Hello readers, I’m back again, and The Saboteur is actually out today! I am truly excited that it’s finally available and you can all play it now. Today, I want to talk about the different characters in The Saboteur. Because the game is very story driven, it was extremely important to us to have a […]
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Hey guys, I just got back from my little world tour (San Francisco, London, Moscow, whew!) showing off The Saboteur‘s open-world/sandbox gameplay and perks system, so I figured this might make a good topic to add to my developer diary series on The Saboteur for PS3. One of the reasons we built a scaled down […]
…Aaaaand back. Last we talked I told you about my buddy and our hero Sean Devlin, since then he and I have been quite busy. We’ve had some pretty cool press trips to the UK and even to the city where The Saboteur is set in—Paris. Felt a lot like a coming home. Paris in […]
Greetings PlayStation.Blog! I’m Tom French, Lead Designer of The Saboteur. Since this is my first post on the blog, I figured it might be best to give you an introduction to The Saboteur for those of you that know little to nothing about our game. Simply put, the game is a big-story-driven-open-world-action-sandbox-game that pits a […]
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