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	<title>PlayStation.Blog &#187; Richard Marks</title>
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	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>EyeToy, Innovation and Beyond</title>
		<link>http://blog.us.playstation.com/2010/11/03/eyetoy-innovation-and-beyond/</link>
		<comments>http://blog.us.playstation.com/2010/11/03/eyetoy-innovation-and-beyond/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 14:03:16 +0000</pubDate>
		<dc:creator>Richard Marks</dc:creator>
				<post_tag><![CDATA[eyetoy]]></post_tag>
		<post_tag><![CDATA[milestones]]></post_tag>
		<post_tag><![CDATA[PlayStation 2]]></post_tag>
		<post_tag><![CDATA[playstation hardware]]></post_tag>
		<post_tag><![CDATA[playstation move]]></post_tag>
		<post_tag><![CDATA[ps2]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=39392</guid>
		<description><![CDATA[Hi everyone &#8211; it’s hard to believe it’s been 10 years since the PlayStation 2 launched and 11 years since I first started here at Sony Computer Entertainment America. Over the last decade, I’ve had the privilege of working on some of PlayStation’s latest and greatest – the EyeToy being one of my first big [...]]]></description>
				<content:encoded><![CDATA[<p>Hi everyone &#8211; it’s hard to believe it’s been <a href="http://blog.us.playstation.com/2010/10/26/celebrating-ten-years-of-playstation-2/">10 years</a> since the <a href="http://us.playstation.com/ps2/">PlayStation 2</a> launched and 11 years since I first started here at Sony Computer Entertainment America. Over the last decade, I’ve had the privilege of working on some of PlayStation’s latest and greatest – the <a href="http://us.playstation.com/ps2/accessories/97036.html">EyeToy</a> being one of my first big projects when I joined the company in 1999. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5141661415/" title="eyetoy camera by PlayStation.Blog, on Flickr"><img src="http://farm2.static.flickr.com/1332/5141661415_7c9db726fe.jpg" width="500" height="385" alt="eyetoy camera" /></a></p>
<p>The EyeToy USB camera was the first of its kind to translate your body movements into game controls, map your face onto in-game characters and more. It was created to allow you to physically interact with games, such as <a href="http://us.playstation.com/games-and-media/games/eyetoy-antigrav-ps2.html">Antigrav</a>, <a href="http://us.playstation.com/games-and-media/games/eyetoy-play-ps2.html">EyeToy Play</a> and <a href="http://us.playstation.com/games-and-media/games/eyetoy-kinetic-ps2.html">Kinetic</a>, using your body.  The unencumbered feeling of no wires and feeling free (instead of connected to your television) was very important, as was the simplicity of the controls.  Everyone, even non-gamers, felt like they could just jump in and play, which was great. We learned a lot from our experience creating EyeToy, and it has definitely played a significant role in the development of <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a>. We’ve pulled together a quick look back at the technology that started it all in the video below. </p>
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<p>EyeToy helped us understand that while people definitely enjoy physical interaction and movement, they also want precise control and a simple, fast, reliable way to trigger actions. We also found that some experiences just feel more natural when holding a tool, or a “prop.”  Seven years later, we’ve introduced <a href="http://us.playstation.com/ps3/playstation-move/">PlayStation Move</a>, which we think is the ideal combination of both spatial and action/button input. We here at PlayStation are always looking for ways to enhance the gamers’ experience and we’re looking forward to the new experiences PlayStation Move will enable over the next 10 years. </p>
<p>Let us know your thoughts in the comments below.</p>
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		<slash:comments>86</slash:comments>
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<rating>4.5</rating><author_title>Senior Researcher, Sony Computer Entertainment America</author_title>
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		<title>PlayStation Move: The Mind-Body Experience</title>
		<link>http://blog.us.playstation.com/2010/04/29/playstation-move-the-mind-body-experience/</link>
		<comments>http://blog.us.playstation.com/2010/04/29/playstation-move-the-mind-body-experience/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 22:04:45 +0000</pubDate>
		<dc:creator>Richard Marks</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[playstation hardware]]></post_tag>
		<post_tag><![CDATA[playstation move]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=28502</guid>
		<description><![CDATA[Hi everyone! I just wanted to give you guys a quick heads-up that I’ll be giving a keynote presentation at the sixth annual Games for Health Conference in Boston next month. For those of you who aren’t familiar with the Games for Health Conference, it is an event that’s held in partnership with the Robert [...]]]></description>
				<content:encoded><![CDATA[<p>Hi everyone! I just wanted to give you guys a quick heads-up that I’ll be giving a keynote presentation at the sixth annual <strong>Games for Health Conference</strong> <a href="http://pitch.pe/58957">in Boston next month</a>.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/4563142997/" title="Games for Health Conference, Boston, US by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3111/4563142997_11f0e637eb.jpg" width="432" height="288" alt="Games for Health Conference, Boston, US" /></a></p>
<p>For those of you who aren’t familiar with the Games for Health Conference, it is an event that’s held in partnership with the <a href="http://twitter.com/pioneerrwjf">Robert Wood Johnson Foundation’s Pioneer Portfolio</a>, which focuses on funding ideas that may lead to significant breakthroughs in the future of health and health care. The conference creates opportunities to develop innovative solutions that empower individuals to better manage their personal health. I’m honored and excited to take part in the event so I thought I’d give you a sneak peek at some of the things I plan to talk about. </p>
<p>The title of my talk is &#8220;<strong>The Mind-Body Experience of PlayStation Move – Relationships between Gaming, Play, Exercise, and More</strong>.&#8221; I plan to discuss the development of <a href="http://us.playstation.com/ps3/playstation-move/">PlayStation Move</a>, with a focus on what I call &#8220;somatic gratification&#8221; (I didn&#8217;t coin the term, but I think I&#8217;m the first to apply it to video games). In short, I&#8217;ll be talking about how the physicality of an interface can connect the body and the mind to really enhance an experience. Sometimes, the interface is only a means to an end, but often, the interface becomes an integral part of the experience. I&#8217;ll be analyzing the similarities and differences this has for gaming, for play, and for exercise, and why different interface choices may be appropriate for each domain.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/4563770892/" title="PlayStation Move by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3116/4563770892_c00c3ef9ea.jpg" width="500" height="396" alt="PlayStation Move" /></a></p>
<p>I&#8217;ll also be talking about the design of <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a>, highlighting why many of the design choices are the way they are. Many of the seemingly arbitrary stylistic choices are not cosmetic; they are actually functionally and ergonomically important. Finally, I&#8217;ll share my thoughts about the subtle yet profound differences between a true position-sensing device vs. a motion-sensing device, and describe some of the applications that are enabled as a result of having position information.</p>
<p>If you happen to be attending the event, be sure to say hello. To learn more about the Games for Health Conference, be sure to check out the <a href="http://www.gamesforhealth.org/">Games for Health site</a>. </p>
]]></content:encoded>
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		<slash:comments>70</slash:comments>
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<rating>4.37</rating><author_title>Senior Researcher, Sony Computer Entertainment America</author_title>
<comment_count>70</comment_count>
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		<item>
		<title>Video of New Research Conducted with PlayStation Eye</title>
		<link>http://blog.us.playstation.com/2007/11/14/video-of-new-research-conducted-with-playstation-eye/</link>
		<comments>http://blog.us.playstation.com/2007/11/14/video-of-new-research-conducted-with-playstation-eye/#comments</comments>
		<pubDate>Wed, 14 Nov 2007 18:25:39 +0000</pubDate>
		<dc:creator>Richard Marks</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[playstation eye]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation hardware]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/14/video-of-new-research-conducted-with-playstation-eye/</guid>
		<description><![CDATA[Most of you probably already know about the launch of the PlayStation Eye, and hopefully you&#8217;re as excited as we are here in PlayStation R&#038;D. By the time products launch, our contribution is usually long past, but this time we wanted to join the fun. So we thought we&#8217;d give you an exclusive first glimpse [...]]]></description>
				<content:encoded><![CDATA[<p>Most of you probably already know about the launch of the PlayStation Eye, and hopefully you&#8217;re as excited as we are here in PlayStation R&#038;D. By the time products launch, our contribution is usually long past, but this time we wanted to join the fun. So we thought we&#8217;d give you an exclusive first glimpse at some of our new research that uses PS Eye.</p>
<p>
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<p>
We grabbed our lab camcorder and filmed some tech demos created by newcomer Anton Mikhailov (he&#8217;s the guy playing games in the videos). Anton has been using PS Eye to let users add their own content into games. So far, he&#8217;s focused on simple, familiar games (like lunar lander and tank battle) that he can code for PS3 in a day or so. These games are pretty old school, but they become amazingly fun again when you get to add your own content. And when the PS3 adds physics to your content, things become even more fun! (why does everyone keep mentioning Little Big Planet?)</p>
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<p>
Check out the videos. We filmed them without cuts so you could see how easy it is to add your own content.  </p>
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<p>Note that these are tech demos, not products. We just wanted to let you see one of our crazy ideas of how the PS Eye might be used in the future.  Anton or I will be answering questions, so let us know what you think!</p>
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<rating>4.84</rating><author_title>Senior Researcher, Sony Computer Entertainment America</author_title>
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