Though PS4’s price, release date and form factor haven’t yet been revealed, Jim and Michael provide some valuable insight into the inspiration behind PS4 — as well as how European World Wide Studios teams like Guerrilla Games, Evolution Studios, and Media Molecule are leading the charge into the next generation of gaming.
+ Posted by Sid Shuman
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During the presentation, Lead System Architect Mark Cerny remarked that PS4 was made “by game creators, for game creators.” To test that theory, we met with two of PlayStation’s top game creators, SCE Worldwide Studios President Shuhei Yoshida and SCE Worldwide Studios Senior Vice President Scott Rohde, to see which of PS4’s new features has them most inspired.
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We’re a bit late… but today’s show is worth the wait! Hear our post-show impressions of Wednesday’s big PS4 announcement, then stick around for on-site interviews with SCE World Wide Studios President Shuhei Yoshida, celebrated indie designer Jonathan Blow (The Witness), Oddworld Inhabitants CEO Lorne Lanning, and a moment with one devoted superfan. You’ve seen the future — now it’s time to hear it.
PlayStation Meeting 2013: it’s finally (almost) here! The festivities begin today, Wednesday February 20th starting at 6:00pm Eastern Time (3:00pm Pacific Time)….and you’ll be able to watch live right here from this humble PlayStation.Blog post. Set those bookmarks and timers!
If you simply must leave the warm, soothing embrace of PlayStation.Blog, you’ll also be able to follow along live on PlayStation.com, inside the virtual world of PlayStation Home, and even via your PS3’s Xross Media Bar — just look for it under the “What’s New” section.
+ Posted by Sid Shuman
PlayStation’s arrival to the world of gaming signaled a change in the status quo and a sign of things to come. The original PlayStation system emerged in 1994 in Japan as a dark horse challenger, a seemingly outgunned newcomer entering a crowded field dominated by legends of the 16-bit era. PlayStation’s advanced technology and innovative controller design won raves with critics and gamers, and in 1995, the system expanded to North America, Europe, and Australia. Accompanied by a powerful salvo of titles including WipEout, Crash Bandicoot, and Gran Turismo, PlayStation’s rapid rise marked the end of one era of videogames and the dawn of another. The world was never the same.
Be sure to visit our YouTube page in the coming days as we present the evolution of PlayStation and recap our greatest moments. Then, be the first to know on February 20th, 2013 at 6:00pm Eastern Time.
+ Posted by Sid Shuman
Avast! Media Molecule Tearaway our hearts with reams of new info on the upcoming papercraftian PS Vita adventure in a new chat with Producer Michelle Ducker and Game Designer Christophe Villedieu. Then we unleash all the new North American releases for February 19th, talk Ni no Kuni and Dead Space 3, and play a fresh round of your wonderful voicemails. See you next week with another episode!
+ Posted by Sid Shuman
As penance for missing last week’s Blogcast recording (sorry!), we’ve double-stuffed today’s episode with three big, big interviews on some of 2013′s most promising PlayStation games. Naughty Dog‘s Creative Director Neil Druckmann and Game Director Bruce Straley discuss new details for this year’s eagerly awaited PS3 survival epic The Last of Us…