Visit: EU PlayStation.Blog
This year’s E3 was very special for all of us at PlayStation, with all the buzz and anticipation surrounding PS4. For me personally, I get the added privilege of working with some of the most brilliantly talented developers in the industry, who are all focused to show off their latest creations at E3. We were overwhelmed by the tremendous support we received from the gaming industry during a fantastic E3 week.
As 2012 prepares to come to a close, many of us have taken a step back to reflect on the amazing game experiences we’ve enjoyed throughout 2012. One game in particular stands out above the rest: Journey. Since it was announced in June two years ago, critics and fans alike have been praising Journey’s heartfelt narrative, incredibly memorable visuals and emotional score. Once it launched back in March, it quickly garnered the attention and admiration of many, ultimately resulting in three big wins at the recent 10th Annual Spike TV Video Game Awards, including Best PS3 Game, Best Independent Game and Best Original Score.
It truly is an exciting time to be part of the PlayStation family. This morning, PlayStation was recognized by the gaming industry elite, winning an industry-leading seven Game Critics: Best of E3 awards including BEST IN SHOW for The Last of Us, and receiving more awards than any other platform or publisher.
Receiving critical acclaim throughout the industry, The Last of Us, the new PS3 survival action game from the talented team at Naughty Dog, took home a whopping five Game Critics Awards.
Earlier today we announced Sucker Punch Productions has officially joined Sony Computer Entertainment Worldwide Studios. We’re thrilled to share the news and welcome Sucker Punch to the PlayStation family.
“We’ve enjoyed an incredible relationship with Sony that has allowed us to combine our creative design capabilities with their guidance to make some of the best franchises to hit the PlayStation platforms. Equally important, the relationship with SCE has provided us the flexibility and trust to take creative risks and invent new properties. And best of all, we get to keep doing what we do — pushing ourselves to make more innovative games and more exciting experiences for PlayStation gamers!”
It’s been a busy 2011 already for us here at Sony Computer Entertainment! We’ve seen the launch of LittleBigPlanet 2, MLB 11 The Show, Killzone 3, PlayStation Move Heroes, and many more—and we’re just getting started. Tomorrow sees the release of Patapon 3 and April 19th marks the North American launch of SOCOM 4: U.S. Navy SEALs. We have more heavy hitters coming throughout the year and I’m excited to announce that this week you’ll be seeing new information popping up on the PlayStation.Blog and through the gaming media offering sneak peeks at some of our biggest titles launching in 2011.
You’ve probably seen Sony’s global “make.believe” (pronounced “make-dot-believe”) initiative by now, which comes with a simple message: believe that anything you can imagine, you can make real. I know a lot of you have heard the name Christophe Balestra, and like many of you out there, his make.believe moment is taking place every day. Christophe, […]