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Deus Ex: Human Revolution’s Level Design is Multi-Path, Multi-Solution

Posted by Steven Ciciola on Jan 07, 2011

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Hey everyone! You’d be surprised at how many of us actually do read your comments on a variety of articles and forums concerning Deus Ex: Human Revolution. Whether it’s a thread about health regen (again…) or a comment about the faint floral pattern on Adam’s trench coat, chances are we’ve seen it! Your voices are […]

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