PlayStation.Blog
Jan 08 2013 Tom Lipschultz's Avatar

Corpse Party: Book of Shadows is Coming, And It Knows No Mercy

+ Posted by Tom Lipschultz

Well, the time is almost upon us. A week from today – Tuesday, January 15th, 2013 – Corpse Party: Book of Shadows will be available for purchase on the North American PlayStation Store for $19.99, with a European release to follow shortly thereafter. It’s been a long journey getting this game to you guys, so it seemed prudent to give you all a bit more information about it. After all, an appetite for blood and dismay is at its best when thoroughly whetted…

And since each chapter in Corpse Party: Book of Shadows tells its own standalone story, I thought the best way to make you salivate even more would be to give a brief, spoiler-free introduction to each one. So without further ado, here’s a taste of what’s in store for you when you fire up your PSP (or PS Vita) next week.

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Oct 22 2012 Tom Lipschultz's Avatar

Corpse Party: Book of Shadows Coming This Winter, Corpse Party Sale Tomorrow

+ Posted by Tom Lipschultz

Corpse Party on PSP. What more can you say about it? In my previous PlayStation.Blog entries, I’ve likened it to horror classics such as Clock Tower and Fatal Frame. I’ve talked about how it’s one of the creepiest, most effective horror games I’ve ever played, and how its unique visuals, its 3D binaural audio and its storytelling methods help give it an uncomfortable, unforgettable atmosphere. And you, fair players… you agreed with me. You played it late at night with headphones on, just as I suggested, and it kept you awake. It haunted your nightmares and made you jump every time your house creaked or your neighbor’s kids smacked the wall… until you realized, wait a minute, I don’t have any neighbors!

And then you were never heard from again…Presumably because you were too busy getting every wrong end in the game, of course. It’s hard to resist the charm of those horrible, horrible deaths, after all!

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Apr 04 2012 Tom Lipschultz's Avatar

Way of the Samurai 4 Coming Exclusively to PS3

+ Posted by Tom Lipschultz

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Say WotS?! You heard me right! Spike and Acquire’s Way of the Samurai 4 is confirmed for release in North America on the PS3, and we at XSEED Games are pleased to be bringing it to you fully uncut and uncensored. Torture chambers, naughty midnight missions in the dark and all the brutal slaughtering you can handle await in this riveting and 100% historically accurate (shhhh!) sandbox-style samurai period drama.

Admiral Perry has just opened Japan’s borders to the British, allowing for a long-overdue globalization process to begin. Unfortunately, one of the open ports happens to be a modest Japanese burg called Amihama, where a resistance group known as the “Disciples of Prajna” have taken up arms against the arriving foreigners and all who support them.

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Mar 20 2012 Tom Lipschultz's Avatar

Sumioni: Demon Arts Inks Its Way to PS Vita Today

+ Posted by Tom Lipschultz

Sumioni: Demon Arts

Well, the day has finally come. We’ve talked about the many ways to play Sumioni: Demon Arts and gone into great detail on how the game perfectly complements the PS Vita’s many unique features, but now it’s time to see for yourself just how addictive it truly is.

Sumioni: Demon Arts is an exclusive PS Vita action platformer from Acquire and XSEED Games that taps into PS Vita’s powerful touchscreen. Using your finger, you’ll be able to draw bridges to cross dangerous obstacles, summon thunderclouds or sacred lions to attack enemies, and much, much more.

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Feb 23 2012 Tom Lipschultz's Avatar

Master PS Vita’s Many Inputs with Sumioni: Demon Arts

+ Posted by Tom Lipschultz

Sumioni

So PS Vita is officially out! Many of you are probably holding it in your hands right now, basking in that “new system smell” and lovingly polishing that beautiful screen to a glossy sheen. I know I am!

Still, PS Vita is dauntingly new and different from what I’m used to as a gamer. The touchscreen and the rear touch pad are like strange creatures to one such as I, having played mostly PSP titles since 2006. Even brief stints with other touchscreen devices couldn’t have hoped to prepare me for the subtle sensitivities and nuances of PS Vita – to say nothing of the way it harmoniously mixes its multi-touch functionality with traditional analog stick and button controls.
As more and more PS Vita games utilize these unique features (and game designs get more and more complex and challenging in the process), learning to switch between analog controls and touchscreen actions on the fly, or learning when and how to get the most out of the rear touch pad, will become absolutely essential to your gaming survival.

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Jan 12 2012 Tom Lipschultz's Avatar

Sumioni: Demon Arts for PS Vita: Classic Japanese Art, Modern Platforming Action

+ Posted by Tom Lipschultz

Before you stands a tower, and upon that tower stands an angry bowman, shooting wave upon wave of arrows in your direction. He’s far out of reach, and the tower completely blocks your path, so you’re forced to deal with this situation in order to proceed – but how do you go about it?

You could always hack at the tower’s support structure with your sword, wearing it away bit by bit until the whole thing comes tumbling to the ground…but that might take a while, and the bowman would be shooting you in the head repeatedly the whole time. Maybe you’d be better off taking out your paintbrush and drawing a sloped platform up, over and around the tower, creating a bridge to guide you past it safely. Or perhaps you could set the tower (and its occupant) ablaze, or spawn a lightning-spewing thundercloud above it and let Mother Nature handle the rest.

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Nov 22 2011 Tom Lipschultz's Avatar

Let’s Get This Corpse Party Started!

+ Posted by Tom Lipschultz

Halloween may be over, but if you’ve ever wondered what Thanksgiving might be like from the turkey’s point of view, Corpse Party’s totally got your back!

Releasing for the PSP later today as a PlayStation Store exclusive download (at a mere $19.99), Corpse Party immerses you within the creepy confines of a dangerously haunted, completely inescapable school building as you struggle in vain to rescue your friends from the clammy grasp of death and find a way back home before suffering a complete descent into insanity (or worse!).

So after you’ve feasted upon the supple flesh of the holiday bird this week, let the tryptophan lull you into a false sense of comfort, dim the lights and get ready to have some serious nightmares. This party’s just getting started – and it ain’t messin’ around!

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Oct 31 2011 Tom Lipschultz's Avatar

Corpse Party and the Psychology of Horror

+ Posted by Tom Lipschultz

We love to be scared. There’s something so primal and universal about fear, and a good horror story can really bring out the best of it, making our hearts race and our minds veer toward the darkest recesses of the human psyche. And we just keep going back for more!

Yet by the same token, horror has become so passe that we barely even react when we encounter imagery of skeletons, zombies, witches, bats, vampires and ghouls. True primal fear is hard to come by in the modern world, and this applies to video games as well. When you hear the term “horror game,” what’s the first thing that pops into your mind? Probably “zombies” since that seems to characterize much of the horror genre nowadays. Most modern horror games assault you with wave after wave of zombies, and you can typically one-shot them back to their graves. They may look scary, but when’s the last time you were actually frightened in a zombie shooter game? Maybe you had an exciting time playing one, and jumped at a handful of startling moments, but the mere fact that you’re able to defend yourself – that you have a means of fighting back – makes just about every entry in the genre less horror than action.

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