It was about 5 years ago that I kicked off a side hobby project. At the time I was working at Petroglyph on an RTS game as a programmer during the day, and just wanted a fun side project to work on as a hobby for my evenings and weekends. Some people build model airplanes, some collect stamps. My hobby is making games.
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Hey everyone – this is Tom Happ, the sole developer of Axiom Verge. About a month ago, I was given the opportunity to come to PS.Blog and describe the dedicated Speed Run mode feature of Axiom Verge. I was absolutely thrilled with everyone’s response.
Hey everyone – this is Tom Happ, the sole developer of Axiom Verge. I did all of the art, music, design, animation, and programming as a labor of love. After 5 years of working on Axiom Verge in isolation, I’m finally getting close to launch. I can’t wait for everyone to get their hands on it. I’m pretty proud of what I’ve been able to make as a team of 1, but the ultimate judges will be you, the players.
It’s been the most amazing year of my life. In January 2014, Axiom Verge was a hobby project I’d been working on nights and weekends for almost four years. By April it was picked up by the PlayStation Pub Fund, then in June it won best of E3 awards, and in September Nintendo’s former indie boss came on to personally make sure it would be a success.
I’m Tom Happ, the sole programmer-artist-designer-composer person behind Axiom Verge, a 2D side-scrolling action-adventure coming out on PS4 and PS Vita in early 2015. If you’ve not heard of Axiom Verge (or even if you have), the best thing to do is to put on your best pair of headphones and watch the trailer below:
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