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Just stopping by today with a quick reminder that Zeus and Isaac Clarke are live today for PlayStation All-Stars Battle Royale, along with our new stage “Graveyard”!
Graveyard mashes up MediEvil’s zombies, mausoleums, and gargoyles with elements from The Unfinished Swan, revealed via ink splats after a mid-game whiteout. It looks great and keeps the fighting honest, with a medium-width playfield and zombies that will earn you AP when destroyed.
Our newest challengers are Isaac Clarke from Electronic Arts’ Dead Space, and Zeus from… well, from some of the foundational myths of Western society, but also from a little PlayStation game you might know called God of War by SCEA Santa Monica Studio.
How did these two emerge as All-Stars from the vast PlayStation multiverse? Synchronicity.
We’re happy to follow up PlayStation All-Stars Battle Royale‘s win for “Best Fighting Game” at the DICE Awards (the awards where all of the voting is done by other games industry pros), with a gift to all the players that have supported the project from the start.
I hear from a lot of you guys, and I know you’ve been waiting patiently… but that wait ends today! We’ve got two new PlayStation All-Stars joining the Battle Royale: Kat from Gravity Rush, and Emmett Graves from Starhawk. Any fighting fan will tell you how much it means to have new characters joining a game, but it’s even better because — as promised — these DLC characters are totally free for two weeks!
Have you ever wondered what dev teams do after a game goes gold? If all is going well, often times they get down to business with DLC. And in fact that’s exactly what we have begun.
Stretching back from my roots as a tournament player to my current gig as lead game designer for Sony’s Santa Monica Studio, I’ve spent over two decades in fighting games, and have been thrilled to revisit so many great memories from my own PlayStation history with the characters and stages of PlayStation All-Stars Battle Royale.
I’m here today on behalf of SuperBot Entertainment, Bluepoint Games, and Santa Monica Studio to announce that PlayStation All-Stars Battle Royale has gone gold on PS3 and PS Vita! All of us are extremely grateful for the help from our beta players in testing our networking, and thrilled to see the amazing response from all of you that played the beta, which is just a small slice of the full game.
Hello PlayStation, I’m Seth Killian. A few of you may know me as a familiar face in the world of fighting games, but I’m writing today to say that I’ve joined Sony as the lead game designer for the external group at the Sony’s Santa Monica Studio.
I was excited to join Santa Monica Studio in particular because of the chance to work with some great individuals, but also because of the incredible range of projects they take on. If you head out of my office and turn right, you’ll run into the “God of War: Ascension” team. If you turn left, you’ll find the Giant Sparrow crew working on “The Unfinished Swan.” There are other amazing studios in the world, but nowhere else that I know where you can find that kind of diversity combined with such a deep commitment to greatness–which also happens to sum up what’s so exciting to me about Sony overall.