If you only knew how many times producers hear those words it would honestly amaze you. We hear them all the time and we have to try our best to get excited about the words that follow that phrase. When we (Sony San Diego Studios and Idol Minds) stopped building PAIN expansions those words were music to my ears… Okay, what’s next?
When I started working in games 20 years ago, I worked as an RPG designer/tester. So when we decided to make a social action-role-playing game you KNOW I was on board. When the decision was made to make it a PS Vita product I got even more excited. Even among the nerds here in San Diego Studios I am branded nerdy. So making a game based in fantasy is right where I want to be. RUIN (Working Title) will be that fast-paced action-RPG that I have wanted to build since I first played old-school action-RPGs.
Everyone is back from E3 now and it’s time to get back to work. I for one have a love hate relationship with that show. I LOVE E3. However, I HATE how my feet feel afterwards. Aye Carumba! Did anyone see Modnation Racers? I told the producer of that game he better come correct. I […]
I remember telling some employees before that game development isn’t a democracy. I said at best development should be a benevolent dictatorship. I held that opinion because oftentimes when you get too many cooks in a kitchen, it does spoil the soup. Oddly enough I haven’t felt that way with PAIN for quite a few […]
The Amusement Park is OPEN FOR BUSINESS! I’m really happy to announce the release of PAIN Amusement Park today. If you have been on the “PAIN Train” since the beginning you know this has been a long time coming. If you have never played PAIN before, it’s about time you found out why we have […]
Hello everyone it’s Travis Williams, PAIN Producer, again and I wanted to take some time to tell you about the new PlayStation Network Trophies being added to PAIN Downtown. The last trophy I ever “earned” was in ROTC. That was way back in High School (tragic I know). So, I have been really excited to […]
These past seven months have really been busy for the PAIN team. In addition to releasing our updates we have been feverishly building the “better mousetrap.” The DOWNTOWN area in PAIN was a huge success for everyone involved! I remember some of my first interviews where I had to explain PAIN to people who haven’t […]
Whatup! My name is Travis Williams and I am the Senior Producer for PAIN for the PlayStation Network. It’s been a while since I last posted on the Official PlayStation blog. Every time I have it’s been a great experience. You all have shown me “da-love” so I wanted to make sure that when there […]
It’s me, Travis, again. You know, the Senior Producer of PAIN. I want to thank everyone for responding so well to my first PLAYSTATION Blog post. It was the first time I had the opportunity to explain PAIN to more than a few people at a time. It’s always hard to describe a game that […]