The SIREN project started in the autumn months of the new 21st century. I was very fortunate to have been surrounded by a very talented team of people on my team. Together with Game Director Keiichiro Toyama, Scenario Writer Naoko Sato, and Art Director Isao Takahashi, I sat down to discuss concepts. We then extended the discussions to excellent creators both internally and externally for a collaborative production effort.
We were on a mission to formulate a form of fear or horror that would resonate with an audience regardless of their cultural background, and to deliver that from a very intentionally Japanese perspective. Thorough studies sprung our inspirations, which then became our core for producing SIREN. No room for compromise, but plenty of room for the sense of playful creativity, we progressed to develop a Japanese Modern Horror that could reach out and be appreciated by the world.
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