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How Battlefield Hardline Takes Cues from Hollywood

Tom Wallis's Avatar + Posted by Tom Wallis on Sep 09, 2014

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Battlefield Hardline made a big splash when it was announced in July this year — with a wealth of multiplayer modes teased and a beta test that saw hundreds of thousands of gamers get an early taste of the action.

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How the World Cup Influenced FIFA 15 on PS4

Tom Wallis's Avatar + Posted by Tom Wallis on Aug 27, 2014

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“We picked the winner of the Brazil World Cup with our simulation.” It’s a lofty claim to make, but one that Nick Channon, Senior Producer on EA Sports FIFA 15, doesn’t make lightly.

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Destiny: How 4.6 Million People Forged Bungie’s Sci-Fi Epic

Tom Wallis's Avatar + Posted by Tom Wallis on Aug 26, 2014

“Let’s make one thing clear,” Jonty Barnes, creative director on Destiny tells us just four weeks before the game’s official launch, “From the very beginning, the Destiny beta was a very big test for us – we put a huge investment into our online infrastructure and we needed to make sure it worked.”

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How Real-life Conflict Inspired Far Cry 4

Tom Wallis's Avatar + Posted by Tom Wallis on Aug 22, 2014

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Far Cry 4 is the upcoming first-person shooter from developer Ubisoft Montreal. Set in the fictional Himalayan country of Kyrat, this nation torn apart by war draws heavily from real-world locations to make the game feel authentic.

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RiME on PS4: A Guide to the Trailer

Tom Wallis's Avatar + Posted by Tom Wallis on Aug 21, 2014

Developer Tequila Works are sneaky. Currently hard at work on their upcoming adventure game, RiME, that didn’t stop them cramming hundreds of tiny details into the latest trailer. We cornered creative director, Raul Rubio Munarriz, and cracked out the thumb screws to bring you every hidden detail you almost certainly will have missed.

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