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Dec 24 2012 Stewart Gilray's Avatar

Munch’s Oddysee HD on PSN Today

+ Posted by Stewart Gilray

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Munch the Gabbit is now in HD! The team at Just Add Water, with help from the programming staff at Four Door Lemon, worked hard over the last 18 months to bring you an updated version of Oddworld: Munch’s Oddysee on PS3.

Gamers met the crazy planet of Oddworld back on the original PlayStation, with Abe’s Oddysee and Abe’s Exoddus quickly becoming classics. If you played those games, you’ll remember the reluctant hero’s destiny to rescue his fellow Mudokons from corporate slavery at the hands of Glukkon Companies Rupture Farms and SoulStorm Brewery.

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Dec 18 2012 Stewart Gilray's Avatar

Oddworld: Stranger’s Wrath HD on PS Vita Today

+ Posted by Stewart Gilray

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What can a small team achieve in 10 months? How about porting a classic Oddworld console game to the PS Vita! The heroes at JAW beavered away since the launch of the handheld in February 2012 to bring you the most the console has to offer.

PS Vita users might still be waiting for the chance to play Munch, but just in time for the holidays, here’s Oddworld: Stranger’s Wrath HD. We’re bringing an enhanced version of the much-loved classic to PlayStation Store later today.

Like the PS3 version before it, Oddworld: Stranger’s Wrath HD features high-quality graphical assets, better textures and high poly models. But this isn’t a lazy port… The game makes use of PS Vita’s touchscreen and rear touchpad for added controls and runs at the native screen resolution to give you a genuine Vita experience.

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Jan 03 2012 Stewart Gilray's Avatar

Oddworld: Stranger’s Wrath HD Available Now on PSN

+ Posted by Stewart Gilray

In case you missed it over the long holiday break, we released Oddworld: Stranger’s Wrath HD on PSN on December 27th! Additionally, I wanted to thank PlayStation players for their endless support over the past year or so since we announced it. We hope you enjoy it!

If you haven’t played Stranger’s Wrath yet, the launch trailer does a good job showing off the game’s key features: 60 frames-per-second action in both first-person and third-person perspectives, all set within the unique universe of Oddworld.

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Dec 07 2011 Stewart Gilray's Avatar

Oddworld: Stranger’s Wrath HD Comes to PSN December 27th

+ Posted by Stewart Gilray

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Hey everyone, it’s that time AT LAST! I wanted to first thank you all for your patience, it’s been a long wait, but at the same time it’s been even longer for us. We’ve been working on Stranger’s Wrath, one way or another for around 15 months now. From the initial discussions, to actually starting work on the project true, to then getting it done!

As most of you may know we originally planned to release the game around Easter, to be able to do that we were to have started full development in September last year, but as it transpired, we didn’t actually start until April 2011, which gave us our hoped late Summer release; but we ended up spending another couple of months on it, so here we are DONE AND DUSTED for release.

As such I’m extremely pleased to announce that Oddworld: Stranger’s Wrath HD will release on December 27th in North America for $14.99. And we will be releasing worldwide! (all stores, except for the Far East/Russia/Ukraine and Portugal at this time).

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Sep 15 2011 Stewart Gilray's Avatar

Debut Trailer: Oddworld: Stranger’s Wrath HD for PS3

+ Posted by Stewart Gilray

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Hey everyone! It’s been a while since we visited these hallowed halls to talk about our upcoming PS3 and PS Vita game Oddworld: Stranger’s Wrath HD. If you’ve been following the game’s development closely, you may have caught our announcement that we delayed the release of Stranger’s Wrath HD on the PS3 into the summer from its intended spring release. While summer is almost at an end, we wanted to tell you that the game is in the final part of development right now. We’re in beta and fixing bugs, and doing some last-minute optimizing where we can.

It’s been a long road for us, and we’ve made a whole truck full of updates. We’ve updated EVERY one of 83 characters in the game, the vast majority of the environmental textures, and a lot of the environment geometry. We’ve also completely updated the user interface, added some easter eggs into the game, and a whole raft of unlockable extras — some never seen before, and some rarely seen.

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Dec 22 2010 Stewart Gilray's Avatar

Oddworld Stranger’s Wrath for PSN: Taking HD Remakes to the Next Level

+ Posted by Stewart Gilray

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Long time no see! Since Gravity Crash Portable was launched we’ve kept our heads down while working on a bunch of stuff. During the summer we started working exclusively on Oddworld projects, and I’m here today to talk about the first title we announced: Oddworld Stranger’s Wrath. You may have heard of this game before [...]

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Jul 19 2010 Stewart Gilray's Avatar

Coming Soon to PSN: Gravity Crash Portable for PSP

+ Posted by Stewart Gilray

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Well, it’s finally here! Gravity Crash Portable is being released on July 20th for $9.99. During the development of the PSP version, we made some changes based on feedback to the PS3 version. Things that you guys asked for, and things that we felt needed to be looked at. To tantalise you in anticipation here’s [...]

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Jan 27 2010 Stewart Gilray's Avatar

Gravity Crash PS3 Patch, Sale and PSP Update

+ Posted by Stewart Gilray

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Hi Everyone, Hope you all had a great holiday season? At JAW we had a fantastic holiday, and we owe it all to you guys for showing your support for Gravity Crash; your appreciation and feedback has reminded us all why we’ve been working so hard over the past 18 months, and it’s nice to [...]

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