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Hello PlayStation.Blog readers! Today is a very special moment in our history. It’s been 20 years since the launch of the original PlayStation, which released in Japan on December 3rd, 1994. It seems like only yesterday! I’m so glad that we can celebrate this moment together.
Greetings from GDC 2014! Earlier this evening, I had the pleasure to introduce Project Morpheus, SCE’s prototype virtual reality (VR) system that works with PS4. Virtual reality is the next innovation from SCE that we believe will shape the future of games.
I have long dreamed about VR and the possibilities it brings in regards to game development. This new technology will deliver a sense of presence, where you as the player actually feel like you’re inside the game and your emotions feel that much more real.
SCE Worldwide Studios and the team at Evolution Studios have made the difficult decision to delay the release of DRIVECLUB and DRIVECLUB PlayStation Plus Edition until early 2014. DRIVECLUB will be a truly innovative, socially connected racing game, but the team requires more time in order to deliver on their vision — and I’m fully confident the game will surpass your expectations.
Hi Everyone! It’s a special day at PlayStation, and I hope all of you had a chance to watch the livestream of PlayStation Meeting 2013 in New York, where we just unveiled PlayStation 4. One of the most exciting components of our next-generation platform is DUALSHOCK 4, the new wireless controller that combines with PlayStation 4 to deliver new gameplay experiences that have never been possible before.
I’d like to give you a tour of DUALSHOCK 4 and the features that will provide game developers the freedom to create brand new experiences that previously were limited to their imaginations.
DUALSHOCK 4 adopts the familiar form factor of the DUALSHOCK 3 wireless controller with some key enhancements.
Hi, PlayStation fans! I’ve been looking forward to this day for quite some time. It’s true, PlayStation 4 is coming! I hope you enjoyed watching our PlayStation Meeting live on PlayStation.Blog (you can watch it here if you missed it) and getting a sneak peek at the future of PlayStation gaming: Watch_Dogs, Killzone: Shadow Fall, inFAMOUS: Second Son, and many more. Are you as excited as I am?!
PlayStation 4 will be incredibly powerful but elegant and easy to use, empowering game developers to create innovative gaming experiences we can only begin to imagine. As we prepared for today’s PlayStation Meeting, we asked some of the top game designers in the world to share their inspirations and ambitions for PlayStation 4. Please watch the video below to see the shape of things to come.
Hi everyone! I’ll let you into a secret. When I’m not busy in my role as President of Worldwide Studios I live a secret double life! I’m a pro treasure hunter and was even at one point ranked number one in the world. My specialist field is an app only available on PS Vita called Treasure Park (although I can also be found searching for Drake’s Fortune in the Golden Abyss).
I’m always on the lookout for new challengers, so today I’d like to share some of my experience with fledgling treasure hunters around the globe so that one day, you too might become a world-class pro.
The Legend of Dragoon was one of the last projects I worked on as a producer in Japan Studio and by far the biggest team I managed hands-on. We started the project in 1996 with only a handful of people, hired one by one as we were building up teams for Ape Escape, The Legend of Dragoon, and Ico simultaneously. During the peak of the game’s development, we had well over 100 people working internally in the studio on The Legend of Dragoon — for a PSone game! We had roughly 10 artists dedicated just to drawing concept art for this gigantic RPG. As the game contained lots of pre-rendered maps and full-motion videos, we were forced to spread the content over four CDs, which was the maximum number of discs that the fattest PSone game case could hold.