/2010/04/05/coming-to-psn-this-week-flower-soundtrack/">Flower soundtrack</a> and the <a href="http://blog.us.playstation.com/2010/02/12/flower-dynamic-theme-now-available-original-soundtrack-announced/">Dynamic Theme</a>.  It&#8217;s also great to see that our enthusiasm for the indie developer community is mirrored by so many gamers!</p>
<p>Kellee Santiago and the busy crew over at <a href="http://blog.us.playstation.com/tag/thatgamecompany/">thatgamecompany</a> spent several evenings reading through all of the entries, and were able to select the 5 stories they felt were the best of the best.  Each of the five authors is going to receive a $20 PSN card. And, to show our appreciation, we decided to throw in a little extra surprise for each of the winners including Flower posters autographed by the team members of thatgamecompany. Congratulations to each of you, and thanks to all those that submitted your stories.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4587049206/" title="Flower by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4027/4587049206_2043e1d0cb.jpg" width="500" height="281" alt="Flower" /></a></p>
<p>So, without any further delay, below are each of the five stories chosen by thatgamecompany, and the reasoning behind them, as told by Kellee.  We hope you enjoy them as much as we did!</p>
<blockquote><p>
Hi, <a href="http://blog.us.playstation.com/author/ksantiago/">Kellee</a> from <a href="http://thatgamecompany.com/">thatgamecompany</a> here. Man, when we asked for stories about playing &#8220;<a href="http://us.playstation.com/games-and-media/games/flower-ps3.html">Flower</a>&#8220;, we really didn&#8217;t know what to expect. The responses were so touching, moving, and inspired, it&#8217;s truly been one of the most rewarding experiences that any game developer could ever hope to have. We&#8217;re all really thankful to everyone that took the time to jot down their experiences, whether they were long, short, funny, sad, or everything rolled into one! </p>
<p>These five were chosen because I think they best represented the collection of experiences that players were describing. Whether it was life altering, or just a really fun tryst, Flower seemed to really touch you, so much so that one of you even created a video inspired by it. </p>
<p>From the team here at thatgamecompany, thanks to everyone for playing &#8220;Flower,&#8221; and again to everyone who took the time to write in. We hope we can continue to entertain you.
</p></blockquote>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4587049378/" title="thatgamecompany team by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4022/4587049378_b022e78e32.jpg" width="500" height="333" alt="thatgamecompany team" /></a></p>
<p>In no particular order, here are the entries from the five winners.</p>
<p><span id="more-29026"></span></p>
<blockquote><p>
We have a little bundle of love in my family named Lacey, she is my younger sister and she was born with autism.  Lacey tries to play video games, but because of her condition she has trouble enjoying them and gets frustrated and throws tantrums. It&#8217;s just so heartbreaking for her to not be able to enjoy gaming &#8211; that was until the game of Flower came along.</p>
<p>Right from the start Lacey sat near the screen and used her finger to trace the fascinating petals as they moved across the TVs digital landscape. But what really gave my baby sister the most joy was she was actually able to play the game, because there were no boundaries and no complicated button sequences, just the tilt of the PS3 controller and she was on her way. Ask Lacey what her favorite game is? She will say flower, ask her what she wants for her birthday, she will say Flower part 2. This summer my mother and I are going to give her a big surprise for her birthday, we are going to redecorate her room by painting murals of your beautiful game on her walls. </p>
<p>Words alone can&#8217;t thank you enough for making this wonderful game. God Bess you all.</p>
<p>&#8211;Nivi
</p></blockquote>
<blockquote><p>In the month of February, after playing &#8220;Flower&#8221; endlessly, I felt a stirring in my spirit that this game, and from a spiritual standpoint, caused to help express an emotion that I have had buried deep inside me for almost 8 months at the time. The game posed as more a blessing to me and I couldn&#8217;t help but think that it came at the right time when I needed something to help me express the way I felt. So, on my YouTube channel that I used to vlog on, I decided to surprise everyone with a video that I had been wanting to do since the death of Michael Jackson. I wanted to express how much I truly loved him and how big a blessing he was in my life. Here is the video my story, <a href="http://www.youtube.com/watch?v=MIzK_BnQuLA">“Michael: Soaring In My Emotion.”</a></p>
<p>Since his death, I had a very hard time finding ways to express what this man meant to me. I have never mentioned my love for Michael Jackson in my videos, only because I didn&#8217;t think you all wanted to know about it. But, his death was very hard for me and it wasn&#8217;t until this very weekend when I finally found a way to express what Michael and his music meant to me. A month or year never went by when I didn&#8217;t listen to or watch a video of Michael. He was very special to me and I thank God every day for putting Michael into my life. </p>
<p>Michael, singing one of his many masterpieces, &#8220;Music and Me&#8221;, and the help of an extraordinary game called &#8220;Flower&#8221; developed by thatgamecompany, and the use of my PlayStation 3. This video was also noticed by the very creator of &#8220;Flower&#8221;, Jenova Chen. He commented and spoke highly of the video and even favorite it as well on his channel.</p>
<p>-Whitney
</p></blockquote>
<blockquote><p>
My best memory of Flower has to be the time I first showed it to my neighbor/soon-to-be girlfriend/now wife.</p>
<p>The game had come out right around the time I met her, actually. We had been living in the same apartment complex for months without our paths ever crossing until April of last year. I had invited her over to my place to watch a movie and hang out. As we sat around talking after the movie was over I was constantly trying to bring up new topics of discussion. My thought process was, as long as we still have things to talk about, she&#8217;ll stick around.</p>
<p>Before long I asked, &#8220;Have you heard of a new game called Flower?&#8221; knowing full well she probably hadn&#8217;t &#8211; earlier I had learned she hadn&#8217;t really touched video games since the 8-bit Nintendo days. She of course hadn&#8217;t heard of it and I jumped up and powered on my PS3. The game completely blew her away. She couldn&#8217;t stop talking about how beautiful the game was and that she didn&#8217;t know video games had progressed so far visually. Then I put the controller in her hands and she drifted off into the dreamscape that is Flower.</p>
<p>We sat there on the couch as she flew around the open fields and grassy knolls for probably two hours or so. Despite the fact that she had work in the morning, there we were enjoying this incredible game together. I wouldn&#8217;t go so far as to say that Flower is the reason we&#8217;re now happily married, but it is certainly one of the sweeter memories we share. A few months later I had to leave for deployment to the Middle East and during that time I asked her to marry me. I returned home in December of 2009 and we got married and one of the first things we did in the few weeks after my return was play Flower! We took turns getting through the levels trying to get all the trophies. I&#8217;ll never forget that first night I introduced the game to her, though. If that game hasn&#8217;t gotten her to stay with me so long, maybe we wouldn&#8217;t be where we are today. For that, I&#8217;m eternally grateful. That&#8217;s My (or our) Flower Story.</p>
<p>&#8211;David
</p></blockquote>
<blockquote><p>
I remember buying Flower basically on a lark. I supported the differentness of the idea, and loved the visuals. I figured I&#8217;d play it for a bit and move on. I certainly wasn&#8217;t impressed by the fact that it had six-axis controls, which had been implemented so poorly in past games. And then I played it. Instantly, I was able to control the pedal so effortlessly that I simply *became* the pedal. After getting through the first level, I was greatly looking forward to several more. I figured they would be different variations on the same basic gameplay, like the different levels in an old-school platforming game&#8211;skinned differently but ultimately the same. Again, I was proven wrong by this gem of a game. Instead of replaying the same level with different skins, I was given one of the most moving story arcs I&#8217;d experienced in ages. When I beat the game the first time, and that final rush of color engulfed the screen, I really felt like not only had I won, but I had overcome the darkness of the mechanized world!</p>
<p>I&#8217;m a full time college student at Los Angeles City College. I live very far from the school and have to take a myriad of busses and trains to get there. Every day the world that flower is against, is what I have to travel through. And it gets to me. You have no idea how much it gets to me. I get so stressed out in Los Angeles. It&#8217;s such a dirty, desolate place. But flower has helped me cope with it, because while I&#8217;m playing it, I have the power to change it&#8211;to add beauty back into the world. </p>
<p>I keep telling people: flower is the cheapest and most effective therapy you could ever purchase. It&#8217;s probably added years back to my life :)</p>
<p>&#8211;Ernest
</p></blockquote>
<blockquote><p>
There are many memories for me when coming to playing Flower.  My fondest is when a friend had a “video game party,” if you will. There were about 15 of us all over in his basement with a nice 52 inch, 1080p television.  Some friends brought their PS2s for music rhythm games and other casual games, but I brought the mother of all systems, the PS3 for our entertainment.  I had shooters, fighters, sport games, and more. I was showing off my collection and someone asked what Flower was.  I explained and my friend, Nate, said “Oh my god, we are so playing that tonight!”</p>
<p>We had the PS3 hooked up to the nice HDTV and PS2s were on smaller TVs.  After playing music and shooter games since about 5:00pm, we were sick of the games.  That was at 12:00am.  For a few more hours, we popped in a Blu-ray into the PS3 to watch, but after the movie we were clueless on what to do.  Too late to go outside and do things, we looked through my games since I had the only variety.  At about 2:00am we stumbled upon Flower once again.</p>
<p>Instead of using that TV, we wanted to up the ante before watching/playing this game, so we set up my friend’s projector in his garage which made the screen a good 15&#215;10 feet.  Now we started to play Flower, all 15 of us arguing over the controller because we all wanted a crack at this unusually, but fun game.  Being about 3:00am, we started to be more amazed by this pretty game with just a flower and petals floating around on the screen.  Such a beautiful game and a relaxing one too.  We kept playing through the game determined to finish it.  The lightning scared us being so late when we got that far into the game.  But the best part was when we finally completed the game. Flower got all colorful and even more beautiful and just as that was happening with the credits, the sun started to rise outside the garage windows.  That is my most memorable time playing Flower; it was amazing to see 15 guys fighting over the controller to play this game.</p>
<p>&#8211;Jacob
</p></blockquote>
<p>Thanks again to everyone who participated, and congratulations to those that won! </p>
<p>Be sure to keep your eyes peeled on the <a href="http://blog.us.playstation.com">PlayStation.Blog</a> for some more <a href="http://blog.us.playstation.com/tag/flower/">Flower</a> goodies coming in the very near future!</p>
<p>Hmm&#8230; I wonder what that could mean? :)</p>
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		<slash:comments>21</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.23</rating><author_title>Associate Producer, SCEA Santa Monica Studio for Flower</author_title>
<comment_count>21</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Stop and Smell the Flowers: Tell Us Your Flower Story</title>
		<link>http://blog.us.playstation.com/2010/04/15/stop-and-smell-the-flowers-tell-us-your-flower-story/</link>
		<comments>http://blog.us.playstation.com/2010/04/15/stop-and-smell-the-flowers-tell-us-your-flower-story/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 16:00:15 +0000</pubDate>
		<dc:creator>Randall Lowe</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[contests]]></post_tag>
		<post_tag><![CDATA[flower]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[thatgamecompany]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=27621</guid>
		<description><![CDATA[Hello, PS Blog readers. If you follow the blog much, you already know that Flower had its 1-year anniversary a few months ago, and we just released a Flower dynamic theme, plus the soundtrack from the game, to help commemorate it. Flower is widely recognized by fans and critics alike for being a game unlike [...]]]></description>
				<content:encoded><![CDATA[<p>Hello, <a href="http://blog.us.playstation.com/">PS Blog</a> readers. If you follow the blog much, you already know that <a href="http://us.playstation.com/games-and-media/games/flower-ps3.html">Flower</a> had its <a href="http://blog.us.playstation.com/2010/02/12/flower-dynamic-theme-now-available-original-soundtrack-announced/">1-year anniversary</a> a few months ago, and we just released a <a href="http://blog.us.playstation.com/tag/flower/">Flower</a> dynamic theme, plus the <a href="http://blog.us.playstation.com/2010/04/05/coming-to-psn-this-week-flower-soundtrack/">soundtrack</a> from the game, to help commemorate it.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/4523458524/" title="poster4x6FLAT_preview by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4015/4523458524_88ab5f077c.jpg" width="500" height="333" alt="poster4x6FLAT_preview" /></a></p>
<p>Flower is widely recognized by <a href="http://blog.us.playstation.com/2009/03/12/fans-remember-flower-with-video/">fans</a> and <a href="http://blog.us.playstation.com/2009/12/15/flower-wins-vgas-best-independent-game-a-huge-thank-you-from-thatgamecompany/">critics</a> alike for being a game unlike any other game we&#8217;ve played before. People experience and enjoy the game in different ways. Some people ponder about the deeper message behind Flower&#8217;s &#8220;story,&#8221; while others might use it as a way to relax and unwind, or even share the unique gaming experience with their non-gaming friends and loved ones. We each experience and react to Flower in a different way, and that&#8217;s part of what makes Flower so great and so unique. And that was part of the goal <a href="http://thatgamecompany.com/">thatgamecompany</a> set out to achieve with Flower.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/4523458450/" title="Level 2 Stills 2909 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4010/4523458450_48155d9bcc.jpg" width="500" height="281" alt="Level 2 Stills 2909" /></a></p>
<p>And we want to hear about your story, your experience with Flower. Send us your most touching, most personal, or most memorable story about your experience with Flower. We&#8217;ll be working with the developers at <a href="http://blog.us.playstation.com/tag/thatgamecompany/">thatgamecompany</a> to sort through all of the entries and pick our favorite five to receive a $20 <a href="http://us.playstation.com/psn/">PSN</a> card each, and to be featured in a future blog post.</p>
<p>Here&#8217;s what you do: type up your essay about your Flower experience in 2000 words or less, and email it to <a href="mailto:myflowerstory@thatgamecompany.com">myflowerstory@thatgamecompany.com</a> before 9 AM (PST) on April 28. You just have to be 13 years old or older, and a legal resident of the United States or District of Columbia. In your email, be sure to include your name and date of birth.</p>
<p>We can&#8217;t wait to read your entries! Good luck!<br />
<span id="more-27621"></span><br />
<strong>Rules:</strong></p>
<p>The following promotion is intended for viewing in the 50 United States and the District of Columbia only and will be construed and evaluated according to United States law. Do not enter this contest if you are not a legal resident of, and located in, the 50 United States or the District of Columbia at the time of entry.</p>
<p class="aligncenter"><strong>OFFICIAL RULES &#038; RELEASE<br />
Flower Experience Contest</strong></p>
<p class="aligncenter"><strong>NO PURCHASE NECESSARY TO ENTER OR WIN<br />
Void outside the 50 United States and District of Columbia and where prohibited.</strong></p>
<p><strong>1.	Eligibility.</strong> The Flower Experience Contest (“Promotion”) is open to only legal residents of the 50 United States and the District of Columbia, who are at least 13 or older at the time of entry. Employees of the Sponsor and its parent, subsidiaries and affiliated companies and their immediate families are not eligible to participate in this Promotion.</p>
<p><strong>2.	Sponsor.</strong> Sony Computer Entertainment America LLC, 919 E. Hillsdale Blvd, Foster City, CA 94404 (“Sponsor”). </p>
<p><strong>3.	Timing.</strong> The Promotion begins on April 15, 2010 at 9:00 a.m. Pacific Standard Time (“PST”) and ends on April 28, 2010 at 9:00 a.m. PST (the “Promotion Period”). </p>
<p><strong>4.	How to Enter.</strong> To enter send an email to <a href="mailto:myflowerstory@thatgamecompany.com">myflowerstory@thatgamecompany.com</a> and include the essay entry in the body of the email or attach a text document. Be sure to provide your name, date of birth and email address (hereinafter the “Submission”). Entrant must have played the game Flower. The Submission must describe the Entrant’s most memorable experience with the game Flower.</p>
<p><strong>5.	Entry Conditions and Release.</strong> Limit one entry per person for the duration of the Promotion Period. Subsequent entries will be disqualified. The Submission must be text only and the original and unpublished creation of the Entrant. Entrant must be the sole owner of the work. The Submission must be no longer than 2000 words in length. Entrant waives any claims against Sponsor, and its affiliates concerning his/her rights in the Submission submitted under this Agreement. Sponsor reserves the right to reject any entries that it deems, in its sole discretion, to be inappropriate including, but not limited to, foul language, gratuitous depiction of violence or sexual behavior, positive depictions of alcohol or tobacco or any other illegal activity. Entry cannot defame or invade the rights or privacy of any person, living or deceased, or otherwise infringe upon any third party personal or proprietary rights. Sponsor is not responsible for technical, hardware or software failures, malfunctions, lost or unavailable network connections or failed, incomplete, garbled or delayed computer transmissions or unforeseen schedule changes that may limit an Entrant’s ability to participate in the Promotion, even if caused by Sponsor’s negligence. Sponsor has the sole and absolute discretion to modify, cancel or suspend this Promotion should virus, bugs, unauthorized human intervention or other causes beyond Sponsor’s control affect the administration, security or proper play of the Promotion or Sponsor otherwise becomes incapable of running the Promotion as planned. Sponsor is not responsible for changes to Entrant’s contact information. Sponsor has the sole and absolute discretion to disqualify Entrants who violate these Official Rules, tamper with the operation of the Promotion or engage in any conduct that is detrimental or unfair to Sponsor, the Promotion or any other Entrant.</p>
<p><strong>6.	Winner Selection.</strong> Winners will be selected from all eligible entries received during the Promotion Period. Sponsor’s decisions will be final and binding. Winners will be notified by email no later than May 12, 2010. Return of any prize/prize notification as undeliverable will result in disqualification and an alternate winner will be selected based on the stated Judging Criteria. Chosen winners must respond to the prize notification within seventy two (72) hours from when Sponsor sent notification. In the event that a winner does not respond to Sponsor’s notification within the specified time, a new winning entry will be chosen from the remaining entries based on the stated Judging Criteria. Alternate winners will be contacted via email and will have 48 hours to respond from when Sponsor sent the notification, this process will continue until all prize notifications have been responded to. Winners will be announced on or around May 3, 2010. </p>
<p><strong>7.	Judging Criteria.</strong> All entries received will be judged based 50% on how inspirational the story is and 50% on how touching the story is by a panel of judges composed of members of the thatgamecompany development team and SCEA’s Marketing and Product Development staff. </p>
<p><strong>8.	Prizes.</strong> Five (5) First Prize winners will each receive a PlayStation®Network card worth $20.00 for a combined total of ARV $100.00. Prize fulfillment is based on availability. Sponsor has the sole and absolute discretion to substitute a prize of equal or greater value if a prize is unavailable. If a prize is returned to Sponsor as undeliverable, Sponsor has the sole and absolute discretion to disqualify a winning Entrant and select an alternate winner based on the stated Judging Criteria. Prizes are non-transferable, and Sponsor need not substitute a prize based on winner’s request. Please allow 6-8 weeks for delivery of the prize.</p>
<p><strong>9.	Release and Grant of Rights.</strong> Entrants are solely responsible for their Submission and the consequences of posting or publishing it. In connection with the Submission, Entrant affirms, represents, and warrants that: (i) Entrant owns or has the necessary licenses, rights, consents and permissions to use the Submission in the manner contemplated by the Sponsor; and (ii) Entrant has the written consent, release and permission of each and every identifiable individual person in the Submission to use the name of those persons to enable inclusion and use of the Submission in the manner contemplated by the Sponsor. By submitting the Submission to Sponsor, Entrant hereby grants to Sponsor a perpetual, fully paid, irrevocable, non-exclusive license to reproduce, prepare derivative works of, distribute, display, transmit, and permit others to use and perform throughout the universe the Submission, his/her likeness and performance and every identifiable individual person’s likeness and performance in the Submission in any media. Entrant hereby releases Sponsor and its parent and sister companies, and their officers, directors, employees and agents from any and all claims, demands, actions or causes of action of any kind, nature or description, which you or any of your successors, or, assigns, may now, or at any time, have or claim to have any reason of, arising out of, relating to or in any way connected with the rights granted above.</p>
<p><strong>10.	General Conditions and Releases.</strong> Potential winners are subject to Sponsor’s verification. Sponsor’s decisions are final and binding in all matters related to the Promotion. Potential winners must comply with the Official Rules’ terms and conditions, and receipt of prizes is contingent upon fulfilling all requirements. Sponsor is under no obligation to use the winning submission in any media. Winners agree to the use of their name and/or likenesses for purposes of advertising, trade, or promotion without further compensation, unless prohibited by law. Additionally, winner agrees to release Sponsor and their respective parents, subsidiaries, agencies, divisions, and affiliates from any and all liability, for loss, harm, damage, injury, cost or expense whatsoever including without limitation, property damage, personal injury and/or death which may occur in connection with, preparation for, travel to, or participation in the Promotion, or possession, acceptance and/or use or misuse of prize or participation in any Promotion-related activity and claims based on publicity rights, copyright/trademark infringement, defamation or invasion of privacy and merchandise delivery.</p>
<p><strong>11.	Odds of Winning.</strong> Odds of winning are determined by the number of eligible entries received.</p>
<p><strong>12.	Publicity.</strong> By accepting a prize, a winning Entrant agrees to the use of his or her name and likeness for purposes of advertising, trade or promotion without further compensation, unless prohibited by law, and agrees, if required, to sign and return a notarized Affidavit of Eligibility and Release of Liability (the “Affidavit”) within a period that Sponsor specifies.</p>
<p><strong>13.	Promotion Results.</strong> To obtain a winners’ list by mail, send a stamped, self- addressed envelope to “Flower Experience Contest,” Attn: Sony Computer Entertainment America Marketing, 919 E. Hillsdale Blvd. 2nd Floor, Foster City, CA 94404. Sponsor will send requested winners’ lists within 4-6 weeks after it awards prizes. Requests for the winner’s list must be received by May 31, 2010.</p>
<p><strong>14.	Collection of Information.</strong> The information necessary to operate the Promotion was collected by Sponsor at the time of entry, and without limiting Sponsor’s rights under its privacy policies with regards to its use of the information, will be used to contact you specifically for operation of the Promotion. Information collected in connection with the Promotion will otherwise be collected in accordance with Sponsor’s privacy policy, available at <a href="http://www.us.playstation.com/Support/PrivacyPolicy">http://www.us.playstation.com/Support/PrivacyPolicy</a>. By agreeing to these Official Rules, you are also agreeing to the terms of Sponsor’s privacy policy.</p>
<p><strong>15.	Restrictions.</strong> Void where prohibited or restricted by law.</p>
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		<slash:comments>50</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.23</rating><author_title>Associate Producer, SCEA Santa Monica Studio for Flower</author_title>
<comment_count>50</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Coming to PSN this Week: Flower Soundtrack</title>
		<link>http://blog.us.playstation.com/2010/04/05/coming-to-psn-this-week-flower-soundtrack/</link>
		<comments>http://blog.us.playstation.com/2010/04/05/coming-to-psn-this-week-flower-soundtrack/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 16:00:21 +0000</pubDate>
		<dc:creator>Randall Lowe</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[flower]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[thatgamecompany]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=25995</guid>
		<description><![CDATA[Hey, everyone. I’m excited to be back to talk more about the Flower soundtrack originally teased on February 12, the one-year anniversary of the game’s release. The soundtrack will be coming out this Thursday on PSN, and features eight tracks from the game and over an hour’s worth of music, all for $2.99. So be [...]]]></description>
				<content:encoded><![CDATA[<p>Hey, everyone. I’m excited to <a href="http://blog.us.playstation.com/tag/rlowe">be back</a> to talk more about the <a href="http://www.us.playstation.com/ps3/games/flower">Flower</a> soundtrack originally <a href="http://blog.us.playstation.com/2010/02/flower-dynamic-theme-now-available-original-soundtrack-announced/">teased</a> on February 12, the one-year anniversary of the game’s release.</p>
<p>The soundtrack will be coming out this Thursday on <a href="http://us.playstation.com/psn/index.htm">PSN</a>, and features eight tracks from the game and over an hour’s worth of music, all for $2.99. So be sure to pick it up when it comes out. I also have a very special treat for you. I spoke with <a href="http://www.apocalypsewow.com/">Vincent Diamante</a>, the award-winning music composer and audio designer behind Flower’s wonderful soundtrack, and he graciously agreed to putting together some thoughts on creating the soundtrack. Enjoy!</p>
<blockquote>
<p>Looking back, a year-plus removed from working on Flower, it’s hard for me to remember anything but wonderful times with <a href="http://us.playstation.com">Sony</a> and <a href="http://thatgamecompany.com/">thatgamecompany</a>. Then I think a bit harder and remember: the fights. Not fights amongst us developers, no. Besides, that comes part and parcel in the process of game development. Rather, the fights happened within the music. All-out brawls between themes, lines, instruments, harmonies as the music struggled to find identity when Flower was just this bud of a game.</p>
<p>Ostensibly, I was the one in control, penning each note in my music synthesizer as environment after environment demanded score. Not just any score, though; an ambitious score where the number of instruments present in the music ultimately dictated a different perspective on the game. From that simple directive, I codified a way of writing the music that would result in the interactive score I dreamt of.</p>
</blockquote>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4427502871/" title="Flower Still 2 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4009/4427502871_5ee5ef0b41.jpg" width="500" height="281" alt="Flower Still 2" /></a></p>
<blockquote>
<p>In the beginning, however, there was nothing but fights. Instruments weren’t just masking or overshadowing their orchestral mates, they were outright demolishing them. French horns knocking bassoons to the floor, violins contorting cello lines, trumpets trampling over pianos. When I first started working on the music for Flower, I saw myself as being much like a conductor, gently urging sections of the orchestra into the space needed to fit the game. Instead, I felt like I had brought a conductor’s baton to a knife fight.</p>
<p>And then I started playing the game. And playing it. And playing it some more. I believe there were a few days in that year of working on Flower when I drove over to thatgamecompany and “worked” by playing the game for eight hours straight. Yes, I was having fun with the game, but I was also meditating, internalizing the rhythm, shape, and color of the world.</p>
</blockquote>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4428279610/" title="Vincent Diamante Flower composer by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4014/4428279610_44e78a08e1_m.jpg" width="240" height="240" alt="Vincent Diamante Flower composer" /></a></p>
<blockquote>
<p>And somewhere in the process, I started writing Flower. There was no real struggle; just, suddenly, it didn’t feel like work to pen line after line of music. Each instrument in the score seemed to love each other, raising each other up even as they were added to the increasingly complex mix. Looking back on it, I can see exactly what changed in my approach to the music.</p>
<p>At the time, though, it all just felt magical.</p>
<p>It’s nice, now, playing Flower as just another player, reliving those bits of magic. That amazing exhale when you leave the canyon in the wind level. The drive that pushes you through a darkened city. The serenity of night that accompanies the post-game credits.</p>
</blockquote>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4428268404/" title="Flower Still 1 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4054/4428268404_2faf21c04a.jpg" width="500" height="281" alt="Flower Still 1" /></a></p>
<blockquote>
<p>And while those magical parts were carefully composed and scripted for effect, the parts where the computer dictates the order of notes for a flower’s melody continue to floor me.</p>
<p>I remember one time, while playing the color level, a series of flowers set before the beginning of the third section of music played a melody so full of longing that I had to drop the controller to catch my breath.</p>
<p>When people speak of game development, they often describe it as a process of discovery. Though I’ve worked on video game scores before Flower, working closely with Sony and thatgamecompany was probably the best experience I ever had writing music. The music, ostensibly coming from me, seemed to keep on revealing itself to us from everywhere in the development. From level design, art, and mechanics to little things like the time needed to load a level and even the heft of the <a href="http://us.playstation.com/ps3/accessories/scph-98053.html">Dualshock 3</a>; all of these had such an impact on the music composition that I couldn’t help but feel joy that the music was springing up from some space beyond myself.</p>
<p>And here I am, a little more than a year later thinking: I can’t wait to take part in that experience once again.</p>
</blockquote>
<p>Watch for the <a href="http://blog.us.playstation.com/tag/flower">Flower</a> official soundtrack, coming this Thursday to the <a href="http://us.playstation.com/psn/playstation-store/index.htm">PlayStation Store</a> for $2.99. And if you missed it, check out the Flower dynamic theme as well, also only $2.99.</p>
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			<wfw:commentRss>http://blog.us.playstation.com/2010/04/05/coming-to-psn-this-week-flower-soundtrack/feed/</wfw:commentRss>
		<slash:comments>63</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.47</rating><author_title>Associate Producer, SCEA Santa Monica Studio for Flower</author_title>
<comment_count>63</comment_count>
<comment_replies_count>1</comment_replies_count>	</item>
		<item>
		<title>Flower Dynamic Theme Now Available, Original Soundtrack Announced</title>
		<link>http://blog.us.playstation.com/2010/02/12/flower-dynamic-theme-now-available-original-soundtrack-announced/</link>
		<comments>http://blog.us.playstation.com/2010/02/12/flower-dynamic-theme-now-available-original-soundtrack-announced/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 19:01:39 +0000</pubDate>
		<dc:creator>Randall Lowe</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[dlc]]></post_tag>
		<post_tag><![CDATA[flower]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[thatgamecompany]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=24025</guid>
		<description><![CDATA[Hey Everyone. Randall Lowe here with a lot of really exciting Flower news and announcements. It is my honor to be posting on behalf of Jenova Chen or Kellee Santiago, the creative geniuses at thatgamecompany behind Flower. Today, February 12, we&#8217;re all very proud to be celebrating the one year anniversary of Flower&#8217;s release on [...]]]></description>
				<content:encoded><![CDATA[<p>Hey Everyone.</p>
<p><a href="http://blog.us.playstation.com/author/rlowe/">Randall Lowe</a> here with a lot of really exciting <a href="http://blog.us.playstation.com/tag/flower/">Flower</a> news and announcements. It is my honor to be posting on behalf of <a href="http://thatgamecompany.com/about/jenova-chen/">Jenova Chen</a> or <a href="http://thatgamecompany.com/about/kellee-santiago/">Kellee Santiago</a>, the creative geniuses at <a href="http://thatgamecompany.com/">thatgamecompany</a> behind Flower.</p>
<p>Today, February 12, we&#8217;re all very proud to be celebrating the <a href="http://blog.us.playstation.com/2009/02/flower-available-today/">one year anniversary of Flower&#8217;s release</a> on the <a href="http://www.us.playstation.com/PSN">PSN</a>! Before I get onto the news, perhaps I should recap for those of you who aren&#8217;t familiar with <a href="http://www.us.playstation.com/PS3/Games/Flower">Flower</a>.</p>
<p><a href="http://thatgamecompany.com/games/flower/">Flower</a> is a completely new experience in gaming that takes you on an emotional journey through vivid and beautiful landscapes. In it, you guide the wind to collect flower petals, float above grassy hills, and paint the world with color and light. Since its debut, it has won a ton of <a href="http://www.gamespot.com/special_features/editorschoicee308/special_achievement/index.html?page=3">awards</a> and <a href="http://www.gamespot.com/best-of/special-achievement/index.html?page=7">recognitions</a>, from <a href="http://ps3.ign.com/articles/106/1060027p1.html">critics</a> and <a href="http://blog.us.playstation.com/2009/03/fans-remember-flower-with-video/">fans</a> alike, as a truly unique experience and ground-breaking game. If you missed it, here’s Jenova and Kellee <a href="http://blog.us.playstation.com/2009/12/flower-wins-vgas-best-independent-game-a-huge-thank-you-from-thatgamecompany/">accepting the award</a> for Best Indie Game at the <a href="http://www.spike.com/event/vga2009">Spike VGAs</a> in December. If you haven’t tried the game out yet, now’s the perfect chance!</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_bb4bfb32"><param name="movie" value="http://www.viddler.com/simple/bb4bfb32/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/bb4bfb32/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_bb4bfb32"></embed></object></p>
<p>Even better than reading my words about how unique and beautiful Flower really is, please take a moment and watch this developer diary video featuring Kellee from <a href="http://blog.us.playstation.com/tag/thatgamecompany/">TGC</a>, and my boss here at Santa Monica, <a href="http://blog.us.playstation.com/author/ekoch/">Eric Koch</a>.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_c376b4ea"><param name="movie" value="http://www.viddler.com/simple/c376b4ea/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/c376b4ea/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_c376b4ea"></embed></object></p>
<p>So, back to the anniversary. To celebrate Flower turning one year young, and all the success the game has enjoyed since its release, we&#8217;ve put together a beautiful and serene dynamic theme, complete with day and night cycles, for all the fans who want to bring the Flower experience to their XMB. This went live on the <a href="http://www.us.playstation.com/PSN/Store">PlayStation Store</a> yesterday for the low price of $2.99. Go check it out!</p>
<p>Want more than just the dynamic theme? Then you&#8217;re in luck! Coming soon, we&#8217;ll be releasing the original soundtrack for Flower composed by <a href="http://www.apocalypsewow.com/">Vincent Diamante</a>. This soundtrack has been remastered and mixed specifically for this release, and more details will be announced in the near future. So check back on the blog for a release date and pricing!</p>
<p>Speaking of fans, here’s a great fan-made trailer that the developers liked so much, they contacted the creators so we could release it officially on <a href="http://blog.us.playstation.com/category/playstation-network/">PSN</a>!</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_e7463acf"><param name="movie" value="http://www.viddler.com/simple/e7463acf/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/e7463acf/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_e7463acf"></embed></object></p>
<p>Finally, I just wanted to take a moment on behalf of <a href="http://thatgamecompany.com/">thatgamecompany</a> and SCEA Santa Monica Studio to express the sincere gratitude and appreciation to all the fans of Flower; for the longevity of your support and your level of interest in this project that has meant so much to so many people.</p>
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		<slash:comments>89</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.67</rating><author_title>Associate Producer, SCEA Santa Monica Studio for Flower</author_title>
<comment_count>89</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Fans Remember Flower &#8211; with Video</title>
		<link>http://blog.us.playstation.com/2009/03/12/fans-remember-flower-with-video/</link>
		<comments>http://blog.us.playstation.com/2009/03/12/fans-remember-flower-with-video/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 00:03:13 +0000</pubDate>
		<dc:creator>Randall Lowe</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[flower]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[thatgamecompany]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=7644</guid>
		<description><![CDATA[Hi everyone, Randall Lowe here, associate producer on Flower. I wanted to introduce you to a great trailer entitled &#8220;Remember&#8221; that was put together by The Duo Group, with the sound put together by Hybrid Two. Right after Flower came out last month, Kellee from thatgamecompany came to us and showed us this trailer, asking [...]]]></description>
				<content:encoded><![CDATA[<p>Hi everyone, Randall Lowe here, associate producer on <a href="http://www.us.playstation.com/PS3/Games/Flower">Flower</a>.</p>
<p>I wanted to introduce you to a great trailer entitled &#8220;Remember&#8221; that was put together by <a href="http://www.theduogroup.com/">The Duo Group</a>, with the sound put together by Hybrid Two. Right after <a href="http://blog.us.playstation.com/tag/flower/">Flower</a> came out last month, Kellee from thatgamecompany came to us and showed us this trailer, asking if we could distribute it on the blog and <a href="http://blog.us.playstation.com/category/playstation-network/">PSN</a>. After seeing what an amazing job The Duo Group did putting the trailer together, our answer seemed pretty obvious.</p>
<p>The trailer captures so many feelings that the game conveys, it just seemed like a perfect fit.  What&#8217;s even equally amazing is that all of this with nothing but idle screens, which is what are shown when you leave the game sitting for a short bit. After a little work on the back end, we were able to get the trailer ready and approved for distribution today via the <a href="http://www.us.playstation.com/PSN">PSN</a>. So, without further adieu, please sit back, enjoy, and remember.</p>
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<rating>4.69</rating><author_title>Associate Producer, SCEA Santa Monica Studio for Flower</author_title>
<comment_count>70</comment_count>
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