Indie combat racer Fuel Overdose launches today on PlayStation Store for $9.99. To mark the occasion, I wanted to show off the core gameplay by giving you 10 tips that will help you become a “tactical-action-racer” expert! Watch our two new trailers to see these tips in action, and to see something we haven’t announced so far: Two DLC packs that offer 10 additional vehicles — both of which are free!
The show begins at 10am Pacific Time this Saturday, December 3. Watch here for a chance to unlock rewards!
Hi, I’m Skander Djerbi executive producer of the half-Japanese, half-gaijin indie production Fuel Overdose on PSN (demo available now), and today I’m going to explain why and how we brought strategy to our combat racing experience.
When you think of combat racing games of the past 25 years, you realize that they more or less follow the same pattern: you collect an item and then you use it before collecting another one, and so on. These games ask you to focus on speed and targeting but they do not really challenge your mental skills. The only decisions you might have to take from time to time are “Should I use my missile now or later?” or “Should I take that risky shortcut?”
Hi PlayStation Blog, this is Skander Djerbi, executive producer of the half-Japanese, half-gaijin indie production Fuel Overdose for PlayStation 3 on PSN. (Update)The game will launch December 21st in Europe, and will be coming soon to North America.
Our previous post focused on the racing gameplay pillar. Today we will talk about the ‘action’ aspect of the game, introducing all the cool gameplay mechanics that you can use against your opponents to attack, defend and counter-attack. Have a look in the new trailer below.
In 2010, we started the development of Fuel Overdose with the ambition of offering a new kind of solo and multiplayer action racing experience, by bringing more variety to the combat gameplay as well as a tactical approach to the genre. That’s why we like to think of Fuel Overdose as a “Tactical-Action-Racing” game.
Our first decision was to go for a top-down/isometric perspective, as we wanted to have a camera system that gives you the innovative features that make Fuel Overdose feel unique. Today, with the first official trailer, we’re introducing the racing component of the game.
When we decided to go for a top-down/isometric camera system, we pulled our old consoles out of the closet to try to recapture the spirit of classic racing games.
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