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	<title>PlayStation.Blog &#187; Rowan Parker</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>PixelJunk 4am: Your Virtual Audio Canvas is Live Today</title>
		<link>http://blog.us.playstation.com/2012/05/15/pixeljunk-4am-your-virtual-audio-canvas-is-live-today/</link>
		<comments>http://blog.us.playstation.com/2012/05/15/pixeljunk-4am-your-virtual-audio-canvas-is-live-today/#comments</comments>
		<pubDate>Tue, 15 May 2012 17:51:24 +0000</pubDate>
		<dc:creator>Rowan Parker</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[pixeljunk 4am]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[q-games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=75716</guid>
		<description><![CDATA[Do you have a <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a> motion controller? Do you like music? Are waffles delicious? If you answered “Yes” to any of the above questions, I have some delicious news for you!

<strong><a href="http://blog.us.playstation.com/tag/pixeljunk-4am/">PixelJunk 4am</a> will be released later today on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> for $9.99! The FREE PixelJunk 4am Viewer app will also be available to download today, and will enable you to stream the <em>full library</em> of 4am visualizers and songs from performers around the world.</strong>

If you’re not already familiar with <a href="http://pixeljunk.jp/library/4am/">PixelJunk 4am</a>, it’s a Virtual Audio Canvas that uses <a href="http://us.playstation.com/ps3/playstation-move/">PlayStation Move</a>, giving you the power to craft music in a unique new audio-visual experience.]]></description>
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<p>Do you have a <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a> motion controller? Do you like music? Are waffles delicious? If you answered “Yes” to any of the above questions, I have some delicious news for you!</p>
<p><a href="http://blog.us.playstation.com/tag/pixeljunk-4am/">PixelJunk 4am</a> will be released later today on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> for $9.99! The FREE PixelJunk 4am Viewer app will also be available to download today, and will enable you to stream the <em>full library</em> of 4am visualizers and songs from performers around the world.</p>
<p>If you’re not already familiar with <a href="http://pixeljunk.jp/library/4am/">PixelJunk 4am</a>, it’s a Virtual Audio Canvas that uses <a href="http://us.playstation.com/ps3/playstation-move/">PlayStation Move</a>, giving you the power to craft music in a unique new audio-visual experience. Your creations are broadcast live on PSN around the world to viewers who can stream (and cheer you on!) in real time.</p>
<p>You can look forward to seven songs and six visualizers with 38 variations, 10 events and over 190 different sounds to play with. PixelJunk 4am supports both in-game Twitter and Facebook connectivity, enabling you to promote your performances with personal messages and start to build your own persona and audience. You can also use 4am as a stand-alone visualizer (no Move required) and play your favorite music from your PS3.</p>
<p>For anyone still yet to see 4am in action, we’ve been playing with it lately in the office here and did some raw filming. Here’s a peek at what can be done with just one song &#038; visualizer!<br />
<br/><br />
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<p>4am also supports two two Move controllers, meaning you can mix simultaneously with a friend live, or dual-wield by yourself like a pro. :) We took it up onto the roof in the rain last night. Phat bass filtering down into the streets below&#8230; :D<br />
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<p>Watching players in the early access live beta, we’ve already been blown away by people’s creativity. Some of you have been uploading performances to YouTube in suits and masks or adding your own digital GUI overlays. And that was just with the one song the Beta offered! o.O I can’t wait to see what you guys come up with using the full release library!</p>
<p>So please, show us how it’s done. We’ve provided the platform, it’s up to you guys to stand on it. Surprise us and show us what you can come up with! We’ll be streaming wherever you are in the world.</p>
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		<slash:comments>26</slash:comments>
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<rating>3.5</rating><author_title>PixelJunk 4am Lead Designer</author_title>
<comment_count>26</comment_count>
<comment_replies_count>5</comment_replies_count>	</item>
		<item>
		<title>PixelJunk 4am Hits PSN May 15th, Beta Coming Soon</title>
		<link>http://blog.us.playstation.com/2012/04/20/pixeljunk-4am-hits-psn-may-15th-beta-coming-soon/</link>
		<comments>http://blog.us.playstation.com/2012/04/20/pixeljunk-4am-hits-psn-may-15th-beta-coming-soon/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 14:01:33 +0000</pubDate>
		<dc:creator>Rowan Parker</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[pixeljunk 4am]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation move]]></post_tag>
		<post_tag><![CDATA[q-games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=74181</guid>
		<description><![CDATA[We’ve been developing <a href="http://blog.us.playstation.com/tag/pixeljunk-4am/">PixelJunk 4am</a> for quite some time now. It’s hard to know if you’re done with no other measuring sticks lying around to use as a gauge, however I think we’re almost there! I’ll just leave this here. :)

<strong><a href="http://us.playstation.com/games-and-media/games/pixeljunk-4am-ps3.html">PixelJunk 4am</a> and the free PixelJunk 4am - Viewer will be released and available for download on the <a href="http://blog.us.playstation.com/tag/playstation-store/">PlayStation Store</a> from May 15th.</strong>

Lots of you have been asking for more details regarding the kind of ‘actual’ musical freedom you can look forward to using with your <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a>. So here we go.]]></description>
				<content:encoded><![CDATA[<p>We’ve been developing <a href="http://blog.us.playstation.com/tag/pixeljunk-4am/">PixelJunk 4am</a> for quite some time now. It’s hard to know if you’re done with no other measuring sticks lying around to use as a gauge, however I think we’re almost there! I’ll just leave this here. :)</p>
<p><strong><a href="http://us.playstation.com/games-and-media/games/pixeljunk-4am-ps3.html">PixelJunk 4am</a> and the free PixelJunk 4am &#8211; Viewer will be released and available for download on the <a href="http://blog.us.playstation.com/tag/playstation-store/">PlayStation Store</a> from May 15th.</strong></p>
<p>Lots of you have been asking for more details regarding the kind of ‘actual’ musical freedom you can look forward to using with your <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a>. So here we go.</p>
<p>We’ve created various different events you can choose from to play live. Different events will present you with different mixes of songs, visualizers and a new mood to go with each one. You then take this event live on <a href="http://blog.us.playstation.com/category/psn/">PS</a>N and make it your own, crafting and performing it however you want.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6949544726/" title="PixelJunk 4am for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7066/6949544726_a28ace6c0f_z.jpg" width="640" height="360" alt="PixelJunk 4am for PS3"></a></p>
<p>Here’s some numbers for everyone. Each song has 4 track instruments you can use: a Drum, Bass, Rhythm and Synth. Each track then has 4 different looping samples and four one-shot sounds in space around you that you can use. All of the loops and samples are different for each song as well, meaning events can have up to (4 loops + 4 one-shots) x 4 tracks x 5 songs = <strong>160 different sound samples</strong> to pull from and mix however you like. :)</p>
<p>Then, there are the Effects that you can apply on top of those. Each of the four tracks has unique Effects living on different axes in space around you (like a giant 3D Kaoss pad for those of you into DJing and synths). Using these effects (reverb, low/high pass filter, flanger, ringmod, chorus and more), you can modulate the original sound samples into something completely different. All Effects run independently on each track instrument using the power of the <a href="http://blog.us.playstation.com/category/ps3/">PS3</a>’s SPU hardware, so you could have up to 16 Effects simultaneously modulating all your music!<br />
<br/<br />
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<p>For people who really want to hack the songs, you can even dub your <a href="http://us.playstation.com/ps3/playstation-move/">Move</a> motions into a loop and play that recorded path of motion back through the music. That means any cool sounds or rhythms you make could become the new bass line in a song.</p>
<p>PixelJunk 4am supports up to two PS Move controllers for performing together in an event. So you COULD have your friend over and mix beats side-by-side with them. OR you could rock it dual-wielding a PS Move in each hand&#8230; :D Our Live Viewer browser makes it easy as well to spectate the same events as your friends when you’re both online.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6949544592/" title="PixelJunk 4am for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7125/6949544592_28125348f2_z.jpg" width="640" height="360" alt="PixelJunk 4am for PS3"></a></p>
<p>Finally, we’ve been getting asked for over a year now if 4am can be used just as a music visualizer on your <a href="http://us.playstation.com/ps3/">PS3</a>. The simple answer is, “yes!” <strong>PixelJunk 4am can be used as a stand-alone music visualizer to play your favorite music from your PS3.</strong> You won’t even need a Move if you just want to fire up and run a playlist to the visuals. All five original 4am visualizers will be available right from the start. To get some of the rarer visualizers, though, you’ll need to unlock them through regular play first. I’ve been running my work-time playlist through the <a href="http://blog.us.playstation.com/tag/ps3-2/">PS3</a> here at the office lately just to watch the visualizers. Nothing better for ruining productivity. o.O</p>
<p><a href="http://www.flickr.com/photos/playstationblog/7095616031/" title="PixelJunk 4am for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7274/7095616031_351538dcc8_z.jpg" width="640" height="360" alt="PixelJunk 4am for PS3"></a></p>
<p>Very soon we’ll be holding an early access Live Beta for <a href="http://blog.us.playstation.com/tag/playstation-plus/">PlayStation Plus</a> members. A limited number of codes will be given to <a href="http://us.playstation.com/psn/playstation-plus/">PS Plus</a> members who own a Move, allowing them to get a first taste of performing in 4am. There will also be a 4am Free Viewer beta download available to ALL PlayStation Plus members. During the course of the Live Beta, we’ll host some special live performances from around the world, including DJ Baiyon performing live from Japan. Any PlayStation Plus members with the 4am Free Viewer are of course welcome to spectate. <strong>The PixelJunk 4am Live Beta will start from May 1st and run for two weeks</strong>, so keep an eye out for further details very soon on how you can get in.</p>
<p>We can’t wait to see what everyone makes once 4am goes live, or what kind of performers will make a name for themselves. Surprise us! :D</p>
]]></content:encoded>
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		<slash:comments>48</slash:comments>
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<rating>4.09</rating><author_title>PixelJunk 4am Lead Designer</author_title>
<comment_count>48</comment_count>
<comment_replies_count>3</comment_replies_count>	</item>
		<item>
		<title>PixelJunk 4am out this Spring, Play It In SF Next Week</title>
		<link>http://blog.us.playstation.com/2012/03/02/pixeljunk-4am-out-this-spring-play-it-in-sf-next-week/</link>
		<comments>http://blog.us.playstation.com/2012/03/02/pixeljunk-4am-out-this-spring-play-it-in-sf-next-week/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 18:01:14 +0000</pubDate>
		<dc:creator>Rowan Parker</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[gdc12]]></post_tag>
		<post_tag><![CDATA[pixeljunk]]></post_tag>
		<post_tag><![CDATA[pixeljunk 4am]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation move]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=70936</guid>
		<description><![CDATA[Heya guys, ^^/

Next week during GDC, <a href="http://pixeljunk.jp/">PixelJunk</a> is collaborating with <a href="http://super7store.com/">Super7</a> to host a FREE GDC Kickoff party in San Francisco. You can expect:

<ul>
	<li>A public preview of <a href="http://blog.us.playstation.com/tag/pixeljunk-4am/">PixelJunk 4am</a> available to play for anyone not going to GDC!
</li>
	<li>Super7’s INSERT COIN COLLECTION T-shirt range launch.
</li>
	<li>Prizes for the 'best jam sessions' on 4am.
</li>
	<li>Free drinks, music, giveaways &#038; fun!
</li>
</ul>
PixelJunk 4am Art &#038; Music Director DJ Baiyon will be on hand to deliver a performance at 6pm to kick things off, followed by free play for everyone. Attendance is free, so if you're unable to make GDC but still want to checkout PixelJunk 4am, come down and say "Hi" to us.]]></description>
				<content:encoded><![CDATA[<p>Heya guys, ^^/</p>
<p>Next week during GDC, <a href="http://pixeljunk.jp/">PixelJunk</a> is collaborating with <a href="http://super7store.com/">Super7</a> to host a FREE GDC Kickoff party in San Francisco. You can expect:</p>
<ul>
<li>A public preview of <a href="http://blog.us.playstation.com/tag/pixeljunk-4am/">PixelJunk 4am</a> available to play for anyone not going to GDC!
</li>
<li>Super7’s INSERT COIN COLLECTION T-shirt range launch.
</li>
<li>Prizes for the &#8216;best jam sessions&#8217; on 4am.
</li>
<li>Free drinks, music, giveaways &#038; fun!
</li>
</ul>
<p>PixelJunk 4am Art &#038; Music Director DJ Baiyon will be on hand to deliver a performance at 6pm to kick things off, followed by free play for everyone. Attendance is free, so if you&#8217;re unable to make GDC but still want to checkout PixelJunk 4am, come down and say &#8220;Hi&#8221; to us.</p>
<blockquote><p><strong>Where:</strong> Super7 Store, 1427 Haight St (@ Masonic)<br />
<strong>When:</strong> Tuesday March 6th @ 6pm<br />
<strong>RSVP on <a href="https://www.facebook.com/events/263324033747615/">Facebook</a></strong></p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/6799229978/" title="4am_flyer_odyssey by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7055/6799229978_126eea2b0d.jpg" width="355" height="500" alt="4am_flyer_odyssey"></a></p>
</blockquote>
<p>Even if you can’t make the party, here are some great details and images of PixelJunk 4am:</p>
<p>Do you have a <a href="http://us.playstation.com/ps3/playstation-move/">PlayStation Move</a>? You may be pleased to know that someone is experimenting with it to unleash its full potential. Being indie means you can experiment. You can take risks. Push hardware to new limits (do things no-one else has had the courage to try yet). :D With PixelJunk 4am, we&#8217;re entering unknown territory. Want to take a ride with us?</p>
<p>So orthodox music games tell the player what to do. It has them dancing to its musical demands *insert evil laughter*. We’ve created the exact opposite of that. Our players tell the music what to do. This is why we call 4am more of an instrument than a game. In fact, you’re not even really a player anymore. You’re a performer!</p>
<p>And that <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a> you’ve got? Well you’ve never been able to use it like this before. There’s no pointers, no shooting, no ‘waggling’ mini-games. This is an instrument built from the ground-up to fully utilize the PlayStation Move hardware. Using all 3 spacial axes (X, Y &#038; Z plus one more axis for twist), the accelerometer &#038; the gyro, we’ve built a Virtual Canvas in space for you. Your PlayStation Move is then tracked through space using a vibrant palette of changing sphere colours. Imagine an intricate Audio Canvas floating in space that you can use to paint and craft music on.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6945341875/" title="PSBlog_4am_001 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7056/6945341875_598a0cc631_z.jpg" width="640" height="360" alt="PSBlog_4am_001"></a></p>
<p>The <a href="http://us.playstation.com/psn/">PlayStation Network</a> has also never been used like this before. We are essentially empowering <a href="http://blog.us.playstation.com/category/psn/">PSN</a> with its very own radio broadcasting station. And the artists that will fill the waves will be you! Anytime you play, you will be streaming live on PSN for anyone to tune in and listen to.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6945341829/" title="PSBlog_4am_002 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7207/6945341829_1aa6b50007_z.jpg" width="640" height="360" alt="PSBlog_4am_002"></a> </p>
<p>“But how do I tune in”? “What if I don’t have a PlayStation Move?” We’ve got you covered! A FREE Viewer will be available to EVERYONE, downloadable through PSN. You can use it to stream any live performances currently happening worldwide. Follow your favorite performers, leave it running as live background music at parties or just enjoy the visuals powered by the <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> SPU’s brute force. Nothing in 4am is a one-way street though. As a viewer, we want you to feed back into performances and let them know if you like what you’re hearing. You could even change a performer’s mind about what they’ll play next if they suddenly have a crowd to please.</p>
<p>Social networking worlds will also be feeding back into 4am unlike anything before. We’re giving people the tools to promote their performances using Facebook &#038; Twitter from inside 4am. And again, as nothing is a one-way street, any activity around your tweets or posts in the social world have effects back inside 4am increasing your popularity within the game world too.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6945341769/" title="PSBlog_4am_003 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7182/6945341769_757315559d_z.jpg" width="640" height="360" alt="PSBlog_4am_003"></a></p>
<p>Every single owner of a PlayStation Move should be sitting up and paying attention. PixelJunk 4am is like nothing you’ll have played before. We’re blurring the lines of what can be called a “game” or an “instrument” using this hardware. PixelJunk 4am will be out in Spring this year. Exploring new territory is fun, so we hope you’ll join us there too. And for everyone else? Download the free Viewer, and turn up the phat bass. :)</p>
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<rating>4.32</rating><author_title>PixelJunk 4am Lead Designer</author_title>
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