Earlier today we announced Sucker Punch Productions has officially joined Sony Computer Entertainment Worldwide Studios. We’re thrilled to share the news and welcome Sucker Punch to the PlayStation family.
“We’ve enjoyed an incredible relationship with Sony that has allowed us to combine our creative design capabilities with their guidance to make some of the best franchises to hit the PlayStation platforms. Equally important, the relationship with SCE has provided us the flexibility and trust to take creative risks and invent new properties. And best of all, we get to keep doing what we do — pushing ourselves to make more innovative games and more exciting experiences for PlayStation gamers!”
It’s been a busy 2011 already for us here at Sony Computer Entertainment! We’ve seen the launch of LittleBigPlanet 2, MLB 11 The Show, Killzone 3, PlayStation Move Heroes, and many more—and we’re just getting started. Tomorrow sees the release of Patapon 3 and April 19th marks the North American launch of SOCOM 4: U.S. Navy SEALs. We have more heavy hitters coming throughout the year and I’m excited to announce that this week you’ll be seeing new information popping up on the PlayStation.Blog and through the gaming media offering sneak peeks at some of our biggest titles launching in 2011.
You’ve probably seen Sony’s global “make.believe” (pronounced “make-dot-believe”) initiative by now, which comes with a simple message: believe that anything you can imagine, you can make real. I know a lot of you have heard the name Christophe Balestra, and like many of you out there, his make.believe moment is taking place every day. Christophe, [...]
+ Posted by Scott Rohde
Hi PlayStation fans, I’m Scott Rohde, VP of product development at SCEA. You may not realize this, but we have over 2500 Worldwide Studio employees who’s jobs are focused on bringing unique IP to the PlayStation platforms. And that number doesn’t even include the talented outside developers like Sucker Punch, Insomniac and United Front Games. [...]