We have just concluded the PlayStation E3 Press Conference for 2016 and if ever there was a year dedicated to thrilling entertainment experiences, this is it. This year we unveiled a stellar line-up of extraordinary games for both PS4 and the upcoming PlayStation VR. We showed incredible new games including Days Gone from the SIE Bend Studio, the new Spider-Man from Insomniac Games, God of War from SIE Santa Monica Studio, DEATH STRANDING from Kojima Productions, and RESIDENT EVIL 7 from Capcom.
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Today marks a special day in the long history of PlayStation with the official formation of Sony Interactive Entertainment LLC (SIE). As you may remember from my last note, this new organization will combine the strengths of both Sony Computer Entertainment Inc. and Sony Network Entertainment LLC into one global interactive entertainment powerhouse.
As you know, Naughty Dog is wrapping up production on Uncharted 4: A Thief’s End with the game on track to go gold and into production later this month. In an effort to meet the considerable worldwide demand, and to ensure that all gamers worldwide have the opportunity to play the game on day one, we have chosen to postpone the launch of the game by two weeks to allow for extra manufacturing time.
Today I’m pleased to share an important new moment in PlayStation history that will power the next 20 years of PlayStation innovation.
The formation of SIE will create an even stronger PlayStation. That means an even bigger emphasis on developing pioneering platforms like PS4 and PlayStation VR, world-class games from our World Wide Studios development teams, and innovative network services such as PlayStation Vue.
We are announcing the formation of a new company called Sony Interactive Entertainment LLC (SIE) that will serve as the headquarters for everything PlayStation. This new company, headquartered out of the United States in San Mateo, California, joins the forces of both Sony Computer Entertainment Inc. and Sony Network Entertainment LLC, combining the strengths and talents of both companies.
We’ve concluded the keynote of our second annual PlayStation Experience! Thousands of attendees have traveled from across the globe to join us in San Francisco – with even more watching online. Before I get into the amazing games, I want to extend a huge thank you to PlayStation fans everywhere. Without your passion and support, we would not be able to put on an event like PlayStation Experience, and we are grateful for each and every one of you. It has never been a better time to be a gamer and, as we demonstrated today, PlayStation is truly the best place to play.
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Where were you 20 years ago?
I was in Tokyo, already enjoying my PlayStation as it had launched over nine months earlier in Japan, December 3, 1994, and I am sure I was still chasing the final black racer in Ridge well into 1995. By the time the PlayStation launched in North America on 9/9/95, I was splitting my time between Tekken and Battle Arena Toshinden and trying to get a US copy of ESPN Street Games (incidentally, the first game I worked on at SCEI to localize for the Japanese market.)
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