In my 20 years in the industry, I have never had an experience like the one working on Shadows of the Damned. First off, I spent the majority of last year living in Japan and onsite with the developer; Suda51 and Grasshopper Manufacture. It was a great experience living in Tokyo and working alongside the great team at Grasshopper Manufacture.
The concept of light and dark as a metaphor for good and evil is an old one, but the Light and Dark gameplay in Shadows of the Damned takes it to a whole new level. It is less literal, but rather metaphorical, in the pain and torment that is caused to our hero.
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