With every glimpse of the far-future world of Horizon Zero Dawn that we’re given, the version of Earth that Guerrilla Games is busily creating becomes ever more intriguing. It’s a world where human evolution has been thrown back into a pre-historic era, while simultaneously thrust into a distant future where humans are no longer the dominant species.
Instead, a society of machines has risen up, at once both terrifyingly alien and strikingly familiar, mixing robotic, mechanized power with recognizably natural, organic animal features.
During a recent visit to Guerrilla HQ, we were treated to a behind-the-scenes look at the machines that included a deep-dive into the very real evolution of the Shellwalker and an exclusive reveal of the Snapmaw — a huge, water based machine that bears more than a striking resembles to a giant crocodile.
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“What do you do in No Man’s Sky?” is a question that’s followed Hello Games’ ambitious space opus around ever since it was unveiled back in 2014. Truth is, it’s never been an easy proposition to explain; when there’s an entire galaxy to explore, how do you tell someone where to start?
You might already know that the goal is to make your way to the center of a galaxy full of unique, procedurally-generated planets, but it’s what happens on the way there that’s a mystery. Now, with about five hours game time behind me, it’s becoming clear that there’s a lot to do. As millions of travelers prepare to make their way into this vast, unknown universe, here are a few things that will help get your journey underway…
Hellblade, Ninja Theory’s forthcoming third-person action game isn’t a title that shies away from tackling difficult subjects. A story told through the lens of Celtic warrior Senua’s faltering mental health, it’s testament to Ninja Theory’s vision that they’re creating a game that’s both progressive and honest – and as a recent hands-on play through demonstrated, an immensely entertaining, playable experience with a refreshing sense of freedom.
First revealed at E3 2013, Tom Clancy’s The Division introduced us to a post-apocalyptic vision of New York City realized in jaw-dropping detail.
Bringing Ubisoft’s vision of a post-pandemic urban battleground to life isn’t a task that the development team are keen to rush, so at E3 2015 there were still plenty of details to be unveiled — and this year was the turn of the Dark Zone.
Onstage at E3 2015 this week, Andrew House introduced a high-octane, big-hitting new title coming exclusively to Project Morpheus: RIGS Mechanized Combat League.
Down on the show floor, we caught up with Piers and Tom from Guerrilla Cambridge to learn more about their lightning-fast and explosively fun new VR arena shooter – and why you’re going to want to grab a VR headset and step into the arena.
Talion – Middle-earth: Shadow of Mordor’s central character – is a man holding a grudge , not to mention a very large sword. Having had his family murdered by Sauron’s armies, seeking vengeance on those who wronged him is set to become the driving force behind Monolith Games’ forthcoming Lord of the Rings spin-off when it launches on 30th September 2014 for PlayStation 4 and PlayStation 3.
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