Codemasters are well known for creating racing games with lots of depth, and in many ways our brief for F1 Race Stars (out on PS3
November 20th today) was no different. When designing the game’s structure we intended to provide ongoing variety as crucially as the instant appeal you’d expect from a “karting” game.
Firstly, along with the typical race event, we have introduced a host of other modes of racing. There are eight in total, each requiring unique skills and strategy — some will feel instantly familiar to gamers, and some will feel entirely fresh and unique.
For example, we’ve introduced Refuel mode – based on the principles of fuel strategy in F1, where fuel re-stocks are placed around the track, but carrying less fuel means more speed. Or Trophy Chase mode, a smash and grab event where players collect trophies, found both on the track and stolen from other drivers.
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