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	<title>PlayStation.Blog &#187; P.J. Snavely</title>
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		<title>High Velocity Bowling: My Favorite Stuff</title>
		<link>http://blog.us.playstation.com/2007/12/06/high-velocity-bowling-my-favorite-stuff/</link>
		<comments>http://blog.us.playstation.com/2007/12/06/high-velocity-bowling-my-favorite-stuff/#comments</comments>
		<pubDate>Thu, 06 Dec 2007 20:19:24 +0000</pubDate>
		<dc:creator>P.J. Snavely</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[high velocity bowling]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

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		<description><![CDATA[Hi again guys &#038; gals! Finally, the launch of High Velocity Bowling is almost here&#8230;a much anticipated day for me and Team Ramrod down here at SCEA San Diego. I&#8217;ve already talked a bunch about the game and some of the characters, but I thought I&#8217;d take this opportunity on launch day to point out [...]]]></description>
				<content:encoded><![CDATA[<p>Hi again guys &#038; gals!  Finally, the launch of <a href="http://www.us.playstation.com/PS3/Games/High_Velocity_Bowling">High Velocity Bowling</a> is almost here&#8230;a much anticipated day for me and Team Ramrod down here at SCEA San Diego. I&#8217;ve <a href="http://blog.us.playstation.com/2007/11/13/bowling-anyone/">already talked a bunch</a> about the game and some of the characters, but I thought I&#8217;d take this opportunity on launch day to point out a couple small things that I really like about this game.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2091655540/" title="High Velocity Bowling 1 by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2258/2091655540_443d82e03e.jpg" width="500" height="281" alt="High Velocity Bowling 1" /></a></p>
<p>The coolest thing we&#8217;ve done is a progression feature that we call Trick Shots. As you play through the game, unlocking stages involves beating 3 types of challenges. I think Trick Shots is the most entertaining of the three. As I&#8217;m sure you&#8217;ve seen in <a href="http://www.us.playstation.com/PS3/Games/High_Velocity_Bowling">the videos</a>, we do things like add chairs, cones and ramps to the lanes that you&#8217;ll have to navigate through/around/over to knock down pins. You&#8217;ll also get a chance to try some of the most difficult trick shots in bowling, such as the &#8220;<a href="http://www.youtube.com/watch?v=lc9bA-hvqHU">Flying Eagle</a>&#8220;, a trick shot that <a href="http://en.wikipedia.org/wiki/Chris_Barnes_%28bowling%29">Chris Barnes</a> has made famous on the PBA Tour.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2090872389/" title="High Velocity Bowling 3 by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2110/2090872389_8c10166d3b_m.jpg" width="240" height="135" alt="High Velocity Bowling 3" /></a><a href="http://www.flickr.com/photos/playstationblog/2091655676/" title="High Velocity Bowling 2 by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2402/2091655676_460357a215_m.jpg" width="240" height="135" alt="High Velocity Bowling 2" /></a></p>
<p>Another thing that I really enjoy is some friendly competition with my teammates here in San Diego and at our QA facilities around the world. You can post high scores from games and series for each bowler in the game and see how you stack up.  Only one 300 game has been bowled, so we feel the difficulty level seems pretty appropriate.  We&#8217;ve also started guessing how long its going to take for one of you high-caliber game players to toss the first perfect game after release&#8230; but I won&#8217;t tell you what our over/under is!</p>
<p>Anyhow, that&#8217;s it from me &#8211; I hope you go out and get the game! Its a fun game to play with friends or play through by yourself to try and unlock everything and see all we&#8217;ve put in there.  There are 49 different patches to earn, so get busy. =)</p>
<p><center><a href="http://www.flickr.com/photos/playstationblog/2091233979/" title="PJ Avatar by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2348/2091233979_6b0abf6560_m.jpg" width="240" height="227" alt="PJ Avatar" /></a></center></p>
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		<slash:comments>102</slash:comments>
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<rating>4.38</rating><author_title>Sr. Producer, SCEA</author_title>
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		<title>Bowling, anyone?</title>
		<link>http://blog.us.playstation.com/2007/11/13/bowling-anyone/</link>
		<comments>http://blog.us.playstation.com/2007/11/13/bowling-anyone/#comments</comments>
		<pubDate>Tue, 13 Nov 2007 23:19:39 +0000</pubDate>
		<dc:creator>P.J. Snavely</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[high velocity bowling]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

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		<description><![CDATA[Hey again everybody – P.J. Snavely here, Sr. Producer on High Velocity Bowling. HVB is the first foray onto the PLAYSTATION Network from the group of talented (and modest) developers down here at SCEA San Diego. I’m happy to reveal that the game is in the final stages of approval for the PLAYSTATION Store and [...]]]></description>
				<content:encoded><![CDATA[<p>Hey again everybody – P.J. Snavely here, Sr. Producer on High Velocity Bowling.  HVB is the first foray onto the PLAYSTATION Network from the group of talented (and modest) developers down here at SCEA San Diego. I’m happy to reveal that the game is in the final stages of approval for the PLAYSTATION Store and will hopefully be up next week! </p>
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<p>I know I’m pretty excited about it, personally – I’m sick of seeing only my team and our hard working Quality Assurance guys &#038; gals on the leaderboards. I can’t wait to see you all get your hands on it!</p>
<p>So with this new trailer, I hope you all can get a feel for the type of game we’re going for.  While we do use the SIXAXIS controller for the bowling swing, we’ve incorporated a bunch of different gameplay experiences. You’ll start with just a couple of fairly vanilla characters and work your way up the High Velocity Bowling ranks. If you watch the video, you’ll see our resident bad boy Spider and his sidearm delivery. One note here – don’t try this in real life…it hurts!  </p>
<p><a href="http://www.flickr.com/photos/playstationblog/2007149905/" title="Spider Alt 1.jpg by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2272/2007149905_2c2ced06a7.jpg" width="500" height="281" alt="Spider Alt 1.jpg" /></a></p>
<p>Each “level,” if you will, has 3 challenges that you’ll need to pass before moving on. You can see a couple of the “Trick Shots” challenges in the video, with our ramp, chair &#038; cone props. You will also need to beat each bowler head-to-head before being able to use them. Tournament mode makes you prove your consistency before moving on.</p>
<p>Anyhow, I don’t want to give away all the surprises… and trust me, there are some good ones. I hope you’re looking forward to this game as much as I am looking forward to getting it out there!  </p>
<p><a href="http://www.flickr.com/photos/playstationblog/2007948022/" title="Tiffany 1.jpg by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2151/2007948022_3fdc04737d.jpg" width="500" height="281" alt="Tiffany 1.jpg" /></a></p>
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		<slash:comments>82</slash:comments>
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<rating>4.43</rating><author_title>Sr. Producer, SCEA</author_title>
<comment_count>82</comment_count>
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		<item>
		<title>Portable Domination</title>
		<link>http://blog.us.playstation.com/2007/09/26/portable-domination/</link>
		<comments>http://blog.us.playstation.com/2007/09/26/portable-domination/#comments</comments>
		<pubDate>Wed, 26 Sep 2007 23:43:01 +0000</pubDate>
		<dc:creator>P.J. Snavely</dc:creator>
				<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[nba 08]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/2007/09/26/portable-domination/</guid>
		<description><![CDATA[Hey all! I’m P.J. Snavely, senior producer for SCEA here in sunny San Diego. For everybody that read my last post on High Velocity Bowling and left comments, thank you very much. I’m looking forward to the release of that title in the next few weeks. I also share time on another project that’s been [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photo.gne?id=1444220751" title="conquest map2"><img src="http://static.flickr.com/1401/1444220751_8b3a0a2283_o.jpg" title="conquest map2" alt="conquest map2" width="480" height="272" /></a></p>
<p>Hey all!  I’m P.J. Snavely, senior producer for SCEA here in sunny San Diego. For everybody that read my <a href="http://blog.us.playstation.com/2007/06/12/infinite-monkey-theory/">last post on High Velocity Bowling</a> and left comments, thank you very much. I’m looking forward to the release of that title in the next few weeks. I also share time on another project that’s been my baby since its inception and that’s <a href="http://www.us.playstation.com/nba08/">NBA ’08 on PSP</a>. </p>
<p>NBA ’08 for the PSP is our fourth iteration of basketball on the handheld platform. Over the past three versions, we’ve always tried to be on the leading edge of combining simulation NBA basketball with some new and innovative ideas in the genre – things that would be fun and different to play. Personally, I find it very frustrating when developers bring an identical version of a sports game to the PSP, so we’ve gone out of our way to ensure that NBA &#8217;08 is significantly different than its PS2/PS3 brethren. </p>
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<p>Along those lines, we came up with a concept for a “Basketball meets Risk” type of game mode that we call Conquest. In Conquest, you pick an NBA team and then try to “capture” other NBA cities by playing them head-to-head. If you win, you take over that city and all of its players. Should you lose, the defending city has the option to steal one of your players. We’ve also thrown in little gameplay twists, like if you occupy all five teams within a division, you can unlock a historic player who will come out of retirement and play for you. It’s a great combination of planning and “<a href="http://en.wikipedia.org/wiki/Strategery">strategery</a>” and (imho) a better gameplay experience than a typical Franchise mode. </p>
<p>Hope you enjoy the game – it hits shelves Tuesday, October 2nd!</p>
<p><a href="http://www.flickr.com/photo.gne?id=1445149860" title="conquest dazed and confused"><img src="http://static.flickr.com/1416/1445149860_3c2448b2e1_m.jpg" title="conquest dazed and confused" alt="conquest dazed and confused" width="240" height="136" /></a><a href="http://www.flickr.com/photo.gne?id=1444220863" title="Conquest Map - Rockets-Grizz Challenge"><img src="http://static.flickr.com/1321/1444220863_253dcfca5b_m.jpg" title="Conquest Map - Rockets-Grizz Challenge" alt="Conquest Map - Rockets-Grizz Challenge" width="240" height="136" /></a></p>
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		<slash:comments>53</slash:comments>
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<rating>3</rating><author_title>Sr. Producer, SCEA</author_title>
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		<title>Infinite Monkey Theory</title>
		<link>http://blog.us.playstation.com/2007/06/12/infinite-monkey-theory/</link>
		<comments>http://blog.us.playstation.com/2007/06/12/infinite-monkey-theory/#comments</comments>
		<pubDate>Tue, 12 Jun 2007 21:28:52 +0000</pubDate>
		<dc:creator>P.J. Snavely</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>

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		<description><![CDATA[Hi everyone. This is PJ, and I&#8217;m a senior producer at SCEA San Diego. There has been a ton of talk about the origins of High Velocity Bowling since the title was shown at Gamer&#8217;s Day in May. We didn&#8217;t get a whole lot of coverage during the event, due to all of the other [...]]]></description>
				<content:encoded><![CDATA[<p><img src="http://farm2.static.flickr.com/1162/542776922_8137a122f9.jpg" alt="High Velocity Bowling" /><br />
Hi everyone.  This is PJ, and I&#8217;m a senior producer at SCEA San Diego.  There has been a ton of talk about the origins of <a href="http://www.gametrailers.com/gamepage.php?id=4857"><em>High Velocity Bowling</em></a> since the title was shown at Gamer&#8217;s Day in May.  We didn&#8217;t get a whole lot of <a href="http://www.joystiq.com/2007/05/17/high-velocity-bowling-is-bowling-its-way-onto-ps3/">coverage</a> during the event, due to all of the other amazing games that were shown, and High Velocity Bowling kind of got grouped with the other <a href="http://www.us.playstation.com/PS3/Network">PlayStation Network</a> games.  It’s a pretty common misconception that <em>High Velocity Bowling</em> is Sony&#8217;s &#8220;answer&#8221; to <a href="http://www.nintendo.com/gamemini?gameid=1OTtO06SP7M52gi5m8pD6CnahbW8CzxE">Wii Sports</a> Bowling.  We came up with the idea of using the <a href="http://www.us.playstation.com/PS3/Accessories/SCPH-98040">SIXAXIS</a> controller for bowling on August 23rd, 2006 &#8211; I know the exact date because it was my birthday&#8230;Eddy Cramm (who is a Sr. Designer on <a href="http://www.us.playstation.com/MLB07/"><em>MLB &#8217;07</em></a>) and I had taken the day off to get a couple rounds of golf in, a rare luxury these days.  Out on the course, we talked about using the controller as a bowling interface (we both carry 200+ averages in our current bowling league) and both loved the idea.  He sent a text message to our studio director that night and my team (small, but dedicated) started work on it the next day.  While we weren&#8217;t surprised by the inclusion of bowling in Wii Sports a month later, we knew that we were taking it a step further once that game launched.  I know I&#8217;m looking forward to the launch of High Velocity Bowling and hope you all like the ladder/progression/unlocking mechanic that we&#8217;re going with. </p>
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		<slash:comments>119</slash:comments>
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