While our team was in the process of creating the Guncon3 for the PLAYSTATION 3 release of Time Crisis 4, we were simultaneously working on the arcade version of the game. There are considerable differences when creating a game for arcade and home release. While the Time Crisis series has been a huge success in […]
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Hi everyone, Time Crisis 4 director Takashi Satsukawa here again. Before we get down to business, I’d like to address some of the questions and comments you had on my last post. A lot of people were wondering how the game will work for left-handed players, or if it will even work at all. I’d […]
Hello, everyone, this is Takashi Satsukawa, the director of Time Crisis 4. Today, I would like to discuss our development process in creating Time Crisis 4 and the Guncon 3 controller. Four years have passed since I first came up with the framework of Time Crisis 4. In the autumn of 2003, after the completion […]
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