<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>PlayStation Blog &#187; Scott Rohde</title>
	<atom:link href="http://blog.us.playstation.com/author/srohde/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news updates on PlayStation Network, PlayStation 3, PSP and PS Vita</description>
	<lastBuildDate>Tue, 14 Feb 2012 15:14:47 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Sucker Punch Productions Joins SCE World Wide Studios</title>
		<link>http://blog.us.playstation.com/2011/08/02/sucker-punch-productions-joins-sce-world-wide-studios/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sucker-punch-productions-joins-sce-world-wide-studios</link>
		<comments>http://blog.us.playstation.com/2011/08/02/sucker-punch-productions-joins-sce-world-wide-studios/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 13:00:27 +0000</pubDate>
		<dc:creator>Scott Rohde</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[infamous 2]]></post_tag>
		<post_tag><![CDATA[sly cooper: thieves in time]]></post_tag>
		<post_tag><![CDATA[sucker punch]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=56099</guid>
		<description><![CDATA[Earlier today we announced Sucker Punch Productions has officially joined Sony Computer Entertainment Worldwide Studios. We’re thrilled to share the news and welcome Sucker Punch to the PlayStation family.

<blockquote>
“We’ve enjoyed an incredible relationship with Sony that has allowed us to combine our creative design capabilities with their guidance to make some of the best franchises to hit the PlayStation platforms. Equally important, the relationship with SCE has provided us the flexibility and trust to take creative risks and invent new properties. And best of all, we get to keep doing what we do -- pushing ourselves to make more innovative games and more exciting experiences for PlayStation gamers!”
</blockquote>
]]></description>
			<content:encoded><![CDATA[<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5999690817/" title="Sucker Punch and Sony World Wide Studios by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6029/5999690817_b0fe1ec981.jpg" width="500" height="265" alt="Sucker Punch and Sony World Wide Studios"></a></p>
<p>Earlier today we announced Sucker Punch Productions has officially joined Sony Computer Entertainment Worldwide Studios. We’re thrilled to share the news and welcome Sucker Punch to the PlayStation family.</p>
<p>Brian Fleming, managing partner of Sucker Punch Productions had this to say about  becoming the sixteenth studio to join PlayStation:</p>
<blockquote><p>
“We’ve enjoyed an incredible relationship with Sony that has allowed us to combine our creative design capabilities with their guidance to make some of the best franchises to hit the PlayStation platforms. Equally important, the relationship with SCE has provided us the flexibility and trust to take creative risks and invent new properties. And best of all, we get to keep doing what we do &#8212; pushing ourselves to make more innovative games and more exciting experiences for PlayStation gamers!”
</p></blockquote>
<p>We’ve worked closely with Sucker Punch for more than 12 years, bringing fan favorites like <a href="http://blog.us.playstation.com/tag/sanzaru-games/">Sly Cooper</a> series and, of course, the <a href="http://blog.us.playstation.com/tag/infamous-2/">inFAMOUS</a> storyline to life on PlayStation platforms. On behalf of our executive team and Worldwide Studios, I’d like to take just a moment to welcome this immensely talented group of individuals to our team.  I look forward to seeing what kind of gaming magic we can make happen in the months and years ahead!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/08/02/sucker-punch-productions-joins-sce-world-wide-studios/feed/</wfw:commentRss>
		<slash:comments>128</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2011/08/5999690817_b0fe1ec981_b.jpg</thumbnail_url>
<rating>4.9</rating><author_title>SVP of Product Development, Worldwide Studios America, SCEA</author_title>
<comment_count>128</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>The Best of PlayStation at E3 2011</title>
		<link>http://blog.us.playstation.com/2011/06/30/the-best-of-playstation-at-e3-2011/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-best-of-playstation-at-e3-2011</link>
		<comments>http://blog.us.playstation.com/2011/06/30/the-best-of-playstation-at-e3-2011/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 14:03:40 +0000</pubDate>
		<dc:creator>Scott Rohde</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[e311]]></post_tag>
		<post_tag><![CDATA[journey]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation move]]></post_tag>
		<post_tag><![CDATA[sound shapes]]></post_tag>
		<post_tag><![CDATA[twisted metal]]></post_tag>
		<post_tag><![CDATA[uncharted 3]]></post_tag>
		<post_tag><![CDATA[UNCHARTED 3: Drake’s Deception]]></post_tag>
		<post_tag><![CDATA[uncharted: golden abyss]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=54108</guid>
		<description><![CDATA[<a href="http://blog.us.playstation.com/tag/e311/">E3</a> may have wrapped up a few weeks back, but the excitement here at <a href="http://us.playstation.com/">PlayStation</a> is growing by the day. Not only are we coming off of one of the most successful E3s we’ve had in recent memory, but we are preparing for the launch of some of this year’s most-anticipated software titles as well as a couple of very exciting new pieces of hardware.
 
This year we showcased one of the strongest software lineups in our history, including many creative and show stopping titles for the upcoming <a href="http://blog.us.playstation.com/category/ps-vita/">PlayStation Vita</a>, family friendly options for <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a> and an amazing lineup of AAA titles and franchise favorites for <a href="http://us.playstation.com/ps3/">PS3</a>. The positive response we received from our community was overwhelming, and the confirmation from <a href="http://www.e3expo.com/">E3</a> judges was very gratifying. In fact, PlayStation hardware and software was nominated for more than 140 awards at E3 this year. Here’s a look at just a few of the accolades we received:]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://blog.us.playstation.com/tag/e311/">E3</a> may have wrapped up a few weeks back, but the excitement here at <a href="http://us.playstation.com/">PlayStation</a> is growing by the day. Not only are we coming off of one of the most successful E3s we’ve had in recent memory, but we are preparing for the launch of some of this year’s most-anticipated software titles as well as a couple of very exciting new pieces of hardware.</p>
<p style="text-align: justify;">This year we showcased one of the strongest software lineups in our history, including many creative and show stopping titles for the upcoming <a href="http://blog.us.playstation.com/category/ps-vita/">PlayStation Vita</a>, family friendly options for <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a> and an amazing lineup of AAA titles and franchise favorites for <a href="http://us.playstation.com/ps3/">PS3</a>. The positive response we received from our community was overwhelming, and the confirmation from <a href="http://www.e3expo.com/">E3</a> judges was very gratifying. In fact, PlayStation hardware and software was nominated for more than 140 awards at E3 this year. Here’s a look at just a few of the accolades we received:</p>
<p class="center"><a title="PlayStation Vita by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5843693994/"><img class="alignleft" src="http://farm3.static.flickr.com/2433/5843693994_aa927fb302.jpg" alt="PlayStation Vita" width="300" height="169" /></a></p>
<h2>PlayStation Vita</h2>
<p><span style="font-weight: normal;">G4TV.com, “<a href="http://www.g4tv.com/thefeed/blog/post/713844/best-of-e3-2011-the-winners-from-g4tvcom-and-x-play/">Best New Hardware</a>”<br />
</span><span style="font-weight: normal;">GameCritics: “<a href="http://www.gamecriticsawards.com/nominees.html">Best Hardware</a>”<br />
</span><span style="font-weight: normal;">Game Informer: “<a href="http://www.gameinformer.com/b/features/archive/2011/06/13/best-of-e3-2011.aspx?PostPageIndex=5">Best Tech</a>”</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p class="center"><a title="Journey by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5886927992/"><img class="alignleft" src="http://farm6.static.flickr.com/5235/5886927992_d0201faec5.jpg" alt="Journey" width="300" height="169" /></a></p>
<h2>Journey</h2>
<p><span style="font-weight: normal;">Examiner.com: “<a href="http://www.examiner.com/gaming-lifestyle-in-national/examiner-s-2011-e3-awards-living-artwork-journey">Best Living Artwork</a>”<br />
</span><span style="font-weight: normal;">GamesBeat/VentureBeat: “<a href="http://venturebeat.com/2011/06/14/venturebeats-top-picks-for-the-best-games-of-e3-2011-vote-for-you-own-in-our-poll/">Best Games of E3 2011</a>”<br />
</span><span style="font-weight: normal;">G4TV.com: “<a href="http://www.g4tv.com/thefeed/blog/post/713844/best-of-e3-2011-the-winners-from-g4tvcom-and-x-play/">Best Downloadable</a>”</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p class="center"><img class="alignleft" src="http://farm7.static.flickr.com/6143/5930964208_95b08f31e5_b.jpg" alt="Twisted Metal" width="300" height="165" /></a></p>
<h2>Sound Shapes</h2>
<p><span style="font-weight: normal;">IGN: “<a href="http://games.ign.com/articles/116/1165247p1.html">Best Music/Rhythm Game</a>”<br />
</span><span style="font-weight: normal;">GameTrailers: “<a href="http://www.gametrailers.com/video/best-music-best-of-e3/716400">Best Music Game</a>”<br />
</span><span style="font-weight: normal;">GameCritics: “<a href="http://www.gamecriticsawards.com/nominees.html">Best Handheld/Mobile Game</a>”</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p class="center"><a title="Twisted Metal by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/5886362795/"><img class="alignleft" src="http://farm7.static.flickr.com/6013/5886362795_f23c372459.jpg" alt="Twisted Metal" width="300" height="165" /></a></p>
<h2>Twisted Metal</h2>
<p><span style="font-weight: normal;">Attack of the Fanboy: “<a href="http://attackofthefanboy.com/news/attack-of-the-fanboy-e3-2011-awards/">Best of E3 PlayStation 3</a>”<br />
</span><span style="font-weight: normal;">PlayStation: The Official Magazine: “<a href="http://advertising.digitalfuture.com/mvg/index.php">Most Valuable Game</a>”<br />
</span><span style="font-weight: normal;">VGChartz: “<a href="http://gamrfeed.vgchartz.com/story/86817/e3-2011-best-of-show-awards/">Best Multiplayer</a>”</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p class="center"><img class="alignleft" src="http://farm7.static.flickr.com/6004/5916720712_fb9eff56c8_z.jpg" alt="UNCHARTED 3 3 wallpaper" width="300" height="169" /></p>
<h2>UNCHARTED 3: Drake’s Deception</h2>
<p><span style="font-weight: normal;">G4TV.com: “<a href="http://www.g4tv.com/thefeed/blog/post/713844/best-of-e3-2011-the-winners-from-g4tvcom-and-x-play/">Best Action/Adventure Game</a>”<br />
</span><span style="font-weight: normal;">GameTrailers: “<a href="http://www.gametrailers.com/video/best-multiplayer-best-of-e3/716386">Best Multiplayer</a>,” “<a href="http://www.gametrailers.com/video/best-3d-best-of-e3/716378">Best 3D Graphics</a>,” “<a href="http://www.gametrailers.com/video/best-graphics-best-of-e3/716370">Best Graphics</a>”<br />
</span><span style="font-weight: normal;">Yahoo! Games: “<a href="http://blog.games.yahoo.com/blog/776-yahoo-games-best-of-e3-2011-awards">Best of E3 2011</a>”</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h2><img class="alignleft" src="http://farm6.static.flickr.com/5266/5790840374_e0bd290716_b.jpg" alt="UNCHARTED 3 3 wallpaper" width="300" height="169" /></h2>
<h2>UNCHARTED: Golden Abyss</h2>
<p><span style="font-weight: normal;">Game Informer: “<a href="http://www.gameinformer.com/b/features/archive/2011/06/13/best-of-e3-2011.aspx?PostPageIndex=2">Best Handheld Game</a>”<br />
</span><span style="font-weight: normal;">E! Online: “<a href="http://www.eonline.com/uberblog/b246453_batman_zelda_tintin_top_10_games_of_e3.html">Top 10 Games of E3</a>”<br />
</span><span style="font-weight: normal;">Game Trailers: “<a href="http://www.gametrailers.com/video/best-playstation-best-of-e3/716364">Best PlayStation Vita Game</a>”</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p style="text-align: justify;">The year ahead will be a memorable one for PlayStation fans everywhere. The introduction of innovative hardware such as <a href="http://us.playstation.com/psvita/">PS Vita</a> and the <a href="http://blog.us.playstation.com/tag/3d-display/">PlayStation 3D Display</a> will set the bar high when it comes to both quality and creativity. PlayStation Vita will provide gamers with the highest definition handheld gaming experiences, delivering new ways to play at home and on-the-go. In addition, the PlayStation 3D Display will offer <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> users and their friends the ability to face-off with the exclusive two-player mode and provide easy access to all of their favorite 3D entertainment. Developers meanwhile will have more ways than ever to challenge and change the way people play and experience <a href="http://blog.us.playstation.com/tag/playstation-games/">PlayStation games</a>.</p>
<p style="text-align: justify;">We are continuing to work closely with the global community of <a href="http://blog.us.playstation.com/tag/worldwide-studios-tour/">Worldwide Studios</a> game developers and partners to deliver innovative games and content for the entire family of PlayStation hardware. I&#8217;m personally looking forward to all of the great software titles launching in the upcoming months, including <a href="http://blog.us.playstation.com/tag/resistance-3/">Resistance 3</a>, <a href="http://blog.us.playstation.com/tag/uncharted-3-drakes-deception/">Uncharted 3: Drake&#8217;s Deception</a>, <a href="http://blog.us.playstation.com/tag/ratchet-clank-all-4-one/">Ratchet &amp; Clank: All 4 One</a> and <a href="http://blog.us.playstation.com/tag/twisted-metal/">Twisted Metal</a>. We&#8217;ve got some great new <a href="http://us.playstation.com/ps3/accessories/playstation-move-motion-controller-ps3.html">PlayStation Move</a> titles coming as well, including <a href="http://blog.us.playstation.com/tag/medieval-moves/">Medieval Moves: Deadmund’s Quest,</a> and <a href="http://blog.us.playstation.com/tag/carnival-island/">Carnival Island</a>. And of course&#8230;we&#8217;ve got all kinds of great PlayStation Vita titles in the works, including <a href="http://blog.us.playstation.com/tag/uncharted-golden-abyss/">Uncharted: Golden Abyss</a>, <a href="http://blog.us.playstation.com/tag/modnation-racers/">ModNation Racers</a>, <a href="http://blog.us.playstation.com/tag/littlebigplanet/">LittleBigPlanet</a> and <a href="http://blog.us.playstation.com/tag/sound-shapes/">Sound Shapes</a>. Too much goodness to talk about in one little blog post&#8230;</p>
<p>Thanks to all of the great PlayStation fans out there who helped make E3 2011 one to remember!</p>
<p>Thanks,<br />
Scott<br />
Twitter: <a href="http://twitter.com/#!/RohdeScott">@RohdeScott</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/06/30/the-best-of-playstation-at-e3-2011/feed/</wfw:commentRss>
		<slash:comments>82</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2011/06/5843693994_aa927fb302_z.jpg</thumbnail_url>
<rating>4.5</rating><author_title>SVP of Product Development, Worldwide Studios America, SCEA</author_title>
<comment_count>82</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Sony Computer Entertainment Worldwide Studios: A Taste of What’s to Come</title>
		<link>http://blog.us.playstation.com/2011/04/11/sony-computer-entertainment-worldwide-studios-a-taste-of-whats-to-come/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sony-computer-entertainment-worldwide-studios-a-taste-of-whats-to-come</link>
		<comments>http://blog.us.playstation.com/2011/04/11/sony-computer-entertainment-worldwide-studios-a-taste-of-whats-to-come/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 18:45:01 +0000</pubDate>
		<dc:creator>Scott Rohde</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[worldwide studios tour]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=49633</guid>
		<description><![CDATA[It’s been a busy 2011 already for us here at Sony Computer Entertainment! We’ve seen the launch of <a href="http://blog.us.playstation.com/tag/littlebigplanet-2/">LittleBigPlanet 2</a>, <a href="http://blog.us.playstation.com/tag/mlb-11-the-show/">MLB 11 The Show</a>, <a href="http://blog.us.playstation.com/tag/killzone-3/">Killzone 3</a>, <a href="http://blog.us.playstation.com/tag/playstation-move-heroes/">PlayStation Move Heroes</a>, and many more—and we’re just getting started. Tomorrow sees the <a href="http://blog.us.playstation.com/2011/02/24/patapon-3-hits-april-12th-for-19-99-on-umd-and-psn/">release of Patapon 3</a> and April 19th marks the North American <a href="http://blog.us.playstation.com/2011/01/27/socom-4-ships-out-april-19th-new-multiplayer-video/">launch of SOCOM 4: U.S. Navy SEALs</a>. We have more heavy hitters coming throughout the year and I’m excited to announce that this week you’ll be seeing new information popping up on the PlayStation.Blog and through the gaming media offering sneak peeks at some of our biggest titles launching in 2011.]]></description>
			<content:encoded><![CDATA[<p>It’s been a busy 2011 already for us here at Sony Computer Entertainment! We’ve seen the launch of <a href="http://blog.us.playstation.com/tag/littlebigplanet-2/">LittleBigPlanet 2</a>, <a href="http://blog.us.playstation.com/tag/mlb-11-the-show/">MLB 11 The Show</a>, <a href="http://blog.us.playstation.com/tag/killzone-3/">Killzone 3</a>, <a href="http://blog.us.playstation.com/tag/playstation-move-heroes/">PlayStation Move Heroes</a>, and many more—and we’re just getting started. Tomorrow sees the <a href="http://blog.us.playstation.com/2011/02/24/patapon-3-hits-april-12th-for-19-99-on-umd-and-psn/">release of Patapon 3</a> and April 19th marks the North American <a href="http://blog.us.playstation.com/2011/01/27/socom-4-ships-out-april-19th-new-multiplayer-video/">launch of SOCOM 4: U.S. Navy SEALs</a>. We have more heavy hitters coming throughout the year and I’m excited to announce that this week you’ll be seeing new information popping up on the PlayStation.Blog and through the gaming media offering sneak peeks at some of our biggest titles launching in 2011.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/5610208123/" title="inFAMOUS 2 logo by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4105/5610208123_748a1cab6a_z.jpg" width="640" height="208" alt="inFAMOUS 2 logo"></a><br />
<a href="http://www.flickr.com/photos/playstationblog/5610787206/" title="Resistance 3 logo by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5102/5610787206_fc901483ff_z.jpg" width="640" height="118" alt="Resistance 3 logo"></a><br />
<a href="http://www.flickr.com/photos/playstationblog/5610207979/" title="UNCHARTED 3: Drake's Deception logo by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5310/5610207979_7f3847cc22_z.jpg" width="640" height="189" alt="UNCHARTED 3: Drake's Deception logo"></a></p>
<p>As a preview to our biggest industry conference—<a href="http://www.e3expo.com/">E3</a>—we’re conducting a media tour this week featuring early looks at some of this year’s most-anticipated PlayStation 3 titles: <a href="http://blog.us.playstation.com/tag/infamous-2/">inFAMOUS 2</a>, <a href="http://blog.us.playstation.com/tag/ratchet-clank-all-4-one/">Ratchet &#038; Clank: All 4 One</a>, <a href="http://blog.us.playstation.com/tag/resistance-3/">Resistance 3</a>, <a href="http://blog.us.playstation.com/tag/twisted-metal/">Twisted Metal</a>, and <a href="http://blog.us.playstation.com/tag/uncharted-3-drakes-deception/">UNCHARTED 3: Drake’s Deception</a>. We’re inviting several of our media partners to get a firsthand look at new content and information from each of the titles, and we’ll be sharing what we show them on the PlayStation.Blog starting tonight and throughout the next week.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5610225843/" title="Ratchet &amp; Clank: All 4 One logo by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5266/5610225843_66838d504c.jpg" width="289" height="160" alt="Ratchet &amp; Clank: All 4 One logo"></a><a href="http://www.flickr.com/photos/playstationblog/5610207913/" title="Twisted Metal logo by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5147/5610207913_4a4a790bb9.jpg" width="308" height="160" alt="Twisted Metal logo"></a></P></p>
<p>In fiscal year 2011 alone, Sony Computer Entertainment Worldwide Studios brought you 50 full game releases across three PlayStation platforms. Our close-knit community of development studios and partners is one of our most valuable assets in developing innovative gameplay that pushes the industry forward.</p>
<p>For example, both <a href="http://www.guerrilla-games.com/">Guerilla Games</a>, the team behind the <a href="http://www.killzone.com/kz3/agegate.html">Killzone</a> franchise, and <a href="http://www.zipperint.com/">Zipper Interactive</a>, the creators of <a href="http://www.socom.com/">SOCOM</a>, worked closely together to develop the new <a href="http://blog.us.playstation.com/2011/02/10/in-the-trenches-with-killzone-3-socom-4-and-the-playstation-move-sharp-shooter/">PlayStation Move sharp shooter attachment</a>. And with PlayStation 3 being the only gaming console readily capable for high-definition stereoscopic 3D, we’re continuing to see our developers advancing 3D gameplay. This week on the tour, <a href="http://insomniacgames.com/">Insomniac Games</a> North Carolina studio will showcase a 3D CG-animated gameplay experience with the first hands-on of <a href="http://us.playstation.com/games-and-media/games/ratchet-and-clank-all-4-one-ps3.html">Ratchet &#038; Clank: All 4 One</a> in 3D. Insomniac Games also <a href="http://blog.us.playstation.com/2011/03/29/resistance-3-will-support-3d-playstation-move-sharp-shooter-thanks-to-community-demand/">recently announced</a> 3D and PlayStation Move support for <a href="http://us.playstation.com/games-and-media/games/resistance-3-ps3.html">Resistance 3</a>, and <a href="http://www.naughtydog.com/">Naughty Dog</a> has blown people away with the fire effects they’ve shown off in their <a href="http://blog.us.playstation.com/2011/03/08/uncharted-3-lights-up-gdc-with-3d-villainess-katherine-marlowe/">first single-player 3D</a> reveal. And there’s much more to come!</p>
<p>As we head into this week of activity, we just want to thank you for your support throughout the first part of this year and we look forward to giving you many more great games throughout 2011. We always love hearing from our community, so tell us in the comments what PlayStation games you&#8217;re most anticipating in the coming months!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/04/11/sony-computer-entertainment-worldwide-studios-a-taste-of-whats-to-come/feed/</wfw:commentRss>
		<slash:comments>126</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2011/02/UNCHARTED-3.jpg</thumbnail_url>
<rating>4.65</rating><author_title>SVP of Product Development, Worldwide Studios America, SCEA</author_title>
<comment_count>126</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>make.believe: From Programmer to Naughty Dog Co-President</title>
		<link>http://blog.us.playstation.com/2010/02/19/make-believe-from-programmer-to-naughty-dog-co-president/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=make-believe-from-programmer-to-naughty-dog-co-president</link>
		<comments>http://blog.us.playstation.com/2010/02/19/make-believe-from-programmer-to-naughty-dog-co-president/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 23:01:32 +0000</pubDate>
		<dc:creator>Scott Rohde</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[inside playstation]]></post_tag>
		<post_tag><![CDATA[make.believe]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[uncharted 2]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=24531</guid>
		<description><![CDATA[You’ve probably seen Sony’s global “make.believe” (pronounced &#8220;make-dot-believe&#8221;) initiative by now, which comes with a simple message: believe that anything you can imagine, you can make real. I know a lot of you have heard the name Christophe Balestra, and like many of you out there, his make.believe moment is taking place every day. Christophe, [...]]]></description>
			<content:encoded><![CDATA[<p>You’ve probably seen <a href="http://www.sony.com/index.php">Sony</a>’s global “<a href="http://www.sony.net/united/makedotbelieve/">make.believe</a>” (pronounced &#8220;make-dot-believe&#8221;) initiative by now, which comes with a simple message: believe that anything you can imagine, you can make real. I know a lot of you have heard the name <a href="http://blog.us.playstation.com/author/cbalestra/">Christophe Balestra</a>, and like many of you out there, his make.believe moment is taking place every day. Christophe, along with co-president <a href="http://blog.us.playstation.com/author/ewells/">Evan Wells</a> and the entire team at <a href="http://naughtydog.com/">Naughty Dog</a>, have been creating amazing games for the <a href="http://www.us.playstation.com/">PlayStation</a> family since the mid-nineties, when <a href="http://www.us.playstation.com/PSone/Games/Crash_Bandicoot">Crash Bandicoot</a> made his debut on the original PlayStation. Since then, the Dogs have brought us the incredible <a href="http://www.jakanddaxterlegend.com/">Jak and Daxter franchise</a> of adventure games, and of course, the critically acclaimed <a href="http://www.unchartedthegame.com/">UNCHARTED series</a>, including the latest award winning title, <a href="http://blog.us.playstation.com/tag/uncharted-2/">UNCHARTED 2: Among Thieves</a>. Naughty Dog has played a huge role in shaping the action adventure genre as we know it today, and their games have greatly influenced my own personal gaming experience.  </p>
<p>It’s no surprise that <a href="http://blog.us.playstation.com/tag/naughty-dog/">Naughty Dog</a>’s unique combination of storytelling cinematics, frantic action sequences, challenging traversal and tricky puzzle solving has been recognized across the industry and worldwide. Last evening in Las Vegas, UNCHARTED 2: Among Thieves took the <a href="http://www.interactive.org/">Interactive Achievement Awards</a> by storm, grabbing ten awards, the most for any one title. It also won “Overall Game of the Year” for 2009, which is the second time PlayStation has been awarded this coveted honor by the academy. <a href="http://www.us.playstation.com/PS3/Games/UNCHARTED_2_Among_Thieves">UNCHARTED 2: Among Thieves</a> has also garnered more than 150 other industry awards, has over 1.5 million online users worldwide, and has surpassed 3.5 million copies sold worldwide – the fastest selling first-party title for PlayStation. Not to mention, it’s established a new standard for games developed on the <a href="http://www.us.playstation.com/PS3">PS3 platform</a>.</p>
<p>We’re incredibly excited to see all of the continued innovations and platform-defining games that will come from the creative minds at Naughty Dog. Giving consumers a reason to be excited about video games is our “make.believe” promise and we’re thrilled to have Naughty Dog to help us make this a reality. With that, I’d like to share with you Christophe’s “<a href="http://blog.us.playstation.com/2010/01/make-believe-gran-turismo-made-him-a-pro/">make.believe</a>” story from his point of view:  </p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_cdfefdb"><param name="movie" value="http://www.viddler.com/simple/cdfefdb/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/cdfefdb/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_cdfefdb"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2010/02/19/make-believe-from-programmer-to-naughty-dog-co-president/feed/</wfw:commentRss>
		<slash:comments>45</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.75</rating><author_title>SVP of Product Development, Worldwide Studios America, SCEA</author_title>
<comment_count>45</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>E3 09: The Best Talent = The Best Titles</title>
		<link>http://blog.us.playstation.com/2009/06/02/e3-09-the-best-talent-the-best-titles/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=e3-09-the-best-talent-the-best-titles</link>
		<comments>http://blog.us.playstation.com/2009/06/02/e3-09-the-best-talent-the-best-titles/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 22:30:05 +0000</pubDate>
		<dc:creator>Scott Rohde</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[E309]]></post_tag>
		<post_tag><![CDATA[infamous]]></post_tag>
		<post_tag><![CDATA[insomniac games]]></post_tag>
		<post_tag><![CDATA[littlebigplanet]]></post_tag>
		<post_tag><![CDATA[MAG]]></post_tag>
		<post_tag><![CDATA[media molecule]]></post_tag>
		<post_tag><![CDATA[naughty dog]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[ratchet & clank]]></post_tag>
		<post_tag><![CDATA[sucker punch]]></post_tag>
		<post_tag><![CDATA[uncharted 2]]></post_tag>
		<post_tag><![CDATA[united front games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=11221</guid>
		<description><![CDATA[Hi PlayStation fans, I&#8217;m Scott Rohde, VP of product development at SCEA. You may not realize this, but we have over 2500 Worldwide Studio employees who&#8217;s jobs are focused on bringing unique IP to the PlayStation platforms. And that number doesn&#8217;t even include the talented outside developers like Sucker Punch, Insomniac and United Front Games. [...]]]></description>
			<content:encoded><![CDATA[<p>Hi PlayStation fans, I&#8217;m Scott Rohde, VP of product development at SCEA. You may not realize this, but we have over 2500 Worldwide Studio employees who&#8217;s jobs are focused on bringing unique IP to the PlayStation platforms. And that number doesn&#8217;t even include the talented outside developers like <a href="http://blog.us.playstation.com/tag/sucker-punch/">Sucker Punch</a>, <a href="http://blog.us.playstation.com/tag/insomniac-games/">Insomniac</a> and <a href="http://www.unitedfrontgames.com/">United Front Games</a>. That&#8217;s a lot of people working hard to bring you one of the best software line-ups that we’ve ever put out in a calendar year.</p>
<p>We are starting NOW with <a href="http://www.us.playstation.com/PS3/Games/inFAMOUS">inFAMOUS</a>, the incredible new open world action title from Sucker Punch that hit store shelves last week, <a href="http://www.us.playstation.com/PS3/Games/MAG">MAG</a> &#8211; the first and only 256 player FPS coming out of our <a href="http://www.zipperint.com/">Zipper studio</a>, <a href="http://www.us.playstation.com/PS3/Games/UNCHARTED_2_Among_Thieves">UNCHARTED 2: Among Thieves</a>, the latest epic creation from the brilliant, creative minds at Naughty Dog, and <a href="http://www.us.playstation.com/PS3/Games/Ratchet_and_Clank_Future_A_Crack_in_Time">Ratchet and Clank Future 2: A Crack in Time</a>, another exciting chapter in the Ratchet series from our long-time partners at Insomniac&#8230; and the list goes on.</p>
<p>Our team invests the time and dollars to bring you a diverse library of games, games which our competitors might find too risky to take a chance on. Make sure to check the news from the press conference to see and hear a little more about Worldwide Studios future vision. We showed an incredible 14 disc based first party games today that you simply will not find on another system.</p>
<p>For example, I&#8217;m excited to announce the debut of the next big thing in the Play, Create, Share genre &#8211; ModNation Racers. This game joins <a href="http://blog.us.playstation.com/tag/littlebigplanet/">LittleBigPlanet</a> as another truly innovative title in a genre that continues to be defined by Sony. In ModNation Racers, the players can design their own karts, drivers and tracks with an intuitive, yet amazingly deep set of tools. In fact, the tools are so deep, the developer, United Front Games, is using the tools to build the entire game! We will have a lot more to share on ModNation Racers, so stay tuned.</p>
<p>I&#8217;m incredibly excited about the SCE first party exclusive lineup over the next 6-12 months, and I&#8217;m only scratching the surface in this quick post. To whet your appetite, take a look at the new <a href="http://blog.us.playstation.com/tag/uncharted-2/">UNCHARTED 2: Among Thieves</a>.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_340aad8a"><param name="movie" value="http://www.viddler.com/simple/340aad8a/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/340aad8a/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_340aad8a"></embed></object></p>
<p>Be sure to check back for details during and after <a href="http://blog.us.playstation.com/tag/e309/">E3</a> for more updates.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/06/02/e3-09-the-best-talent-the-best-titles/feed/</wfw:commentRss>
		<slash:comments>181</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.8</rating><author_title>SVP of Product Development, Worldwide Studios America, SCEA</author_title>
<comment_count>181</comment_count>
<comment_replies_count>4</comment_replies_count>	</item>
	</channel>
</rss>
