It’s here! Ys: Memories of Celceta, the latest installment in Nihon Falcom’s storied Ys series, is out today for PS Vita. It’s $39.99 for the digital or physical standard edition, and $59.99 for the swanky Silver Anniversary Edition. The Silver Edition comes with a 130-page “Travel Journal” full of art, maps, and strategies, a cloth map depicting the lands of Celceta, a three CD compilation of original and arranged music, and a logo-emblazoned compass.
The latest installment in Nihon Falcom’s 25 year-old RPG franchise, Ys: Memories of Celceta, is a complete reimagining of the series’ legendary fourth installment. To make a long story short(ish), Ys IV is a game that’s been published in Japan three times previously — and all were completely different games that were developed independently by different companies.
Well, the time is almost upon us. A week from today – Tuesday, January 15th, 2013 – Corpse Party: Book of Shadows will be available for purchase on the North American PlayStation Store for $19.99, with a European release to follow shortly thereafter. It’s been a long journey getting this game to you guys, so it seemed prudent to give you all a bit more information about it. After all, an appetite for blood and dismay is at its best when thoroughly whetted…
And since each chapter in Corpse Party: Book of Shadows tells its own standalone story, I thought the best way to make you salivate even more would be to give a brief, spoiler-free introduction to each one. So without further ado, here’s a taste of what’s in store for you when you fire up your PSP (or PS Vita) next week.
Corpse Party on PSP. What more can you say about it? In my previous PlayStation.Blog entries, I’ve likened it to horror classics such as Clock Tower and Fatal Frame. I’ve talked about how it’s one of the creepiest, most effective horror games I’ve ever played, and how its unique visuals, its 3D binaural audio and its storytelling methods help give it an uncomfortable, unforgettable atmosphere. And you, fair players… you agreed with me. You played it late at night with headphones on, just as I suggested, and it kept you awake. It haunted your nightmares and made you jump every time your house creaked or your neighbor’s kids smacked the wall… until you realized, wait a minute, I don’t have any neighbors!
And then you were never heard from again…Presumably because you were too busy getting every wrong end in the game, of course. It’s hard to resist the charm of those horrible, horrible deaths, after all!
Say WotS?! You heard me right! Spike and Acquire’s Way of the Samurai 4 is confirmed for release in North America on the PS3, and we at XSEED Games are pleased to be bringing it to you fully uncut and uncensored. Torture chambers, naughty midnight missions in the dark and all the brutal slaughtering you can handle await in this riveting and 100% historically accurate (shhhh!) sandbox-style samurai period drama.
Admiral Perry has just opened Japan’s borders to the British, allowing for a long-overdue globalization process to begin. Unfortunately, one of the open ports happens to be a modest Japanese burg called Amihama, where a resistance group known as the “Disciples of Prajna” have taken up arms against the arriving foreigners and all who support them.
Well, the day has finally come. We’ve talked about the many ways to play Sumioni: Demon Arts and gone into great detail on how the game perfectly complements the PS Vita’s many unique features, but now it’s time to see for yourself just how addictive it truly is.
Sumioni: Demon Arts is an exclusive PS Vita action platformer from Acquire and XSEED Games that taps into PS Vita’s powerful touchscreen. Using your finger, you’ll be able to draw bridges to cross dangerous obstacles, summon thunderclouds or sacred lions to attack enemies, and much, much more.
So PS Vita is officially out! Many of you are probably holding it in your hands right now, basking in that “new system smell” and lovingly polishing that beautiful screen to a glossy sheen. I know I am!
Still, PS Vita is dauntingly new and different from what I’m used to as a gamer. The touchscreen and the rear touch pad are like strange creatures to one such as I, having played mostly PSP titles since 2006. Even brief stints with other touchscreen devices couldn’t have hoped to prepare me for the subtle sensitivities and nuances of PS Vita – to say nothing of the way it harmoniously mixes its multi-touch functionality with traditional analog stick and button controls.
As more and more PS Vita games utilize these unique features (and game designs get more and more complex and challenging in the process), learning to switch between analog controls and touchscreen actions on the fly, or learning when and how to get the most out of the rear touch pad, will become absolutely essential to your gaming survival.
Before you stands a tower, and upon that tower stands an angry bowman, shooting wave upon wave of arrows in your direction. He’s far out of reach, and the tower completely blocks your path, so you’re forced to deal with this situation in order to proceed – but how do you go about it?
You could always hack at the tower’s support structure with your sword, wearing it away bit by bit until the whole thing comes tumbling to the ground…but that might take a while, and the bowman would be shooting you in the head repeatedly the whole time. Maybe you’d be better off taking out your paintbrush and drawing a sloped platform up, over and around the tower, creating a bridge to guide you past it safely. Or perhaps you could set the tower (and its occupant) ablaze, or spawn a lightning-spewing thundercloud above it and let Mother Nature handle the rest.