Battlefield Hardline made a big splash when it was announced in July this year — with a wealth of multiplayer modes teased and a beta test that saw hundreds of thousands of gamers get an early taste of the action.
“Let’s make one thing clear,” Jonty Barnes, creative director on Destiny tells us just four weeks before the game’s official launch, “From the very beginning, the Destiny beta was a very big test for us – we put a huge investment into our online infrastructure and we needed to make sure it worked.”
Developer Tequila Works are sneaky. Currently hard at work on their upcoming adventure game, RiME, that didn’t stop them cramming hundreds of tiny details into the latest trailer. We cornered creative director, Raul Rubio Munarriz, and cracked out the thumb screws to bring you every hidden detail you almost certainly will have missed.
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