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	<title>PlayStation.Blog &#187; Tom Lipschultz</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>Corpse Party: Book of Shadows is Coming, And It Knows No Mercy</title>
		<link>http://blog.us.playstation.com/2013/01/08/corpse-party-book-of-shadows-is-coming-and-it-knows-no-mercy/</link>
		<comments>http://blog.us.playstation.com/2013/01/08/corpse-party-book-of-shadows-is-coming-and-it-knows-no-mercy/#comments</comments>
		<pubDate>Tue, 08 Jan 2013 14:01:13 +0000</pubDate>
		<dc:creator>Tom Lipschultz</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[corpse party]]></post_tag>
		<post_tag><![CDATA[corpse party: book of shadows]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[xseed games]]></post_tag>

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		<description><![CDATA[Well, the time is almost upon us. A week from today – Tuesday, January 15th, 2013 – <a href="http://blog.us.playstation.com/tag/corpse-party-book-of-shadows/">Corpse Party: Book of Shadows</a> will be available for purchase on the North American PlayStation Store for $19.99, with a European release to follow shortly thereafter. It’s been a long journey getting this game to you guys, so it seemed prudent to give you all a bit more information about it. After all, an appetite for blood and dismay is at its best when thoroughly whetted... 

And since each chapter in Corpse Party: Book of Shadows tells its own standalone story, I thought the best way to make you salivate even more would be to give a brief, spoiler-free introduction to each one. So without further ado, here’s a taste of what’s in store for you when you fire up your PSP (or PS Vita) next week.]]></description>
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<p>Well, the time is almost upon us. A week from today – Tuesday, January 15th, 2013 – <a href="http://blog.us.playstation.com/tag/corpse-party-book-of-shadows/">Corpse Party: Book of Shadows</a> will be available for purchase on the North American PlayStation Store for $19.99, with a European release to follow shortly thereafter. It’s been a long journey getting this game to you guys, so it seemed prudent to give you all a bit more information about it. After all, an appetite for blood and dismay is at its best when thoroughly whetted&#8230; </p>
<p>And since each chapter in Corpse Party: Book of Shadows tells its own standalone story, I thought the best way to make you salivate even more would be to give a brief, spoiler-free introduction to each one. So without further ado, here’s a taste of what’s in store for you when you fire up your PSP (or PS Vita) next week.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/8358092251/" title="Corpse Party: Book of Shadows on PSP by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8491/8358092251_f7edfa52eb_n.jpg" width="302" height="170" alt="Corpse Party: Book of Shadows on PSP"></a><a href="http://www.flickr.com/photos/playstationblog/8358092261/" title="Corpse Party: Book of Shadows on PSP by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8054/8358092261_e112a0c3af_n.jpg" width="320" height="170" alt="Corpse Party: Book of Shadows on PSP"></a></p>
<div style=background-color:#d8e6f5;width:540px;padding:15px;margin:auto;margin-top:15px;>
<div style=font-size:18px;text-align:center;><strong>Chapter 1: Seal</strong></div>
<p>An important introduction to the “alternate universe” within which several of the game’s chapters take place. What if our poor Kisaragi High protagonists went into Heavenly Host Elementary School (the cursed plane where all the horrors of the first game occurred) with an almost instinctive foreknowledge of what awaited them therein? Would it be possible for them to avert their horrific destinies? “Seal” tracks Naomi and Seiko as they seek to answer this question, mirroring and expanding upon events from chapter 1 of the first game.</p></div>
<div style=background-color:#eaf2fb;width:540px;padding:15px;margin:auto;margin-top:15px;>
<div style=font-size:18px;text-align:center;><strong>Chapter 2: Demise</strong></div>
<p>Similarly, “Demise” tracks would-be transfer student Mayu under these same circumstances, weaving a rather lengthy tale that delves deep into her personality while also prominently featuring other Corpse Party mainstay characters and reuniting series fans with Musashigawa Junior High student Nana Ogasawara (whom players of the first game may remember from Extra Chapter 1).</p></div>
<div style=background-color:#d8e6f5;width:540px;padding:15px;margin:auto;margin-top:15px;>
<div style=font-size:18px;text-align:center;><strong>Chapter 3: Encounter</strong></div>
<p>The first of the game’s two prequel chapters, “Encounter” takes a closer look at the life and times of overzealous homeroom T.A. Ms. Yui Shishido, who’s caught herself a nasty cold and – through a series of unlikely circumstances – found herself being cared for by one of her top students, Satoshi Mochida. In her fevered dreams, she recalls her own high school life at Kisaragi, recounting memories of a boy she fancied back then&#8230; as well as a ghostly encounter that may or may not have actually happened one rainy evening&#8230;</p></div>
<div style=background-color:#eaf2fb;width:540px;padding:15px;margin:auto;margin-top:15px;>
<div style=font-size:18px;text-align:center;><strong>Chapter 4: Purgatory</strong></div>
<p>The second prequel chapter focuses on high school paranormalist Naho Saenoki and her best friend, Sayaka Ooue. Both girls are famous – Naho a published author and respected paranormal investigator, Sayaka a popular radio personality – and their collective star power is about to double as Naho is scheduled to appear on Sayaka’s show as a guest speaker. But it may not be only airwaves the two share, as we learn in “Purgatory” just how dangerous Naho’s research can be&#8230;</p></div>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/8358092273/" title="Corpse Party: Book of Shadows on PSP by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8499/8358092273_9fd6864490_n.jpg" width="316" height="172" alt="Corpse Party: Book of Shadows on PSP"></a><a href="http://www.flickr.com/photos/playstationblog/8358092275/" title="Corpse Party: Book of Shadows on PSP by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8374/8358092275_a01cd0ae2f_n.jpg" width="307" height="170" alt="Corpse Party: Book of Shadows on PSP"></a></p>
<div style=background-color:#d8e6f5;width:540px;padding:15px;margin:auto;margin-top:15px;>
<div style=font-size:18px;text-align:center;><strong>Chapter 5: Shangri-La</strong></div>
<p>The longest of the game’s eight chapters, “Shangri-La” focuses on the socially reclusive Morishige as he struggles to cope with the inhumanly cruel environment in which he now dwells. Along the way, his path will cross with those of numerous other students from Byakudan High and Musashigawa Junior High, as well as the hapless cameraman Taguchi. With this many miserable, paranoid souls wandering around in an inescapable land of death and dismay, it’s only a matter of time before somebody cracks&#8230;</p></div>
<div style=background-color:#eaf2fb;width:540px;padding:15px;margin:auto;margin-top:15px;>
<div style=font-size:18px;text-align:center;><strong>Chapter 6: Mire</strong></div>
<p>To summarize “Mire” would be far too big a spoiler. Suffice it to say, it chronicles the adventures of stoic old Kizami, little Yuka and the girl in red herself, Sachiko. And it connects with one of the first game’s many wrong ends. (Those who’ve played Corpse Party should be shuddering right about now.)</p></div>
<div style=background-color:#d8e6f5;width:540px;padding:15px;margin:auto;margin-top:15px;>
<div style=font-size:18px;text-align:center;><strong>Chapter 7: Tooth</strong></div>
<p>“Tooth” takes place during the first Corpse Party and is entirely canonical with the main scenario. While the first game focused on the students of Kisaragi High, “Tooth” takes a closer look at the lives and times of the Byakudan High students, and serves almost as an “origin story” for Kizami. It also helps explain that iconic (and disturbing) image of Tohko Kirisaki from the first game, with her black eye and missing tooth&#8230;</p></div>
<div style=background-color:#eaf2fb;width:540px;padding:15px;margin:auto;margin-top:15px;>
<div style=font-size:18px;text-align:center;><strong>Chapter 8: Blood Drive</strong></div>
<p>Unlockable either by loading save data from the first Corpse Party and completing “Tooth,” or by viewing every single ending in Corpse Party: Book of Shadows chapters 1 through 7, “Blood Drive” continues the story right where it left off last time around. Set two weeks after the ending to Corpse Party, “Blood Drive”&#8230; well&#8230; takes us somewhere else entirely. Somewhere even more threatening than Heavenly Host Elementary School. But I don’t dare say any more than that. You’ll have to play the game for yourself to see how such a thing is possible!</p></div>
<p>So, are you ready? If not, there’s a <a href="http://corpsepartypsp.com">whole new website</a> full of information and images to peruse, as well as a brand new short trailer. Which means, if you’re not already scared out of your gourd&#8230; well, you will be. Oh, you definitely will be!</p>
<p>And let’s face it. You wouldn’t have it any other way.</p>
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		<slash:comments>109</slash:comments>
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<rating>4.32</rating><author_title>Localization Specialist, XSEED</author_title>
<comment_count>109</comment_count>
<comment_replies_count>72</comment_replies_count>	</item>
		<item>
		<title>Corpse Party: Book of Shadows Coming This Winter, Corpse Party Sale Tomorrow</title>
		<link>http://blog.us.playstation.com/2012/10/22/corpse-party-book-of-shadows-coming-this-winter-corpse-party-sale-tomorrow/</link>
		<comments>http://blog.us.playstation.com/2012/10/22/corpse-party-book-of-shadows-coming-this-winter-corpse-party-sale-tomorrow/#comments</comments>
		<pubDate>Mon, 22 Oct 2012 13:01:28 +0000</pubDate>
		<dc:creator>Tom Lipschultz</dc:creator>
				<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[corpse party]]></post_tag>
		<post_tag><![CDATA[corpse party: book of shadows]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=88143</guid>
		<description><![CDATA[<a href="http://blog.us.playstation.com/tag/corpse-party/">Corpse Party</a> on <a href="http://blog.us.playstation.com/category/psp/">PSP</a>. What more can you say about it? In my previous PlayStation.Blog <a href="http://blog.us.playstation.com/tag/corpse-party/">entries</a>, I’ve likened it to horror classics such as Clock Tower and Fatal Frame. I’ve talked about how it’s one of the creepiest, most effective horror games I’ve ever played, and how its unique visuals, its 3D binaural audio and its storytelling methods help give it an uncomfortable, unforgettable atmosphere. And you, fair players... you agreed with me. You played it late at night with headphones on, just as I suggested, and it kept you awake. It haunted your nightmares and made you jump every time your house creaked or your neighbor’s kids smacked the wall... until you realized, wait a minute, <em>I don't have any neighbors!</em>

And then you were never heard from again...Presumably because you were too busy getting every wrong end in the game, of course. It’s hard to resist the charm of those horrible, horrible deaths, after all! ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/6217962342/" title="Corpse Party for PSP by PlayStation.Blog, on Flickr"><img src="http://farm7.staticflickr.com/6046/6217962342_15d89e39fb_z.jpg" width="640" height="360" alt="Corpse Party for PSP"></a></p>
<p><a href="http://blog.us.playstation.com/tag/corpse-party/">Corpse Party</a> on <a href="http://blog.us.playstation.com/category/psp/">PSP</a>. What more can you say about it? In my previous PlayStation.Blog <a href="http://blog.us.playstation.com/tag/corpse-party/">entries</a>, I’ve likened it to horror classics such as Clock Tower and Fatal Frame. I’ve talked about how it’s one of the creepiest, most effective horror games I’ve ever played, and how its unique visuals, its 3D binaural audio and its storytelling methods help give it an uncomfortable, unforgettable atmosphere. And you, fair players&#8230; you agreed with me. You played it late at night with headphones on, just as I suggested, and it kept you awake. It haunted your nightmares and made you jump every time your house creaked or your neighbor’s kids smacked the wall&#8230; until you realized, wait a minute, <em>I don&#8217;t have any neighbors!</em></p>
<p>And then you were never heard from again&#8230;Presumably because you were too busy getting every wrong end in the game, of course. It’s hard to resist the charm of those horrible, horrible deaths, after all! Call it morbid curiosity if you will, but we all know you, like Morishige, get a certain sadistic thrill out of seeing (or, more often, hearing) these characters you’ve come to know and love get killed, slowly, in the most creatively twisted ways imaginable.</p>
<p>But then, some of you reading this might not have the slightest idea what I’m talking about, because you’ve committed the ultimate sin of never having played Corpse Party. Well, fear not! You can make up for it on the cheap, since Corpse Party will be available on the North American <a href="http://blog.us.playstation.com/tag/playstation-store/">PlayStation Store</a> for $9.99 – half off its regular price! – from tomorrow’s Store update until two updates later on November 6th.<br/><br/></p>
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<p>But wait, there’s more! Not only is Corpse Party cheaper than ever, its sequel Corpse Party: Book of Shadows has officially been announced for digital release on PSP in North America this winter (with a European release planned for sometime shortly thereafter). So you’d best get familiar with the denizens of Heavenly Host Elementary School now, as they’re going to be coming back full-force in a just a few short months!</p>
<p>&#8230;Ah, Corpse Party: Book of Shadows. I’ve been translating that game for the last couple months, and I have to say, it is one hell of a sequel. It’s divided into eight chapters, each of which tells its own self-contained short story. Some of them help fill in the blanks of what happened during crucial off-camera scenes from the original game. Others go into the back-story of various characters, helping to flesh them out and make their roles in the series mythos a bit clearer. Still others ask “what if?,” presenting an alternate version of events from the first game in which characters who previously died are kept alive and given a fleeting chance to stay that way. And the game’s wonderfully-titled final chapter, “Blood Drive,” serves as a true sequel, focusing on two of the first game’s survivors as they venture somewhere even deadlier than Heavenly Host Elementary School in order to dig up some answers.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/8103773121/" title="Corpse Party Book of Shadows on PSP by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8049/8103773121_9a40f127e8_n.jpg" width="310" height="175" alt="Corpse Party Book of Shadows on PSP"></a><a href="http://www.flickr.com/photos/playstationblog/8103787816/" title="Corpse Party Book of Shadows on PSP by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8185/8103787816_820705036c.jpg" width="310" height="175" alt="Corpse Party Book of Shadows on PSP"></a></p>
<p>The whole game is presented in a first-person point-and-click adventure game style, and is much heavier on dialogue- and narrative-driven cutscenes than its predecessor (even venturing into visual novel territory at times). The spooky atmosphere is as thick as ever, though, and the gameplay is aided by fast-forward and message log features, as well as the ability to open the menu and save at absolutely any time (even during cutscenes).</p>
<p>Fans of the first game are virtually guaranteed to love Corpse Party: Book of Shadows, and fans of survival horror and horror fiction in general (especially Japanese horror) who haven’t already given this series a try are strongly encouraged to do so, since it really is among the best at what it does.</p>
<p>Specific information on pricing and release timing will be available in the coming months&#8230; and in the meantime, that first Corpse Party is calling your name, quietly and mournfully, in the voice of a child. A dead child. And how can you possibly ignore the voice of a dead child?<br />
How, indeed&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/10/22/corpse-party-book-of-shadows-coming-this-winter-corpse-party-sale-tomorrow/feed/</wfw:commentRss>
		<slash:comments>84</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/10/LEAD_Corpse.jpg</thumbnail_url>
<rating>4.06</rating><author_title>Localization Specialist, XSEED</author_title>
<comment_count>84</comment_count>
<comment_replies_count>69</comment_replies_count>	</item>
		<item>
		<title>Way of the Samurai 4 Coming Exclusively to PS3</title>
		<link>http://blog.us.playstation.com/2012/04/04/way-of-the-samurai-4-coming-exclusively-to-ps3/</link>
		<comments>http://blog.us.playstation.com/2012/04/04/way-of-the-samurai-4-coming-exclusively-to-ps3/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 15:00:12 +0000</pubDate>
		<dc:creator>Tom Lipschultz</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[way of the samurai 4]]></post_tag>
		<post_tag><![CDATA[xseed]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=73057</guid>
		<description><![CDATA[Say <a href="http://us.playstation.com/games-and-media/games/way-of-the-samurai-ps2.html">WotS</a>?! You heard me right! Spike and Acquire’s Way of the Samurai 4 is confirmed for release in North America on the <a href="http://blog.us.playstation.com/category/ps3/">PS3</a>, and we at <a href="http://www.xseedgames.com/">XSEED Games</a> are pleased to be bringing it to you fully uncut and uncensored. Torture chambers, naughty midnight missions in the dark and all the brutal slaughtering you can handle await in this riveting and 100% historically accurate <em>(shhhh!)</em> sandbox-style samurai period drama.

Admiral Perry has just opened Japan’s borders to the British, allowing for a long-overdue globalization process to begin. Unfortunately, one of the open ports happens to be a modest Japanese burg called Amihama, where a resistance group known as the “Disciples of Prajna” have taken up arms against the arriving foreigners and all who support them.
]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/7043154533/" title="Way of the Samurai 4 for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm6.staticflickr.com/5464/7043154533_6458eef669_z.jpg" width="640" height="360" alt="Way of the Samurai 4 for PS3"></a></p>
<p>Say <a href="http://us.playstation.com/games-and-media/games/way-of-the-samurai-ps2.html">WotS</a>?! You heard me right! Spike and Acquire’s <a href="http://blog.us.playstation.com/tag/way-of-the-samurai-4/">Way of the Samurai 4</a> is confirmed for release in North America on the <a href="http://blog.us.playstation.com/category/ps3/">PS3</a>, and we at <a href="http://blog.us.playstation.com/tag/xseed/">XSEED Games</a> are pleased to be bringing it to you fully uncut and uncensored. Torture chambers, naughty midnight missions in the dark and all the brutal slaughtering you can handle await in this riveting and 100% historically accurate <em>(shhhh!)</em> sandbox-style samurai period drama.</p>
<p>Admiral Perry has just opened Japan’s borders to the British, allowing for a long-overdue globalization process to begin. Unfortunately, one of the open ports happens to be a modest Japanese burg called Amihama, where a resistance group known as the “Disciples of Prajna” have taken up arms against the arriving foreigners and all who support them.</p>
<p>As a lone samurai who’s just arrived amidst the chaos, it’s up to you whether you want to join forces with the Prajna resistance, fight alongside the foreigners in the name of progress or take your stance somewhere between the two by supporting the local government’s attempts to quell the violence (through any means possible).</p>
<p><a href="http://www.flickr.com/photos/playstationblog/7043154657/" title="Way of the Samurai 4 for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7272/7043154657_f615be3f1a_z.jpg" width="640" height="359" alt="Way of the Samurai 4 for PS3"></a></p>
<p>&#8230;Or you could just hit on all the local women, deck out your samurai in wildly anachronistic (and highly customizable) gear, murder and deceive your way into positions of power, learn English and schmooze with the foreigners, or while away your time in the Eastern-style gambling den or Western-style casino.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/7043154599/" title="Way of the Samurai 4 for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm6.staticflickr.com/5339/7043154599_474b90747f_z.jpg" width="640" height="360" alt="Way of the Samurai 4 for PS3"></a></p>
<p>You have complete freedom to play the game however you wish, and the possibilities are certain to defy your expectations &#8212; often in a nearly surrealistic manner!</p>
<p>For the man who’s always looking to thrust his sword into something new and different, Way of the Samurai 4 delivers. Never the same game twice, this is historic fiction at its best. Viva la WotS! Banzai!</p>
<p>(Oh, and we don’t have a release date or pricing info for you just yet, but we will soon. Stay tuned!)</p>
]]></content:encoded>
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		<slash:comments>136</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/04/7043154533_6458eef669_b.jpg</thumbnail_url>
<rating>4.3</rating><author_title>Localization Specialist, XSEED</author_title>
<comment_count>136</comment_count>
<comment_replies_count>28</comment_replies_count>	</item>
		<item>
		<title>Sumioni: Demon Arts Inks Its Way to PS Vita Today</title>
		<link>http://blog.us.playstation.com/2012/03/20/sumioni-demon-arts-inks-its-way-to-ps-vita-today/</link>
		<comments>http://blog.us.playstation.com/2012/03/20/sumioni-demon-arts-inks-its-way-to-ps-vita-today/#comments</comments>
		<pubDate>Tue, 20 Mar 2012 19:30:21 +0000</pubDate>
		<dc:creator>Tom Lipschultz</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[sumioni: demon arts]]></post_tag>
		<post_tag><![CDATA[xseed]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=72210</guid>
		<description><![CDATA[Well, the day has finally come. We’ve talked about <a href="http://blog.us.playstation.com/2012/01/12/sumioni-demon-arts-for-ps-vita-combines-classic-japanese-art-modern-platforming-action/">the many ways to play Sumioni: Demon Arts</a> and gone into great detail on <a href="http://blog.us.playstation.com/2012/02/23/master-ps-vitas-many-inputs-with-sumioni-demon-arts/">how the game perfectly complements the PS Vita’s many unique features</a>, but now it’s time to see for yourself just how addictive it truly is.

<a href="https://blog.us.playstation.com/tag/sumioni-demon-arts/">Sumioni: Demon Arts</a> is an exclusive <a href="https://blog.us.playstation.com/category/ps-vita/">PS Vita</a> action platformer from <a href="http://eng.acquire.co.jp/">Acquire</a> and <a href="http://blog.us.playstation.com/tag/xseed/">XSEED Games</a> that taps into <a href="http://us.playstation.com/psvita/">PS Vita’s</a> powerful touchscreen. Using your finger, you’ll be able to draw bridges to cross dangerous obstacles, summon thunderclouds or sacred lions to attack enemies, and much, much more. ]]></description>
				<content:encoded><![CDATA[<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7000686049/" title="Sumioni: Demon Arts by PlayStation.Blog, on Flickr"><img src="http://farm7.staticflickr.com/6042/7000686049_e287d6b36b_z.jpg" width="600" height="340" alt="Sumioni: Demon Arts"></a></p>
<p>Well, the day has finally come. We’ve talked about <a href="http://blog.us.playstation.com/2012/01/12/sumioni-demon-arts-for-ps-vita-combines-classic-japanese-art-modern-platforming-action/">the many ways to play Sumioni: Demon Arts</a> and gone into great detail on <a href="http://blog.us.playstation.com/2012/02/23/master-ps-vitas-many-inputs-with-sumioni-demon-arts/">how the game perfectly complements the PS Vita’s many unique features</a>, but now it’s time to see for yourself just how addictive it truly is.</p>
<p><a href="https://blog.us.playstation.com/tag/sumioni-demon-arts/">Sumioni: Demon Arts</a> is an exclusive <a href="https://blog.us.playstation.com/category/ps-vita/">PS Vita</a> action platformer from <a href="http://eng.acquire.co.jp/">Acquire</a> and <a href="http://blog.us.playstation.com/tag/xseed/">XSEED Games</a> that taps into <a href="http://us.playstation.com/psvita/">PS Vita’s</a> powerful touchscreen. Using your finger, you’ll be able to draw bridges to cross dangerous obstacles, summon thunderclouds or sacred lions to attack enemies, and much, much more. Sumioni will be available to download for $19.99 later today on PlayStation Store. Or, if you&#8217;re feeling lucky, listen to the latest <a href="http://blog.us.playstation.com/2012/03/15/playstation-blogcast-016-from-the-forests-of-datura-to-the-streets-of-retro-city/">PlayStation Blogcast </a>now and submit a user tip or user question, then tune in later this week to see if you won a free download code for the game.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6854566242/" title="Sumioni: Demon Arts by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7056/6854566242_7a596d8b3e_z.jpg" width="600" height="340" alt="Sumioni: Demon Arts"></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6854565858/" title="Sumioni: Demon Arts by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7046/6854565858_5bca23655c_z.jpg" width="300" height="170" alt="Sumioni: Demon Arts"></a><a href="http://www.flickr.com/photos/playstationblog/7000685311/" title="Sumioni: Demon Arts by PlayStation.Blog, on Flickr"><img src="http://farm7.staticflickr.com/6060/7000685311_5cc3916f97_z.jpg" width="300" height="170" alt="Sumioni: Demon Arts"></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6854565482/" title="Sumioni: Demon Arts by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7102/6854565482_7cffe363ca_z.jpg" width="600" height="340" alt="Sumioni: Demon Arts"></a></p>
<p>Still not convinced? Check out the <a href="http://www.sumioni.com/">game’s official North American website</a> for gameplay descriptions, screenshots, videos, music, wallpapers and more. This is our first foray into the wonderful world of the Vita, and we’re extremely excited to see how well it’s received. So go forth, loyal masses! Go forth and paint! Just be sure you take some time to let us know what you “ink” once you’ve had a chance to “draw” some conclusions.</p>
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		<slash:comments>68</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/03/7000686049_30d25baf61_o.png</thumbnail_url>
<rating>4.35</rating><author_title>Localization Specialist, XSEED</author_title>
<comment_count>68</comment_count>
<comment_replies_count>21</comment_replies_count>	</item>
		<item>
		<title>Master PS Vita’s Many Inputs with Sumioni: Demon Arts</title>
		<link>http://blog.us.playstation.com/2012/02/23/master-ps-vitas-many-inputs-with-sumioni-demon-arts/</link>
		<comments>http://blog.us.playstation.com/2012/02/23/master-ps-vitas-many-inputs-with-sumioni-demon-arts/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 18:59:25 +0000</pubDate>
		<dc:creator>Tom Lipschultz</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[sumioni: demon arts]]></post_tag>
		<post_tag><![CDATA[xseed]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=70371</guid>
		<description><![CDATA[So <a href="http://blog.us.playstation.com/2012/02/22/playstation-vita-is-now-available-in-the-us/">PS Vita is officially out</a>! Many of you are probably holding it in your hands right now, basking in that “new system smell” and lovingly polishing that beautiful screen to a glossy sheen. I know I am!

Still, <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> is dauntingly new and different from what I’m used to as a gamer. The touchscreen and the rear touch pad are like strange creatures to one such as I, having played mostly <a href="http://blog.us.playstation.com/category/psp/">PSP</a> titles since 2006. Even brief stints with other touchscreen devices couldn’t have hoped to prepare me for the subtle sensitivities and nuances of PS Vita – to say nothing of the way it harmoniously mixes its multi-touch functionality with traditional analog stick and button controls.
As more and more PS Vita games utilize these unique features (and game designs get more and more complex and challenging in the process), learning to switch between analog controls and touchscreen actions on the fly, or learning when and how to get the most out of the rear touch pad, will become absolutely essential to your gaming survival.
]]></description>
				<content:encoded><![CDATA[<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6777712278/" title="Sumioni: Demon Arts for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7049/6777712278_e49fd831bd_z.jpg" width="640" height="360" alt="Sumioni: Demon Arts for PS Vita"></a></p>
<p>So <a href="http://blog.us.playstation.com/2012/02/22/playstation-vita-is-now-available-in-the-us/">PS Vita is officially out</a>! Many of you are probably holding it in your hands right now, basking in that “new system smell” and lovingly polishing that beautiful screen to a glossy sheen. I know I am!</p>
<p>Still, <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> is dauntingly new and different from what I’m used to as a gamer. The touchscreen and the rear touch pad are like strange creatures to one such as I, having played mostly <a href="http://blog.us.playstation.com/category/psp/">PSP</a> titles since 2006. Even brief stints with other touchscreen devices couldn’t have hoped to prepare me for the subtle sensitivities and nuances of PS Vita – to say nothing of the way it harmoniously mixes its multi-touch functionality with traditional analog stick and button controls.<br />
As more and more PS Vita games utilize these unique features (and game designs get more and more complex and challenging in the process), learning to switch between analog controls and touchscreen actions on the fly, or learning when and how to get the most out of the rear touch pad, will become absolutely essential to your gaming survival.</p>
<p>And that’s where <a href="http://blog.us.playstation.com/tag/sumioni-demon-arts/">Sumioni: Demon Arts</a> comes in.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6923827411/" title="Sumioni: Demon Arts for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7188/6923827411_e8c5aa3f8d_z.jpg" width="640" height="360" alt="Sumioni: Demon Arts for PS Vita"></a></p>
<p>Due for release in North America next month, Acquire and XSEED Games’ Sumioni: Demon Arts is a 2D action/platformer with a classical Japanese setting and a general theme of using ink to thwart your enemies’ nefarious plans. And although your main character is controlled primarily through the left analog stick and action buttons, Sumioni also makes use of PS Vita’s touchscreen and rear touch pad in ways quite unlike any other title currently available or planned. And let me tell you, it really is a gratifying experience to walk with the left analog stick upon platforms you’re literally painting into existence on the fly, or to stand still for a mere moment amidst hellish chaos to restore vast quantities of “ink power” by furiously stroking the rear touch pad with every available finger. And don’t even get me started on how fun it is to set enemy pagodas ablaze with your pointer finger alone!</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6923827367/" title="Sumioni: Demon Arts for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7186/6923827367_494d112140_z.jpg" width="640" height="360" alt="Sumioni: Demon Arts for PS Vita"></a></p>
<p>Sound a little too complicated for you? Well, take it from someone who’s always shied away from touchscreen gaming in the past: it’ll become second nature to you in no time, and you’ll have an absolute blast with it to boot. Not only will Sumioni: Demon Arts help get you used to the feel of Vita gaming in general, it may just help you get <em>really good at it</em>, too! In my opinion, no other game in PS Vita’s launch window library combines traditional and new control schemes quite so effectively. If any game can make a PS Vita master out of you, surely this is the one.</p>
<p>So make sure you’re ready for action next month! And if you don’t have PS Vita yet&#8230; well, what are you waiting for? It’s a truly amazing system, and you won’t be able to play Sumioni: Demon Arts without it!</p>
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		<slash:comments>43</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/02/6923827411_e8c5aa3f8d_z.jpg</thumbnail_url>
<rating>4.11</rating><author_title>Localization Specialist, XSEED</author_title>
<comment_count>43</comment_count>
<comment_replies_count>13</comment_replies_count>	</item>
		<item>
		<title>Sumioni: Demon Arts for PS Vita: Classic Japanese Art, Modern Platforming Action</title>
		<link>http://blog.us.playstation.com/2012/01/12/sumioni-demon-arts-for-ps-vita-combines-classic-japanese-art-modern-platforming-action/</link>
		<comments>http://blog.us.playstation.com/2012/01/12/sumioni-demon-arts-for-ps-vita-combines-classic-japanese-art-modern-platforming-action/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 19:37:48 +0000</pubDate>
		<dc:creator>Tom Lipschultz</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[sumioni: demon arts]]></post_tag>
		<post_tag><![CDATA[xseed]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=67334</guid>
		<description><![CDATA[Before you stands a tower, and upon that tower stands an angry bowman, shooting wave upon wave of arrows in your direction. He’s far out of reach, and the tower completely blocks your path, so you’re forced to deal with this situation in order to proceed – but how do you go about it?

You could always hack at the tower’s support structure with your sword, wearing it away bit by bit until the whole thing comes tumbling to the ground...but that might take a while, and the bowman would be shooting you in the head repeatedly the whole time. Maybe you’d be better off taking out your paintbrush and drawing a sloped platform up, over and around the tower, creating a bridge to guide you past it safely. Or perhaps you could set the tower (and its occupant) ablaze, or spawn a lightning-spewing thundercloud above it and let Mother Nature handle the rest.

]]></description>
				<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/yFBtkRn82C4?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Before you stands a tower, and upon that tower stands an angry bowman, shooting wave upon wave of arrows in your direction. He’s far out of reach, and the tower completely blocks your path, so you’re forced to deal with this situation in order to proceed – but how do you go about it?</p>
<p>You could always hack at the tower’s support structure with your sword, wearing it away bit by bit until the whole thing comes tumbling to the ground&#8230;but that might take a while, and the bowman would be shooting you in the head repeatedly the whole time. Maybe you’d be better off taking out your paintbrush and drawing a sloped platform up, over and around the tower, creating a bridge to guide you past it safely. Or perhaps you could set the tower (and its occupant) ablaze, or spawn a lightning-spewing thundercloud above it and let Mother Nature handle the rest.</p>
<p>Or, if you’re feeling particularly frisky, how about summoning a phoenix or a sacred lion and directing it to spew waves of holy energy at the tower, instantly reducing it and any threats beyond it to ashes?</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6685704821/" title="Sumioni: Demon Arts for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7028/6685704821_4f75f90825_z.jpg" width="515" height="335" alt="Sumioni: Demon Arts for PS Vita"></a></p>
<p>In the world of Sumioni: Demon Arts, an ink-themed 2D action platformer coming to the <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> this spring, any or all of the above solutions lie at your fingertips. As long as you have enough ink stored up, you can enact endless miracles upon your environment. Need to cross a bed of spikes? Use the touchscreen to draw a platform over them. Flames coming toward you? Douse them with water – and try to time it so the steam this produces burns an enemy soldier.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6685704731/" title="Sumioni: Demon Arts for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7001/6685704731_510ae9cb7b_z.jpg" width="600" height="340" alt="Sumioni: Demon Arts for PS Vita"></a></p>
<p>There are many ways to overcome virtually any obstacle in your path, and most of them make judicious use of PS Vita’s beautiful touchscreen. Should you find yourself too low on ink to employ these features, you can always create more by furiously rubbing the rear touch pad with every available appendage – but of course, you’ll be left defenseless while doing so, so timing these ink-padding sessions is of the utmost importance.</p>
<p>At the end of most stages stands a tall pagoda, from which enemy agents emerge endlessly. It must be destroyed, but not only is it built of sterner stuff than the many watchtowers dotting the land, it also comes equipped with cannons, automated razor arms, flamethrowers and other nasty surprises that won’t make the going particularly easy. But then, you have ink, fire, water and <em>enormous, godly familiars</em> at your disposal, so no one can accuse you of rushing into battle unprepared!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6685704665/" title="Sumioni: Demon Arts for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7021/6685704665_060f171f26_z.jpg" width="600" height="338" alt="Sumioni: Demon Arts for PS Vita"></a></p>
<p>Sometimes, you’ll encounter an enemy who’s simply out of your league and you’ll have no choice but to outrun it. In these situations, you’ll need to use your considerable arsenal of inky abilities to circumnavigate obstacles and enemy fire ASAP, lest you wind up as paste beneath a gargantuan demon’s ugly big toe.</p>
<p>And other times, you’ll be tasked with hunkering down in an open field and fending off waves of hostile attackers, awaiting the opening of an inevitable escape route that always seems another few seconds off.</p>
<p>Sumioni: Demon Arts is developed by <a href="http://eng.acquire.co.jp/">Acquire</a> (of Wizardry: Labyrinth of Lost Souls and Class of Heroes fame) and will be released on the PS Vita in North America as a launch window title through <a href="http://blog.us.playstation.com/tag/xseed/">XSEED Games</a> (yay, us!). Fun, fast, frenetic and fetching, the traditional Japanese “sumi-e” ink art style perfectly augments Sumioni’s fluid animations and diverse gameplay, giving it a one-of-a-kind look and feel on a one-of-a-kind system.</p>
<p>So next time you’re surrounded by deadly foes, just remember: Always bet on ink!</p>
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			<wfw:commentRss>http://blog.us.playstation.com/2012/01/12/sumioni-demon-arts-for-ps-vita-combines-classic-japanese-art-modern-platforming-action/feed/</wfw:commentRss>
		<slash:comments>51</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/01/6685704821_4f75f90825_z.jpg</thumbnail_url>
<rating>4.22</rating><author_title>Localization Specialist, XSEED</author_title>
<comment_count>51</comment_count>
<comment_replies_count>18</comment_replies_count>	</item>
		<item>
		<title>Let’s Get This Corpse Party Started!</title>
		<link>http://blog.us.playstation.com/2011/11/22/lets-get-this-corpse-party-started/</link>
		<comments>http://blog.us.playstation.com/2011/11/22/lets-get-this-corpse-party-started/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 16:08:27 +0000</pubDate>
		<dc:creator>Tom Lipschultz</dc:creator>
				<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[corpse party]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=64715</guid>
		<description><![CDATA[Halloween may be over, but if you’ve ever wondered what Thanksgiving might be like from the turkey’s point of view, <a href="http://blog.us.playstation.com/tag/corpse-party/">Corpse Party</a>’s totally got your back!

Releasing for the PSP later <em>today</em> as a <a href="http://blog.us.playstation.com/tag/playstation-store/">PlayStation Store</a> exclusive download (at a mere $19.99), Corpse Party immerses you within the creepy confines of a dangerously haunted, completely inescapable school building as you struggle in vain to rescue your friends from the clammy grasp of death and find a way back home before suffering a complete descent into insanity (or worse!).

So after you’ve feasted upon the supple flesh of the holiday bird this week, let the tryptophan lull you into a false sense of comfort, dim the lights and get ready to have some serious nightmares. This party’s just getting started – and it ain’t messin’ around!]]></description>
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<p>Halloween may be over, but if you’ve ever wondered what Thanksgiving might be like from the turkey’s point of view, <a href="http://blog.us.playstation.com/tag/corpse-party/">Corpse Party</a>’s totally got your back!</p>
<p>Releasing for the PSP later <em>today</em> as a <a href="http://blog.us.playstation.com/tag/playstation-store/">PlayStation Store</a> exclusive download (at a mere $19.99), Corpse Party immerses you within the creepy confines of a dangerously haunted, completely inescapable school building as you struggle in vain to rescue your friends from the clammy grasp of death and find a way back home before suffering a complete descent into insanity (or worse!).</p>
<p>So after you’ve feasted upon the supple flesh of the holiday bird this week, let the tryptophan lull you into a false sense of comfort, dim the lights and get ready to have some serious nightmares. This party’s just getting started – and it ain’t messin’ around!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6379921467/" title="Corpse Party for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm7.staticflickr.com/6233/6379921467_3976cde777.jpg" width="310" height="178" alt="Corpse Party for PS3"></a><a href="http://www.flickr.com/photos/playstationblog/6379921299/" title="Corpse Party for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm7.staticflickr.com/6059/6379921299_a1df7c7f28.jpg" width="310" height="178" alt="Corpse Party for PS3"></a></p>
<p>For more information on Corpse Party’s gameplay, please direct your attention to <a href="http://blog.us.playstation.com/2011/10/07/just-what-kind-of-a-party-is-corpse-party/">this previous PlayStation.Blog entry</a>; or, if you’d prefer to learn a bit more about what makes it such a frightening experience, direct your attention <a href="http://blog.us.playstation.com/2011/10/31/corpse-party-and-the-psychology-of-horror/">here instead</a>. There’s also an <a href="http://www.corpsepartypsp.com/">official website</a> for the game, wherein you can learn specific details about its story, characters and history as an independently-developed Japanese PC title.</p>
<p>You think you’re thankful this Thursday? Wait till you play Corpse Party! It may give you a whole new appreciation of what it means to be alive&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/11/22/lets-get-this-corpse-party-started/feed/</wfw:commentRss>
		<slash:comments>56</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2011/11/6217962342_15d89e39fb_b.jpg</thumbnail_url>
<rating>4.29</rating><author_title>Localization Specialist, XSEED</author_title>
<comment_count>56</comment_count>
<comment_replies_count>9</comment_replies_count>	</item>
		<item>
		<title>Corpse Party and the Psychology of Horror</title>
		<link>http://blog.us.playstation.com/2011/10/31/corpse-party-and-the-psychology-of-horror/</link>
		<comments>http://blog.us.playstation.com/2011/10/31/corpse-party-and-the-psychology-of-horror/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 14:04:56 +0000</pubDate>
		<dc:creator>Tom Lipschultz</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[corpse party]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[xseed]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=62928</guid>
		<description><![CDATA[We love to be scared. There’s something so primal and universal about fear, and a good horror story can really bring out the best of it, making our hearts race and our minds veer toward the darkest recesses of the human psyche. And we just keep going back for more!

Yet by the same token, horror has become so passe that we barely even react when we encounter imagery of skeletons, zombies, witches, bats, vampires and ghouls. True primal fear is hard to come by in the modern world, and this applies to video games as well. When you hear the term “horror game,” what’s the first thing that pops into your mind? Probably “zombies” since that seems to characterize much of the horror genre nowadays. Most modern horror games assault you with wave after wave of zombies, and you can typically one-shot them back to their graves. They may look scary, but when’s the last time you were actually frightened in a zombie shooter game? Maybe you had an exciting time playing one, and jumped at a handful of startling moments, but the mere fact that you’re able to defend yourself – that you have a means of fighting back – makes just about every entry in the genre less horror than action.

]]></description>
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<p>We love to be scared. There’s something so primal and universal about fear, and a good horror story can really bring out the best of it, making our hearts race and our minds veer toward the darkest recesses of the human psyche. And we just keep going back for more!</p>
<p>Yet by the same token, horror has become so passe that we barely even react when we encounter imagery of skeletons, zombies, witches, bats, vampires and ghouls. True primal fear is hard to come by in the modern world, and this applies to video games as well. When you hear the term “horror game,” what’s the first thing that pops into your mind? Probably “zombies” since that seems to characterize much of the horror genre nowadays. Most modern horror games assault you with wave after wave of zombies, and you can typically one-shot them back to their graves. They may look scary, but when’s the last time you were actually frightened in a zombie shooter game? Maybe you had an exciting time playing one, and jumped at a handful of startling moments, but the mere fact that you’re able to defend yourself – that you have a means of fighting back – makes just about every entry in the genre less horror than action.</p>
<p>In many ways, classic Japanese horror is much purer. For movies, think The Ring or The Grudge. For games, think Clock Tower or Haunting Ground. They’re all about unavoidable, inevitable death. You can run, but you can’t not die. You have no weapons. Your foes are immortal. All you can do is struggle in vain to survive, and pray that each door you open – each corridor you traverse – isn’t your last.</p>
<p>Most of each of the aforementioned movies and games achieve true terror through sheer anticipation. You know something horrible is lurking nearby&#8230; but you have no idea when or where it will strike. When nothing happens for an extended period of time, your anxiety grows until you reach that point where you begin to think you’re out of the woods. And then &#8212; BAM! &#8212; that’s when it hits you.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6289325961/" title="Corpse Party for PSP by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6045/6289325961_924d51cf80_z.jpg" width="476" height="269" alt="Corpse Party for PSP"></a></p>
<p><a href="http://blog.us.playstation.com/tag/corpse-party/">Corpse Party</a> is one such horror experience. It plays out like the best of Japanese horror films, locking your nine main protagonists in an inescapable, otherworldly school building where vengeful spirits seek to end their lives in the most grisly, inhuman ways imaginable – all the while directly infiltrating their minds to drive them to paranoia, madness and suicide. The longer your characters stay in Heavenly Host Elementary School, the more utterly exhausted, certifiably insane and ravenously hungry they become, causing students to turn against one another, resort to cannibalism, hang themselves or simply suffer nervous breakdowns. Death is inevitable.</p>
<p>Any hope of rescue becomes less and less likely with each passing second, causing some to resign themselves to their fates and simply accept the first chances at sweet release that come their way – which usually take very unpleasant and deeply disturbing forms.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6289845288/" title="Corpse Party for PSP by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6117/6289845288_39560645de.jpg" width="476" height="269" alt="Corpse Party for PSP"></a></p>
<p>Make no mistake, there is a way out – for some, anyway. But finding it takes more time than you have, and more effort than you can reasonably expect most high schoolers to muster under such ludicrously taxing circumstances. There will be casualties, no matter what choices you make. The question is, how many will live, and how many will die? With over 20 endings (most of which are aptly-named “wrong ends”), you can expect to see (and hear) every single character in the game suffer greater cruelty than you’d ever considered possible&#8230; and try as you might to be disgusted, you will be morbidly intrigued. These deaths are so creatively sadistic, so drawn-out and convincingly acted, that you’ll hang on your unfortunate protagonists’ every knell – and will never forget the horrors to which you are subjected.</p>
<p>Oddly enough, Corpse Party’s 16-bit-style 2D visuals contribute to the terror. This visual style provides a sense of distance between you and the characters under your control, which has a rather chilling consequence. Effectively, you’re given more than adequate visual feedback to comprehend the exact situation that’s occurring, but since most everything is shown through animated character sprites, you’re left with the task of envisioning the gory minutiae on your own. And as any true horror fan can tell you, the human mind is capable of imagining pain and torment far more potent than anything a screen can display.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6289325919/" title="Corpse Party for PSP by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6057/6289325919_6407efd37c.jpg" width="476" height="269" alt="Corpse Party for PSP"></a></p>
<p>Sound plays a major role in this as well. Every line of dialogue is expertly voice-acted in Japanese, and many of these lines were recorded binaurally – using two microphones instead of one, to create the illusion of a 3D soundscape. Play with headphones, and you may suddenly hear the spirits of long-dead children whispering directly into your ear. Some scenes relish in killing the lights, too, playing out entirely through squishy, unsettling noises and screams of indescribable agony that sound all too believable.</p>
<p>Corpse Party is scheduled for release on the North American <a href="http://blog.us.playstation.com/tag/playstation-store/">PlayStation Store</a> this November as a <a href="http://blog.us.playstation.com/category/psp/">PSP</a> download. We’re sorry to have missed Halloween, but we wanted to make certain everything was perfect before unleashing this demon upon the English-speaking world.</p>
<p>If you’re a fan of true horror, Corpse Party will most definitely be worth the wait. But do prepare yourself: This is no hayride.</p>
]]></content:encoded>
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		<slash:comments>42</slash:comments>
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<rating>4.51</rating><author_title>Localization Specialist, XSEED</author_title>
<comment_count>42</comment_count>
<comment_replies_count>17</comment_replies_count>	</item>
		<item>
		<title>Just What Kind of a Party is Corpse Party?</title>
		<link>http://blog.us.playstation.com/2011/10/07/just-what-kind-of-a-party-is-corpse-party/</link>
		<comments>http://blog.us.playstation.com/2011/10/07/just-what-kind-of-a-party-is-corpse-party/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 18:01:11 +0000</pubDate>
		<dc:creator>Tom Lipschultz</dc:creator>
				<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[corpse party]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[xseed]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=61205</guid>
		<description><![CDATA[So you’ve taken an interest in Corpse Party, have you? Perhaps you were intrigued by the launch trailer, or laughed at the name when you saw it mentioned on your favorite gaming news site (or hilarious webcomic?). Perhaps you’re a fan of survival horror games, or visual novels, or point-and-click adventures... or perhaps you simply enjoy Japanese horror movies like The Ring and The Grudge, and are always looking for your next fix.

Regardless of why you’ve taken an interest or how you got to this blog, there’s one thing that most likely holds true: You have very little idea what Corpse Party actually is.]]></description>
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<p>So you’ve taken an interest in Corpse Party, have you? Perhaps you were intrigued by the launch trailer, or laughed at the name when you saw it mentioned on your favorite gaming news site (or hilarious webcomic?). Perhaps you’re a fan of survival horror games, or visual novels, or point-and-click adventures&#8230; or perhaps you simply enjoy Japanese horror movies like The Ring and The Grudge, and are always looking for your next fix.</p>
<p>Regardless of why you’ve taken an interest or how you got to this blog, there’s one thing that most likely holds true: You have very little idea what Corpse Party actually is.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6217354129/" title="Corpse Party for PSP by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6177/6217354129_55e3d51f58_o.jpg" width="640" height="360" alt="Corpse Party for PSP"></a></p>
<p>Our launch trailer focused on the most important aspects of the game – those being its unsettling atmosphere and its dark-as-night storyline – but did very little to indicate exactly how it’s played. So, let’s dig a little deeper and find out exactly what horrors await, shall we?</p>
<p>In the broadest terms, Corpse Party is a horror adventure game. You play as an ensemble cast of seven senior high school students, one junior high school student and one senior high school English teacher. The game’s story is split into five chapters, each of which focuses (more or less) on one particular subset of these characters as they explore a haunted, otherworldly elementary school in an attempt to find some way out without dying or losing their minds. Their efforts are thwarted at every turn not only by those responsible for this ethereal school’s existence, but also by the vengeful spirits of other students just like them who were drawn into this dimension against their will and met with unfortunate (and usually quite gruesome) ends.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6217354079/" title="Corpse Party for PSP by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6169/6217354079_89813c8df3_o.jpg" width="640" height="360" alt="Corpse Party for PSP"></a></p>
<p>Many have posited that Corpse Party plays out like a visual novel, but that’s really not the case. While some scenes (such as the unlockable “Extra Chapters”) consist purely of dialogue-driven cinematics, most of the game is fully interactive, allowing you to walk around and explore Heavenly Host Elementary as you see fit, carefully examining objects and piecing together the sordid history of the school at every turn. There’s no combat, per se, but you are often confronted by hostile paranormals or potentially fatal environmental hazards and must make decisions on where to go, how to proceed or what to say. The wrong decision will either immediately or eventually lead you down a path toward one of the game’s vast multitudes of “Wrong Ends,” or bad endings – generally long, drawn-out and meticulously detailed death scenes brought to life through a combination of 2D sprite animation, full-screen art stills, meaty, squishy sound effects and high-quality Japanese voice-acting (recorded binaurally to create the illusion of 3D sound, making headphones an absolute must!).</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6217354029/" title="Corpse Party for PSP by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6219/6217354029_c391a78e88_o.jpg" width="640" height="360" alt="Corpse Party for PSP"></a></p>
<p>Occasionally, you’ll find yourself being chased by a malevolent spirit (or two, or three), and the game never makes it very easy to get away. You’ll often need the perfect blend of dexterity and innovative thinking to survive these ordeals – not just running for your life, but also trying to find some way of escaping a room that really, really doesn’t want to let you leave. In one such instance, getting caught by your pursuer means being shoved into a shallow grave and slowly buried alive as you listen to one of the game’s strongest characters suffocating and retching under endless shovelfuls of dirt, begging for his life for almost five solid minutes before the last gasp of breath escapes his mouth and the “Wrong End” music plays. Wrong, indeed!</p>
<p>So no, this is definitely much more than a visual novel. Though Corpse Party’s gameplay ultimately exists as a vessel for telling an intensely creepy, gory and unsettling mystery story, there’s always something new to see, some new psychotic spirit to escape or some new puzzle to solve. And with over 80 corpses of your predecessors to find, three proper endings to achieve and a whopping twenty-four “Wrong Ends” to witness (and believe me, morbid curiosity will make you want to see them all, even if they’re hard to watch!), you’ll surely be scarred for life long before you ever put this game down.</p>
<p>Watch for its release in the <a href="http://blog.us.playstation.com/tag/playstation-store/">PlayStation Store</a> this fall&#8230; and prepare to sleep with the lights on for a while (not that it’ll help!).</p>
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<rating>4.53</rating><author_title>Localization Specialist, XSEED</author_title>
<comment_count>83</comment_count>
<comment_replies_count>63</comment_replies_count>	</item>
		<item>
		<title>Wizardry: Labyrinth of Lost Souls Now Live on PSN</title>
		<link>http://blog.us.playstation.com/2011/06/03/wizardry-labyrinth-of-lost-souls-now-live-on-psn/</link>
		<comments>http://blog.us.playstation.com/2011/06/03/wizardry-labyrinth-of-lost-souls-now-live-on-psn/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 19:00:01 +0000</pubDate>
		<dc:creator>Tom Lipschultz</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[wizardry: labyrinth of lost souls]]></post_tag>
		<post_tag><![CDATA[xseed]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=51985</guid>
		<description><![CDATA[Man, what can you say about <a href="http://www.wizardryps3.com/">Wizardry</a>? I’m not even sure where to start. Few game series have as long and storied a history as Wizardry, which is the same age as Mario and helped inspire entire gaming genres. Much has changed in this series over the years, but the base formula has remained the same: create your avatar, hire some help at the local guild, accept a quest or two, then crawl through a seemingly endless maze of corridors, traps, treasure chests and secret passageways... all in glorious first-person 3D!

But do mind the monsters. Everything from adorable Vorpal Bunnies to giant dragons, to a demonic face made out of corpses is traipsing through these same cavernous depths, always just around the next corner. Once you’re spotted, it’s time to fight – and if you’re not strong, clever or fast enough to take them down, you’re going to wind up as a spot on the wall – like all the others.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/5792837924/" title="WIzardry: Labyrinth of Lost Souls for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3231/5792837924_40bfb7ee9c_z.jpg" width="640" height="427" alt="WIzardry: Labyrinth of Lost Souls for PS3 (PSN)"></a></p>
<p>Man, what can you say about <a href="http://www.wizardryps3.com/">Wizardry</a>? I’m not even sure where to start. Few game series have as long and storied a history as Wizardry, which is the same age as Mario and helped inspire entire gaming genres. Much has changed in this series over the years, but the base formula has remained the same: create your avatar, hire some help at the local guild, accept a quest or two, then crawl through a seemingly endless maze of corridors, traps, treasure chests and secret passageways&#8230; all in glorious first-person 3D!</p>
<p>But do mind the monsters. Everything from adorable Vorpal Bunnies to giant dragons, to a demonic face made out of corpses is traipsing through these same cavernous depths, always just around the next corner. Once you’re spotted, it’s time to fight – and if you’re not strong, clever or fast enough to take them down, you’re going to wind up as a spot on the wall – like all the others.</p>
<p>In the end, it comes down to tweaking your stats, finding or buying new equipment, keeping track of your whereabouts, exploring thoroughly and strategizing like there’s no tomorrow. Think Etrian Odyssey, or Dark Spire, or&#8230; well&#8230; Wizardry!</p>
<p><a href="http://www.flickr.com/photos/playstationblog/5792837596/" title="WIzardry: Labyrinth of Lost Souls for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3664/5792837596_97ae4d0ef5_z.jpg" width="640" height="427" alt="WIzardry: Labyrinth of Lost Souls for PS3 (PSN)"></a></p>
<p>There are 10 main characters to choose from, consisting of male and female alternatives for each of the game’s five races, and each of them has a unique personality and an individual story arc to offer. After picking a character, you’re given an opportunity to choose an alignment (Good, Evil or Neutral), allocate points to various stats (Strength, Vitality, Agility, Luck, Intelligence and Piety), then pick your class.</p>
<p>As series fans know all too well, these are not arbitrary decisions in the slightest. Alignment determines which classes you can play and which existing guild recruits will be willing to join your party (as you might imagine, Evil and Good don’t get along too well). And class is absolutely paramount, with vastly different gameplay strategies required &#8212; both in and out of battle &#8212; depending on the class makeup of your dungeon-farers.<br />
Let’s take a quick look at this game’s 10 main characters, and see if we can determine which would be the best choice for you!</p>
<blockquote>
<h4>Human (Chris or Odetta)</h4>
<p>Humans are well-balanced, given them easy access to every base class. Starting adventurers may find it easiest to begin with someone like Chris or Odetta, whose stats are so well-rounded that they’ll never come up short in any endeavor &#8212; even if they also never truly excel. Personality-wise, Chris is rather acerbic. Having been wronged one too many times, he’s essentially become impatient and untrusting in his dealings with others. And Odetta, ironically, proves that Chris is right to doubt others, since her motives are anything but pure.</p>
<h4>Elf (Verne or Lind)</h4>
<p>Elves, like humans, are balanced enough that any base class is available to them right from the start. Unlike humans, however, the distribution is not completely equal, giving them a slight edge in Intelligence and Piety (qualities befitting a magic-user), and a tiny nudge in Agility and Luck as well (qualities befitting a Thief).</p>
<p>Personality-wise, Verne is a stoic, serious individual with Vulcan-like logic and a constantly cool head. He’s devoted his life to study, and seeks only the funding to further his intellectual pursuits.</p>
<p>Lind has embraced her darker side, and seeks fortune above all else.</p>
<h4>Dwarf (Pegma or Nia)</h4>
<p>With high Strength, Vitality and Piety from the start, dwarves make excellent Fighters or Priests – though their low base Intelligence, Agility and Luck make them unlikely choices for the job of Mage or Thief.</p>
<p>Personality-wise, Pegma is unusual in that he possesses a cool head and an intellectual bent &#8212; qualities more befitting of an elf. Nia, too, defies the dwarven stereotype by maintaining a constant optimistic outlook and friendly, social demeanor. Having lost her memory, she’s chosen to become an adventurer in the hope that someone might recognize her and give her some clue about her mysterious past.</p>
<h4>Gnome (Erno or Dia)</h4>
<p>Boasting sky-high Intelligence and Piety, gnomes are extremely well suited to becoming Magic-users, yet extremely <em>unsuited </em> for almost any <em>other</em> job. Unlike the other races, gnomes with Good alignment are readily able to begin the game as Bishops – an advanced form of the Priest class – due to their astoundingly high Piety.</p>
<p>Personality-wise, Erno and Dia are very much alike: They’re both naturally Good individuals with high intellect and a desire to succeed. Erno, studying to become a first-class Mage, has taken up adventuring to fund his schooling; whereas Dia, a seminary graduate, has taken up adventuring to gain real-world experience before attempting to secure her desired spot in the local clergy.</p>
<h4>Porklu (Boris or Asche)</h4>
<p>Natural-born masters of subterfuge, porklu have excessively high agility and luck, making them absolutely ideal Thieves. Their other stats are quite low, however, so the Thieves’ ability to hide in the shadows may fast become an essential survival skill. Still, every good party needs a Thief, and no race is better suited to that role than the porklu.</p>
<p>Personality-wise, Boris is astonishingly social and comes across as a likable and fun individual, having made a living as a knife-juggler. Asche is much shyer than her male counterpart, rarely uttering a word. She responds to almost any question simply by nodding or shaking her head. This shyness largely comes from her previous occupation – that of pickpocket, where socializing is not a particularly useful trait – but she’s resolved to change her ways and make a more honest living from now on.<br />
</BLOCKQUOTE></p>
<p><a href="http://www.flickr.com/photos/playstationblog/5792277887/" title="WIzardry: Labyrinth of Lost Souls for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2400/5792277887_fb94129e40_z.jpg" width="640" height="427" alt="WIzardry: Labyrinth of Lost Souls for PS3 (PSN)"></a></p>
<p>No matter which starting character you choose, you’re guaranteed a long, treacherous, intriguing adventure into the depths of the earth, filled with mysteries, puzzles, traps and monsters both big and small. If you’re looking for a game to suck you into its meaty atmosphere and never let you go, Wizardry may be just what the doctor ordered.</p>
<p>So consider your options carefully, choose your protagonist wisely, and do whatever you can to survive the trials that await you. This <em>is</em> the Labyrinth of Lost Souls, after all. Getting a little lost within is simply par for the course&#8230;</p>
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<rating>4.34</rating><author_title>Localization Specialist, XSEED</author_title>
<comment_count>83</comment_count>
<comment_replies_count>21</comment_replies_count>	</item>
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