Delirious with the first signs of impending E3 madness, we forge ahead to bring you the new releases for Tuesday May 27th, chat about Transistor, and ladle out colorful dollops of Hohokum insight from creators Ricky Haggett and Dick Hogg. Enjoy!
PS4/PS3/Vita co-op shooter Helldivers and PS4 indie Chasm take center stage on today’s tardy (sorry!) show. Listen in for first details on the new North American game releases for May 20th, new listener letters and the usual shenanigans.
Our indiestravaganza continues with windy interviews on PS4/PS Vita blood brothers The Binding of Isaac: Rebirth and Aztez, as well as all of those new releases in North America for May 14th, listener letters and voicemails, plus movie talk From Here to Eternity. And nary a Dark Souls mention! Except for that one.
This week saw the long-awaited release of the new PS Vita, which features a slimmer, lighter design, enhanced battery life, and 1GB of onboard storage, in addition to a host of subtle refinements. We caught up with two key individuals responsible for the new PS Vita design — Taichi Nokuo, UX Platform Design Group for the SCE Corporate Design Center, and Mika Nagae, Strategy and Product Planning Dept — to learn more about how this elegant overhaul came to be.
So here’s something a little bit different: We want you to mail us.
Seriously, we do. We want you to tell us how games have affected your life. If they’ve shocked you, or scared you, or changed you, we want to hear why. We want to hear how your experiences with games have defined you.
Last week, I shared my first PS4 hands-on experiences with Destiny, Bungie’s ambitious social shooter. In today’s new video, weapons, armor, and loot are squarely in the crosshairs as lead designer Lars Bakken and community manager David Dague walk us through Bungie’s plans for galactic domination.
Supergiant’s Greg Kasavin talks PS4 stunner Transistor (out May 20th) and new interviews for indie standouts Nidhogg and Rogue Legacy headline this week’s indie-powered show. Plus: new North American game releases for May 6th 2014, listener letters and more.
Having spend several hours with a pre-release version of Destiny on PS4, my sense is that Bungie’s vision is no less than a complete rethink of how multiplayer shooters work. Destiny is a deconstruction and reconstruction of a genre that has languished in sterile matchmaking lobbies for far too long.